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Author Topic: Brawlbox Resources & History  (Read 4507455 times)
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Snivy
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    « Reply #9870 on: April 19, 2012, 11:14:40 PM »


      How do you do that?
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    « Reply #9871 on: April 19, 2012, 11:19:59 PM »


    How do you do that?
    lol b4 doing ur rig.. add "Edit Normals"

    then mess around with it Tongue
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    « Reply #9872 on: April 19, 2012, 11:25:29 PM »


    -_- So, I'll have to rerig this model in the end... Goody...
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    « Reply #9873 on: April 19, 2012, 11:54:27 PM »


    -_- So, I'll have to rerig this model in the end... Goody...
    lol no

    just add it and move it under "skin" Tongue
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    « Reply #9874 on: April 20, 2012, 06:22:20 AM »


    The "Add New Object" option gives me an error. Does the object I'm importing need to have a bone from the original model in it? (or the entire bone structure?) With the entire bone structure in the dae, I get "Object reference not set to an instance of an object"

    I got the same thing too.
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    « Reply #9875 on: April 20, 2012, 01:31:45 PM »


    So you're seriously going to look into rebuilding/decoding BRSAR? That's going to be fun, lemme know when you part the ocean and let us walk through it Tongue

    I say focus on the moveset edditing first though =3
     
    If you need any beta testers I've got more time than I need. Considering some RL stuff that's gone on recently. X_X

    BTW: the new layout for the model previewer looks pretty good, although it doesn't open files from other games besides brawl very well. *shrug*
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    « Reply #9876 on: April 20, 2012, 01:58:55 PM »


    So you're seriously going to look into rebuilding/decoding BRSAR? That's going to be fun, lemme know when you part the ocean and let us walk through it Tongue

    I say focus on the moveset edditing first though =3
     
    If you need any beta testers I've got more time than I need. Considering some RL stuff that's gone on recently. X_X

    BTW: the new layout for the model previewer looks pretty good, although it doesn't open files from other games besides brawl very well. *shrug*
    Orly?

    im having fine with other files thats not from brawl Tongue


    and last he told me is that he now understands brsar, and that its easy to code, and he's probably like 50% done with it.

    psa editing.. dunno how far xD
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    « Reply #9877 on: April 20, 2012, 02:03:35 PM »


    and last he told me is that he now understands brsar, and that its easy to code, and he's probably like 50% done with it.
    That's... just... AWESOME 2.0!!!!
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    « Reply #9878 on: April 20, 2012, 03:00:32 PM »


    will you add export as obj?
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    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #9879 on: April 20, 2012, 03:04:22 PM »


    will you add export as obj?
    dude... u could always export as an OBJ...

    just go to a object/polygon, right click, export

    and it'll save as an .obj
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    « Reply #9880 on: April 20, 2012, 03:10:44 PM »


    I meant the whole model.
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    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #9881 on: April 20, 2012, 03:12:27 PM »


    I meant the whole model.
    ah... no then... i dont think BJ wants to do that much coding for a whole MDL0 file..

    if u want the whole model.. export each polygon/object as an obj.. its that simple really
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    « Reply #9882 on: April 20, 2012, 06:21:42 PM »


    Just got SFX to preview again.
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    KingJigglypuff
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    « Reply #9883 on: April 20, 2012, 06:24:54 PM »


    Just got SFX to preview again.
    o.o Like in the .brsar?
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    « Reply #9884 on: April 20, 2012, 06:25:32 PM »


    o.o Like in the .brsar?

    Yeah where else lol
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