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Author Topic: Brawlbox Resources & History  (Read 4524737 times)
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Carnage
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    « Reply #10755 on: June 13, 2012, 05:45:15 PM »


    Spoiler and teaser time!
    this is why I calling brawlbox for a box of cupcakes!


    cupcakes! <3

    huh? you want more of Box of Cupcakes?
    here you go!



    bb reads the articles hitboxes also on the previewer? since that is charizard n-B right?
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    « Reply #10756 on: June 13, 2012, 05:46:50 PM »


    Doesn't look like Charizard likes cupcakes Tongue
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    « Reply #10757 on: June 13, 2012, 05:56:38 PM »


    bb reads the articles hitboxes also on the previewer? since that is charizard n-B right?
    the cupcake isn't a article, its a model import just made for the spoiler xD

    but the teaser shows both hurt and hitboxes!

    and everything shows so smooth and tasty! <3
    « Last Edit: June 13, 2012, 06:25:48 PM by pikazz » Logged

    Stupid Tinypic :C

    namq
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    « Reply #10758 on: June 13, 2012, 06:52:53 PM »


    pikazz:  how is the moveset editor?
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    BlackJax96
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    « Reply #10759 on: June 13, 2012, 07:04:11 PM »


    Does anyone know where these values are actually LOCATED? There's gotta be default values somewhere.
    http://opensa.dantarion.com/wiki/Variables
    http://opensa.dantarion.com/wiki/IC-MemoryMap

    I really need to figure out where they are.

    A "memory address" doesn't help at all; I don't have a USB Gecko...
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    StupidMarioFan1
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    « Reply #10760 on: June 13, 2012, 07:06:00 PM »


    Spoiler and teaser time!
    this is why I calling brawlbox for a box of cupcakes!


    cupcakes! <3

    huh? you want more of Box of Cupcakes?
    here you go!



    I'm taking it that Charizard tried the strawberry and didn't like, so he threw away the rest of the cupcake at someone's face. XD
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    « Reply #10761 on: June 13, 2012, 07:10:59 PM »


    Does anyone know where these values are actually LOCATED? There's gotta be default values somewhere.
    http://opensa.dantarion.com/wiki/Variables
    http://opensa.dantarion.com/wiki/IC-MemoryMap

    I really need to figure out where they are.

    A "memory address" doesn't help at all; I don't have a USB Gecko...

    I have a USB Gecko that I wish I could ship to you. Sad
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    namq
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    « Reply #10762 on: June 13, 2012, 07:24:07 PM »


    if I knew how to use my usb gecko I would use it to locate what you are needing.  But sadly I only bought it to change codes "on the fly"

    I don't need my USB gecko anymore since I only needed it cause PSA wasn't available to us and codes were the only way to change damage, knockback and all.

    My usb gecko has dust and spider web XD, but it still works Tongue
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    « Reply #10763 on: June 13, 2012, 07:25:40 PM »


    if I knew how to use my usb gecko I would use it to locate what you are needing.  But sadly I only bought it to change codes "on the fly"

    I don't need my USB gecko anymore since I only needed it cause PSA wasn't available to us and codes were the only way to change damage, knockback and all.

    My usb gecko has dust and spider web XD, but it still works Tongue
    Same for me. I don't know how to use my USB Gecko. I solely got it for Brawl in 2008 for hacks, but I found out I only needed an SD Card. So it has been lying here since.
    I got it for $50.
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    namq
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    « Reply #10764 on: June 13, 2012, 07:32:45 PM »


    Same with me, $50 bucks.

    On topic: @pikazz -  Can you show me zelda's Fair or Bair initial hitbox where the sweetspot is in and also show her hurtboxes? as a box of cupcakes spoiler/teaser ofc ^^
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    « Reply #10765 on: June 13, 2012, 07:34:05 PM »


    he said data through usb gecko is useless to him. Im srs here
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10766 on: June 13, 2012, 07:47:05 PM »


    Does anyone know where these values are actually LOCATED? There's gotta be default values somewhere.
    http://opensa.dantarion.com/wiki/Variables
    http://opensa.dantarion.com/wiki/IC-MemoryMap

    I really need to figure out where they are.

    A "memory address" doesn't help at all; I don't have a USB Gecko...
    he said data through usb gecko is useless to him. Im srs here


    He said nothing about "uselessness" so you are putting words on BJ96 posts that he did not even typed :-/

    On topic once again:

    Looking forward to more feedback/cookies/spoiler/teasers

    EDIT:

    when we click bones, they get a circle with line colors (x/y/z rotations) so I want to know if clicking a hitbox will make the hitbox get a diff color (yellow for non selected and prolly orange for the selected one) and maybe if we click in the moveset editor (psa part) and select offensive collision ID-03 to automatically highlight the bone/hitbox with ID-03

    is that in?
    « Last Edit: June 13, 2012, 08:12:42 PM by namq » Logged


    BlackJax96
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    « Reply #10767 on: June 13, 2012, 08:20:03 PM »


    I have a USB Gecko that I wish I could ship to you. Sad
    if I knew how to use my usb gecko I would use it to locate what you are needing.  But sadly I only bought it to change codes "on the fly"

    I don't need my USB gecko anymore since I only needed it cause PSA wasn't available to us and codes were the only way to change damage, knockback and all.

    My usb gecko has dust and spider web XD, but it still works Tongue

    uuuuunngh how did you just buy one. >_>
    If I had a USB Gecko, I'd use it a lot for file format purposes. <_<

    He said nothing about "uselessness" so you are putting words on BJ96 posts that he did not even typed :-/

    On topic once again:

    Looking forward to more feedback/cookies/spoiler/teasers

    EDIT:

    when we click bones, they get a circle with line colors (x/y/z rotations) so I want to know if clicking a hitbox will make the hitbox get a diff color (yellow for non selected and prolly orange for the selected one) and maybe if we click in the moveset editor (psa part) and select offensive collision ID-03 to automatically highlight the bone/hitbox with ID-03

    is that in?

    No, that would require depth calculations and more work than it's worth, I think.
    What I can do is highlight the collision bubble in the viewer when you select the event.
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    namq
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    « Reply #10768 on: June 13, 2012, 08:42:52 PM »


    @BJ96:  I have mine since 2008, I don't know if they still sell them.

    @highlight the collision bubble when the event is selected:  Fine by me.  You are amazing and still impress me with little stuff that will be tons useful to many of us Smiley
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    « Reply #10769 on: June 13, 2012, 08:54:33 PM »


    I wonder BJ...is it possible to make it so that BB can load up GFX during the animation if the PSA file is loaded and common3.pac is in the same folder as the FitChar.pac?

    Ex:
    1.) Open up FitGanon00.pac in BrawlBox and preview the model.
    2.) Open up FitGanonMotionEtc.pac in the animations part.
    3.) Open up FitGanon.pac in the moveset part.
    When all above requirements have been made, maybe a message box asking if you would like to preview GFX as well (noting that common3_en.pac must be in the same folder as the FitGanon.pac) If yes is selected, then the appropriate GFX will load up when the current Sub Action uses it, set bone, offsets, rotations, and everything else that you can make a GFX do.

    Would this be possible? Or would you not be interested in finding out?
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