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« Reply #9825 on: April 15, 2012, 04:17:47 AM » |
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i want that aALIEN badly xD over snake is abit wierd but it will work i guess  also that happened to me and with some models it has to do with materials but bb should also show errors imo So? over marth? you want a xenomorph wit sword? d: !!!! DSX8 help me to fix the textures, now lookS AWESOME!!  THANKS!!!!!!!!!!!!
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« Reply #9826 on: April 15, 2012, 06:20:14 AM » |
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go. take your break. you deserve it. You are EPIC!!!
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« Reply #9827 on: April 15, 2012, 07:26:44 AM » |
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Now if there's just someone who can make the "Alien Queen" over Yoshi's T-Rex, that's gonna be SO AWESOME! 
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« Reply #9828 on: April 15, 2012, 07:36:22 AM » |
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in Brawlvault. Top Downloads section.
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« Reply #9829 on: April 15, 2012, 07:49:10 AM » |
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One small issue I encountered with PAT0 editing in 0.66b. Whenever I edit the texture in the animation data itself (opening the FitMotionEtc.pac in BBox), save it and then reopen it, it somehow nulled the edited PAT0 texture.
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« Reply #9830 on: April 15, 2012, 09:13:14 AM » |
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if you try to make a object appear or disappear (on the left tab) in the middle of an animation brawlbox goes REALLY glitchy
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« Reply #9831 on: April 15, 2012, 09:37:32 AM » |
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Also, I couldn't get the auto metal texture thing to work (The property value is not valid: the object reference isn't set to an instance of an object).
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« Reply #9832 on: April 15, 2012, 09:50:14 AM » |
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the object reference isn't set to an instance of an object.
I HATE that error. happens for no reason a lot.
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« Reply #9833 on: April 15, 2012, 11:06:45 AM » |
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Now if there's just someone who can make the "Alien Queen" over Yoshi's T-Rex, that's gonna be SO AWESOME!  actually i will be working on that(havent started though) but does the t-rex have a different anatomy than yoshi? I thought it just had a size mod...
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« Reply #9834 on: April 15, 2012, 01:51:24 PM » |
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« Reply #9835 on: April 15, 2012, 01:52:26 PM » |
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LOL!
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« Reply #9836 on: April 15, 2012, 03:58:21 PM » |
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bj just wondering is there a way to port all animations at the same time?
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« Reply #9837 on: April 15, 2012, 04:02:29 PM » |
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use the option port all animations in edit all on the motion pac
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« Reply #9838 on: April 15, 2012, 04:04:32 PM » |
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Yeah, I think Yoshi does different anatomy cause T-Rex do have own PSA (take a look of those pics  ). I remember that someone is working Metal Gear Rex over this T-Rex, or was it Metal Gear Ray... Thats why I think this Alien Queen might work as well. oh ok. lulz bj just wondering is there a way to port all animations at the same time?
use the option port all animations in edit all on the motion pac
i think there was a bug with the replace all feature. but dont know if it got fixed on the 66b version...
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« Last Edit: April 15, 2012, 04:05:54 PM by mr.mugenwii »
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« Reply #9839 on: April 15, 2012, 04:08:58 PM » |
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oh ok. lulzi think there was a bug with the replace all feature. but dont know if it got fixed on the 66b version...
yes the rplace all was glitchy and didnt let the save work dkn if 0.66b fixed that probably no since bj was most interested in the model viewer and animations..
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