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« Reply #12420 on: August 24, 2012, 05:52:58 AM » |
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so if a brawl character, say zelda, is given a texture with no transparent data it'll break ingame? O.o
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« Reply #12421 on: August 24, 2012, 05:56:34 AM » |
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so if a brawl character, say zelda, is given a texture with no transparent data it'll break ingame? O.o
more like it'll just not show her in-game
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« Reply #12422 on: August 24, 2012, 07:21:26 AM » |
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now we can see super sonic and env textures? if so
yayz!
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #12423 on: August 24, 2012, 11:12:29 AM » |
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hey BJ, for the model importing, can't you make the default material and shader support transparency? or add a auto button like the metal thingy, shouldnt be so hard, and it'd be pretty cool
I'm not gonna mod the game for you. Just sayin.
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« Reply #12424 on: August 24, 2012, 12:54:53 PM » |
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Back to jokekid's suggestion... You can use my modest 'material tool' to make all of them transparent with one click... Unless you mean semitransparency or blended transparency, in that case you can't... yet...
Anyway, if you were to try that on my tool, you would need to use the hidden menu, found when doubleclicking on the material name, and putting 'M22K' as the password... And then you would need to know how to use it... xD
I guess I need to mod my tool to make it more usable... It's like I'm the only one using it >_<
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« Reply #12425 on: August 24, 2012, 01:03:01 PM » |
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Mewtwo. I do think that your tools should be in the resources, as they are useful tools for hackers that DO need them.
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« Reply #12426 on: August 24, 2012, 03:05:20 PM » |
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Mewtwo. I do think that your tools should be in the resources, as they are useful tools for hackers that DO need them.
^ what Seggabeanz said 
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« Reply #12427 on: August 25, 2012, 04:39:46 AM » |
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lol, i totally forgot about ur tools mewtwo!
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« Reply #12428 on: August 25, 2012, 08:11:16 AM » |
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How do add more collision nodes in stages in Brawlbox?
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« Reply #12429 on: August 25, 2012, 11:10:35 AM » |
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How do add more collision nodes in stages in Brawlbox?
go to collision viewer, and on the left side, look for collision object. right click under that and click "Add New Collision" then u can set up ur own collision for that.
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« Reply #12430 on: August 25, 2012, 12:20:19 PM » |
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And this is what happens when you use Brawlbox's GLContext and OpenTK's GLContext at the same time.  Did I mention that I added a "Take Screenshot" button to the viewer and an "export to animated gif" button, but the gif exporter is kinda [censored]ty and takes lots of really long minutes to export a 12 frame animation, and then it plays too slowly? 
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« Reply #12431 on: August 25, 2012, 12:22:47 PM » |
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And this is what happens when you use Brawlbox's GLContext and OpenTK's GLContext at the same time.  Did I mention that I added a "Take Screenshot" button to the viewer and an "export to animated gif" button, but the gif exporter is kinda [censored]ty and takes lots of really long minutes to export a 12 frame animation, and then it plays too slowly?  sounds entertaining for ya... xD
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« Reply #12432 on: August 25, 2012, 12:30:01 PM » |
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You're amazing BJ. What's going to be in v1, a chocolate chip cookie machine that prints cookies out of your printer? 
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 burning questions? contact me at bjelkiers.tumblr.com
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« Reply #12433 on: August 25, 2012, 01:38:25 PM » |
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finnaly a button for make animted .gifs
will it be the .gif/screenshot be made without the brawlbox background? if you make this button finished
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #12434 on: August 25, 2012, 01:48:26 PM » |
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Thank god for the picture taker. Now there won't be half-ass Print-Screen shots.
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