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« Reply #13426 on: March 05, 2013, 10:01:44 AM » |
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I saw the title... It really got my attention... 
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« Reply #13427 on: March 05, 2013, 04:39:21 PM » |
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Somehow I knew somebody would bring up viewing/editing normals in Brawlbox. >_>
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« Reply #13428 on: March 05, 2013, 05:21:23 PM » |
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viewing shaders in brawlbox
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« Reply #13429 on: March 05, 2013, 06:10:07 PM » |
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« Reply #13430 on: March 06, 2013, 05:57:42 PM » |
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this is my birthday gift..... *-*!!
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« Reply #13431 on: March 06, 2013, 07:47:45 PM » |
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Yo Black Jax
Something that i have not seen in many 3d softwares is the ability to paint directly on 3d models I wonder if maybe in the future you may be interested in fullfilling such a major task in brawlbox
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« Last Edit: March 06, 2013, 07:49:53 PM by Mr.MW »
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« Reply #13432 on: March 06, 2013, 07:50:49 PM » |
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Yo Black Jax
Something that i have not seen in many 3d softwares is the ability to paint directly on 3d models I wonder if maybe in the future you may be interested in fullfilling such a major task in brawlbox i can imagine people just converting their models to mdlo just for this convenience
If you mean like, texturing right on the model, Photoshop can do that as long as you have the right version (CS4 and up, Extended version). That would be a [censored] to program myself.
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« Reply #13433 on: March 06, 2013, 07:53:23 PM » |
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If you mean like, texturing right on the model, Photoshop can do that as long as you have the right version (CS4 and up, Extended version). That would be a [censored] to program myself.
ya well ive tried photoshop extended cs6 but i get an error with open gl and what not so i have not been successful but yea i can imagine it being a lot of work
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« Reply #13434 on: March 06, 2013, 08:24:45 PM » |
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ya well ive tried photoshop extended cs6 but i get an error with open gl and what not so i have not been successful
but yea i can imagine it being a lot of work
Well, this comes to the conclusion that BlackJax should implement a [censored]-to-make program for one individual. Seems logical.
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« Reply #13435 on: March 06, 2013, 08:45:54 PM » |
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Well, this comes to the conclusion that BlackJax should implement a [censored]-to-make program for one individual. Seems logical.

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« Reply #13436 on: March 06, 2013, 09:11:39 PM » |
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« Reply #13437 on: March 06, 2013, 09:54:19 PM » |
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Why u such a smartass SmashClash? D:
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« Reply #13438 on: March 07, 2013, 05:02:43 AM » |
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Yo Black Jax
Something that i have not seen in many 3d softwares is the ability to paint directly on 3d models I wonder if maybe in the future you may be interested in fullfilling such a major task in brawlbox
blender can do this (Texture Painting)
Post Merge: March 07, 2013, 05:05:27 AM
If you mean like, texturing right on the model, Photoshop can do that as long as you have the right version (CS4 and up, Extended version). That would be a [censored] to program myself.
BJ don't program it yourself... steal it from Blender XDD they host their src right on their site 
EDIT: and this is the only reason I like Post-Merge. (can't multiquote well on wii)
EDIT2: oh yea BTW BJ I won't be implamenting my Dynamic Modelling system into my Game system... so when I finish it's development, I'll send you the src 
Dynamic Modelling is simply a less complex replacement for NURBS Modelling...
it's like using Blender's Sub-Surf modifier but with MUCH more decent results... (A cube with the modifier can't make a sphere) ^ a Dynamic cube can
NURBS require 9 points for each face of the cube... Dynamic Modelling only requires 4 points
to do the math: NURBS: 9+9+3+3+1+1 = 26 points Dynamic: 4+4 = 8 points (don't count the points already used by other faces)
another note: NURBS can't do triangles Dynamic can
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« Last Edit: March 07, 2013, 05:41:47 AM by DarkPika »
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« Reply #13439 on: March 07, 2013, 01:12:33 PM » |
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Why u such a smartass SmashClash? D:
Because it's better than being a dumbass.
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