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« Reply #6585 on: November 08, 2011, 04:20:57 PM » |
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Yo BlackJax96, when I imported a .dae made from Brawlbox before this update all the meshes from a model would show up, but some of them would be out of place. Now the meshes are placed correctly, but only one or two show up. That's something else you should fix .
That's part of what I screwed up. >_>
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« Reply #6586 on: November 08, 2011, 04:24:52 PM » |
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Good thing I didn't downloaded the new version. I usually keep the older versions until I test the new ones to see if there's any glitches, etc...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #6587 on: November 08, 2011, 04:34:28 PM » |
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Yeah don't download it, I screwed something up and couldn't go online to tell anybody until after school, which is now. I'm fixing all that garbage now.  hopefully u can get it fixed soon... also i've noticed that the vertice's count is really different compared to 3ds max and brawlbox... for wesker, he has a total of 18479 vertices in 3ds max, and when imported into BB, he has a total of over 80k vertice's
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« Reply #6588 on: November 08, 2011, 04:36:32 PM » |
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Good luck on getting that fixed. I'll be downloading it when it's up.
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« Reply #6589 on: November 08, 2011, 05:04:12 PM » |
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hopefully u can get it fixed soon...
also i've noticed that the vertice's count is really different compared to 3ds max and brawlbox... for wesker, he has a total of 18479 vertices in 3ds max, and when imported into BB, he has a total of over 80k vertice's
Brawlbox displays the facepoint count, not the vertex count. Ok, I think I fixed everything. I'm testing it thoroughly this time though. 
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« Last Edit: November 08, 2011, 05:13:13 PM by BlackJax96 »
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« Reply #6590 on: November 08, 2011, 05:25:50 PM » |
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Brawlbox displays the facepoint count, not the vertex count. Ok, I think I fixed everything. I'm testing it thoroughly this time though.  ah i see... aight hopefully u have it fixed now 
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« Reply #6591 on: November 08, 2011, 05:42:29 PM » |
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Wait, how are people able to import gmod models? I've looked into the files for the MLP gmod models,a dn i couldn't find a dae or anything. 
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I'm back after a long while.
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« Reply #6592 on: November 08, 2011, 05:43:15 PM » |
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Wait, how are people able to import gmod models? I've looked into the files for the MLP gmod models,a dn i couldn't find a dae or anything.  you can use Noesis to convert those models into OBJ
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« Reply #6593 on: November 08, 2011, 05:55:34 PM » |
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The MLP models are already in OBJ if you go to the original source and stop calling them "THE gmod models" Besides, I can't seem to get textures working when I export Source models.
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« Last Edit: November 08, 2011, 06:02:56 PM by TommoPuppy »
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« Reply #6594 on: November 08, 2011, 06:02:36 PM » |
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The MLP models are already in OBJ if you go to the original source and stop calling them "THE gmod models" ah well if those r in obj format... then import it into 3ds max, then export as a DAE
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« Reply #6595 on: November 08, 2011, 06:20:38 PM » |
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Brawlbox displays the facepoint count, not the vertex count. Ok, I think I fixed everything. I'm testing it thoroughly this time though.  Yes please do. And show me how you exported that V11 .mdl0 and have it display correctly when imported as an Autodesk Collada.DAE...
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« Reply #6596 on: November 08, 2011, 06:31:47 PM » |
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BJ, I would like to thank you for the recent BrawlBox fix. It magically whisked away all my lag issues. 
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Muslims are literally murderers
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« Reply #6597 on: November 08, 2011, 06:33:50 PM » |
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Oh that's right. We all still love you for doing this so don't give up.
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« Reply #6598 on: November 08, 2011, 06:47:03 PM » |
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if u say u messed up, why did i import a character flawlessly??? xDD
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« Reply #6599 on: November 08, 2011, 06:53:34 PM » |
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if u say u messed up, why did i import a character flawlessly??? xDD
The importer works fine, everything else doesn't.  Anyway, I think I fixed everything correctly. Now if mediafire would stop being stupid and saying the upload failed... >_> Ok, it's uploaded.
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