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Author Topic: Brawlbox Resources & History  (Read 4520923 times)
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BlackJax96
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    « Reply #12285 on: August 17, 2012, 12:59:51 PM »


    wat u plan on doing after items? lol

    I'm just working on whatever really

    it would be great if we could change/add hitboxes on stages so many options if that is possible imo

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    pikazz
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    « Reply #12286 on: August 17, 2012, 01:31:39 PM »


    oooh~ items editing~

    the possibilitys with no ideas what I should do for item!
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    « Reply #12287 on: August 17, 2012, 02:44:39 PM »


    err..... you could already edit items...... using a hex editor and offsets gotten from Opensa2.

    Problem is, I don't expect to be able to add any new lines since the items are in a common file, which often have very anal memory limits. Even if you improve the moveset file rebuilder, we are still gonna be REALLY limited because of the memory limits.
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    BlackJax96
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    « Reply #12288 on: August 17, 2012, 03:09:53 PM »


    item movesets barely have anything good in them anyway. Im srs here
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    « Reply #12289 on: August 17, 2012, 03:23:39 PM »


    There is a very funny variable in use by Manaphy though.
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    Sky Grounder
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    « Reply #12290 on: August 17, 2012, 03:25:04 PM »


    item movesets barely have anything good in them anyway. Im srs here
    Hey, atleast people will stop asking for it >.>

    There is a very funny variable in use by Manaphy though.
    Yeah the character swap thingy is kinda awesome :3
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    « Reply #12291 on: August 17, 2012, 03:38:51 PM »


    Yeah the character swap thingy is kinda awesome :3
    Too bad Manaphy only appears once in a blue moon Undecided
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    « Reply #12292 on: August 17, 2012, 03:40:06 PM »


    Too bad Manaphy only appears once in a blue moon Undecided
    Could be used for something like Captain Ginyu's Final Smash.
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    BlackJax96
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    « Reply #12293 on: August 17, 2012, 04:02:01 PM »


    Well I have to re-parse item movesets again.
    I'd rather not mention why. It'd cause a [censored]storm >_>
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    KnightMario
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    « Reply #12294 on: August 17, 2012, 04:14:58 PM »


    Well I have to re-parse item movesets again.
    I'd rather not mention why. It'd cause a [censored]storm >_>
    ... i have no idea what could do that lol, i guess i'm probably just being stupid again
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    « Reply #12295 on: August 17, 2012, 04:16:34 PM »


    I know what he did, but I'm not going to mention it, cuz, like he said, people would flip their lids.
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    « Reply #12296 on: August 17, 2012, 04:47:36 PM »


    ... i have no idea what could do that lol, i guess i'm probably just being stupid again
    It could be anything, but for now, lets just trust what he says and just carry on.
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    « Reply #12297 on: August 17, 2012, 06:58:33 PM »


    if rebuilding characters had bugs (bowser, samus, G&W, and some others) I can't imagine item specific stuff (like character specific stuff)...

    Fighter.pac is only one thing, but is the big main file, so I wouldn't say it's cake either...
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    BlackJax96
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    « Reply #12298 on: August 17, 2012, 07:00:03 PM »


    if rebuilding characters had bugs (bowser, samus, G&W, and some others) I can't imagine item specific stuff (like character specific stuff)...

    Fighter.pac is only one thing, but is the big main file, so I wouldn't say it's cake either...

    absolutely wrong XD
    item movesets have absolutely nothing specific in them and fighter.pac is cake because there are no variations of it.
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    Royal_Blade
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    « Reply #12299 on: August 17, 2012, 07:07:12 PM »


    absolutely wrong XD
    item movesets have absolutely nothing specific in them and fighter.pac is cake because there are no variations of it.
    ^ I like the sound of this.
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