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« Reply #14940 on: July 17, 2013, 11:38:07 AM » |
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Tcll. I feel like you're trying to be BlackJax here...
lol I'm not... I just hate obvious occurrences... heh (well... obvious to me anyways)
@BJ: read his post again... brbx is messing up the size of the graphics in game
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« Reply #14941 on: July 17, 2013, 11:48:49 AM » |
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@BJ: read his post again... brbx is messing up the size of the graphics in game
Read my post again. I'm trying to pinpoint the problem here.
Yep, BrawlBox stays the same. Last HUD I made I over-came the problem by just over-sizing the boxes so they appeared normal in game. Here's the file if it helps at all. info.pacEDIT: This might be important, but my laptop is too old to properly display OpenTK stuffs. Don't know if that'd effect it or not. I can't seem to find the problem right away. I'll tell you if I figure it out and fix it.
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« Reply #14942 on: July 17, 2013, 11:52:53 AM » |
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Is it true that BRFNT files are just TPL containers? If so, then it would be relatively simple to add support for them in future versions. Consider it lowest possible priority, because nobody edits BRFNT files lol.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #14943 on: July 17, 2013, 11:56:22 AM » |
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I have no idea lol but ok I have been planning to add support for it.
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« Reply #14944 on: July 17, 2013, 12:08:33 PM » |
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Ah, k cool. Also btw, some sounds in the RBNKs of the Wii System menu's IplSound.brsar sound archive are corrupted: S @ 0x3C0C: Audio[5][9][10] GROUP/STATIC @ 0x3DAC: Audio[0][1][2][3][4][5] (All of them) Oddly, the rest of the sounds in that S RBNK are unaffected, which is nice(?).
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #14945 on: July 17, 2013, 12:23:12 PM » |
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That's cuz they're in PCM format, which Brawlbox can't read yet. The majority of sounds are in ADPCM, which BB supports. Which is ironic, because PCM is uncompressed (making it easier to read), while ADPCM isn't. I just haven't gotten around to it yet
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« Reply #14946 on: July 17, 2013, 12:37:59 PM » |
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Oh awesome, that's a way easier problem than I thought it'd be lol.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #14947 on: July 17, 2013, 01:29:32 PM » |
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For some reason I'm getting crashes with 0.68d when trying to export a model. It crashes as soon as I hit "export"
EDIT: Okay, it must be my computer. For some reason whenever I try to access any file browsing menu, BB crashes. I just tried with .68c and .68b, which worked just fine when I used them.
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« Last Edit: July 17, 2013, 01:32:46 PM by Nanobuds »
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« Reply #14948 on: July 17, 2013, 04:54:37 PM » |
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What versions of 3ds are confirmed to import successfully to BrawlBox? I tried making BRRESes several times and they crashed in-game each time when I tried to run them in MKWii.
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« Reply #14949 on: July 17, 2013, 05:00:51 PM » |
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For some reason I'm getting crashes with 0.68d when trying to export a model. It crashes as soon as I hit "export"
EDIT: Okay, it must be my computer. For some reason whenever I try to access any file browsing menu, BB crashes. I just tried with .68c and .68b, which worked just fine when I used them.
When you updated to the newest BB, did you dump the ZIP file into the same folder as the previous version and hit "replace all?" BB tends to break horribly if you do that.
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« Reply #14950 on: July 17, 2013, 05:08:12 PM » |
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When you updated to the newest BB, did you dump the ZIP file into the same folder as the previous version and hit "replace all?"
BB tends to break horribly if you do that.
interesting O.o I've never had that happen, but I'll look out for it...
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« Reply #14951 on: July 17, 2013, 05:08:31 PM » |
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I make folders for the different versions. Like, I have a folder for 0.68, then I have ones for .68b, c, so on...
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« Reply #14952 on: July 17, 2013, 08:01:26 PM » |
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I make folders for the different versions. Like, I have a folder for 0.68, then I have ones for .68b, c, so on...
heh ur not the only 1 that does that :3
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« Reply #14953 on: July 17, 2013, 08:23:39 PM » |
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Wow, so organised... I'm the complete opposite. I dump all my Wii/Gamecube-related programs in one big folder, rename conflicts and hope it works out.
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At some point, you just have to bend down and tie your shoelaces.
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