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« Reply #6436 on: November 03, 2011, 07:24:25 PM » |
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My Undo(Ctrl-Z) and Redo(Ctrl-Y) don't work when I'm animating... It worked for me on the last version. When I press Ctrl-Z sometimes it does it but it's very awkward and does it instant. When I press Ctrl-Y it gives me an unhandled exception. Also, my Undo/Redo buttons in BrawlBox are unclickable. >.>
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« Reply #6437 on: November 03, 2011, 07:36:21 PM » |
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Absolutely nothing.
Sorry, I should've been more descriptive... I meant if the mesh is more than a single polygon and I need to use the script from your tutorial to seperate the elements by their material. Would there be any special way to go about it? question is
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« Reply #6438 on: November 03, 2011, 08:01:27 PM » |
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My Undo(Ctrl-Z) and Redo(Ctrl-Y) don't work when I'm animating... It worked for me on the last version. When I press Ctrl-Z sometimes it does it but it's very awkward and does it instant. When I press Ctrl-Y it gives me an unhandled exception. Also, my Undo/Redo buttons in BrawlBox are unclickable. >.>
I removed them because they were glitchy. Looks like I missed removing that shortcut. I'm planning on adding them back in once I get them to work 100%. Sorry, I should've been more descriptive... I meant if the mesh is more than a single polygon and I need to use the script from your tutorial to seperate the elements by their material. Would there be any special way to go about it? question is Run the script on each object.
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« Reply #6439 on: November 03, 2011, 08:23:39 PM » |
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Alright ^+^l thanks for the input.
So any progress with Brawlbox importer?
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« Reply #6440 on: November 03, 2011, 09:08:42 PM » |
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Alright ^+^l thanks for the input.
So any progress with Brawlbox importer?
i'd like to kno the progress of it too =3
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« Reply #6441 on: November 03, 2011, 09:31:17 PM » |
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Wait... you can, in fact, edit names in STGResult.pac?
Only the PAL version can edit results screen names.
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« Reply #6442 on: November 03, 2011, 10:00:44 PM » |
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I took a look at BRSAR nodes today. Kryal has all the stuff ready to parse the sounds and play em back and export em and all that good stuff but I swear, linking the nodes is the most confusing thing I have ever seen. I just can't figure out how all the data and nodes go together.
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« Reply #6443 on: November 04, 2011, 06:05:35 AM » |
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Hi I tried all that stuff here my result : On my laptop all run great just some problem to make a correct DAE but fixed I learning Brawl box^^
But now I have a seriouse problem on my other comp (the one i use to launch max ect the laptop quite suck ^^)
When I launch BrawlBox it ask me for .Net framework 4.0.3xxxx
So I try to launch the installer from Microsoft but without success :S It told me : "Echec d'approbation générique" (sorry i don't have english msg :S)
I have checked my .net install statut here the result:
1.0 1.1 2.0 3.5 3.5 SP1
are fine but 4.0 Client and Full isn't installed and i can't install them it gave me that error :3 I tried a .net Cleaning utility but still the same error ^^"
Thanks for any help you could provide me ^^
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« Reply #6444 on: November 04, 2011, 07:43:16 AM » |
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So you're working on BRSAR now? =3 Cool beans, hopefully it'll work with 64 bit computers this time?
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« Reply #6445 on: November 04, 2011, 07:56:27 AM » |
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Hey BJ. I tripped acrossed this error when I was trying to save a file (a motionect) after deleting the whole chr0 tree then Importing the folder with the new animation list. Did I do som'in wrong?
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.SortedList`2.get_Item(TKey key) at BrawlLib.SSBB.ResourceNodes.BRESNode.OnRebuild(VoidPtr address, Int32 size, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild) at BrawlBox.GenericWrapper.Export() at BrawlBox.Program.SaveAs() at BrawlBox.MainForm.saveAsToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.65.4313.29725 Win32 Version: 0.65.0.0 CodeBase: file:///C:/BrawlBox/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.11.4313.29721 Win32 Version: 0.11.3.0 CodeBase: file:///C:/BrawlBox/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Nerf. Seems I'm unable to import this animation file over for some weird reason in both brawlbox versions...I don't get it.
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« Last Edit: November 04, 2011, 09:04:35 AM by §uper Ӄit ßallarɖ »
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« Reply #6446 on: November 04, 2011, 10:51:21 AM » |
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ah better I managed to import it into BB now I have to fix the bone tree flip Lineage II Dusk Priest
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« Reply #6447 on: November 04, 2011, 02:45:58 PM » |
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I removed them because they were glitchy. Looks like I missed removing that shortcut. I'm planning on adding them back in once I get them to work 100%. Sounds great.
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« Reply #6448 on: November 04, 2011, 02:54:48 PM » |
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ah better I managed to import it into BB now I have to fix the bone tree flip Lineage II Looking pretty dang sweet. Hope you plan to release that. Dusk Priest
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« Reply #6449 on: November 04, 2011, 03:36:17 PM » |
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When I could fix my little bug of the bone tree then I will make her new animation (I am learning on it :3)
And it might take me a while cause I can only work on week end :3
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