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Author Topic: Brawlbox Resources & History  (Read 4508849 times)
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    « Reply #9855 on: April 19, 2012, 01:38:43 PM »


    Just go to his Vault Mario Facepalm
    This, or just remove the unotaku part of the URL Im srs here
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    « Reply #9856 on: April 19, 2012, 01:45:42 PM »


    Just go to his Vault Mario Facepalm
    I did that :/
    the new model previewer looks amazing =3

    Can't wait for moveset edditing though >_>
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    « Reply #9857 on: April 19, 2012, 02:33:45 PM »


    This, or just remove the unotaku part of the URL Im srs here
    I swear Vyse said that he asked picano to redirect any of those links to the site without the "unotaku" part in front.
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    « Reply #9858 on: April 19, 2012, 05:03:38 PM »


    Can you pm me a link to 6.6 B?
    The one in the OP just keeps redirecting me to KCMM >_>
    I'm dead serious.

    Laziness at its finest
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    « Reply #9859 on: April 19, 2012, 06:34:19 PM »


    The "Add New Object" option gives me an error. Does the object I'm importing need to have a bone from the original model in it? (or the entire bone structure?)

    With the entire bone structure in the dae, I get

    "Object reference not set to an instance of an object"
    « Last Edit: April 19, 2012, 06:38:38 PM by Derpy Hooves » Logged

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    « Reply #9860 on: April 19, 2012, 06:47:05 PM »


    The "Add New Object" option gives me an error. Does the object I'm importing need to have a bone from the original model in it? (or the entire bone structure?)

    With the entire bone structure in the dae, I get

    "Object reference not set to an instance of an object"
    I get the same thing.
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    « Reply #9861 on: April 19, 2012, 06:51:42 PM »


    Ummm. the workaround would be to export, import to 3DS Max, make any additions there, then export back to BB.

    Cool the BV sig links are back up again.
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    « Reply #9862 on: April 19, 2012, 06:57:20 PM »


    When I do that, it still says it...
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    « Reply #9863 on: April 19, 2012, 07:14:51 PM »


    Then something is very wrong.....

    BTW, you need to study PPC ASM if you want to stand a chance at defining the .rel files, unless someone who knows the file format better says otherwise.
    « Last Edit: April 19, 2012, 07:17:39 PM by Eternal Yoshi » Logged


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    « Reply #9864 on: April 19, 2012, 07:17:36 PM »


    Maybe I did something wrong, I downloaded it off of the site, which said it was ready to go into anything.
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    « Reply #9865 on: April 19, 2012, 08:57:51 PM »


    Maybe I did something wrong, I downloaded it off of the site, which said it was ready to go into anything.

    Don't ever just think you can import straight from anywhere without putting it into 3ds Max first for fixes, lol. The DAE export requirements aren't so strict for no reason.

    BTW, you need to study PPC ASM if you want to stand a chance at defining the .rel files, unless someone who knows the file format better says otherwise.

    Already am
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    « Reply #9866 on: April 19, 2012, 11:07:54 PM »


    Don't ever just think you can import straight from anywhere without putting it into 3ds Max first for fixes, lol. The DAE export requirements aren't so strict for no reason.

    Already am
    Silly you, you don't think I already do that? Well, not to sound rude. I ALWAYS test them in 3DS max first. If not that, then Blender.
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    « Reply #9867 on: April 19, 2012, 11:09:08 PM »


    Silly you, you don't think I already do that? Well, not to sound rude. I ALWAYS test them in 3DS max first. If not that, then Blender.
    if its a DAE from a site... import it into 3ds max, then export it as a new DAE then import it to Brawlbox... Brawlbox doesnt have support for Blender DAE's
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    « Reply #9868 on: April 19, 2012, 11:10:40 PM »


    Oh, it doesn't? Well, I just learned something new! XD Thanks, but that's what I do EVERY time. Also, do you know how to apply a smooth parameter without losing the rigging? I can't seem to do it.
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    « Reply #9869 on: April 19, 2012, 11:12:02 PM »


    Oh, it doesn't? Well, I just learned something new! XD Thanks, but that's what I do EVERY time. Also, do you know how to apply a smooth parameter without losing the rigging? I can't seem to do it.

    editing the normals also smoothes out the model lol
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