Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: AdfroMan on May 06, 2013, 01:48:46 PM
You should make BrawlBox automatically uncompress .pac files when they are saved since some people still don't know they have to have no compression. There's other threads aswell.

Great idea.
although i dont think some of these people have the brain capacity to mod videogames anyway

Quote from: Segtendo on May 06, 2013, 04:00:24 PM
I open it, and it says "v0.68b." You couldn't have uploaded an older version.

... I updated the program after you reported te error. But it didn't update and you dl'd the same thing.

Quote from: mnsg on May 06, 2013, 04:25:22 PM
It's not too hard to figure out how to decompress the .pac files though.  It's most likely an oversight that most people tend to overlook.

Besides, some .pac files have to be compressed, but that's only really the case for the .pac files inside the info2 and menu2 folders, along with common3.pac.


He never said to automatically decompress pac.
Nothing else uses pcs anyway.
szs is auto compressed too

Quote from: Jamaldude on May 06, 2013, 05:00:06 PM
It's the same stuff. ;_;

It might have to do with the rwav converter though, but idk.

I can send you the wave file I'm trying to replace it with, if you want to test it...

EDIT: When importing a sound, does the sample format have to be a certain thing? I never thought about changing it to something other than 32-bit float... I'll try that real quick.

EDIT2: I'm an idiot.... Wav files are already 16-bit PCM. orz

So does it work now or wat
If not, send me the goods

Quote from: pikazz on May 06, 2013, 05:10:19 PM
good news, REFF editing works great! no more random things or freeze when you saved too much havent test REFT yet but I can export them which is awesome!

bad news, REFF is still buggy! it dont want to read the textures!
Sorry but you are not allowed to view spoiler contents.


any ideas that causing it? cause the name table is still fine with same name

Oy

I noticed that only happens to certain textures. I'll just have to compare diffs in hxd like always, but i was pretty sure it rebuilt exactly like the original.

Quote from: Kage Ryu on May 06, 2013, 06:20:26 AM
Messed around with it. Saw something weird:
Sorry but you are not allowed to view spoiler contents.


Only at a certain, close distance, did the texture display properly.

Also at a certain, close distance, the screenshot I tried to take from BrawlBox turned up black. Not sure if that's even related. Didn't test to see what the cause was. But anywho, I need to get to bed.

Got some bug hunting to do in the morrow that has nothing to do with BrawlBox.
BJ: I know you said you fixed this, but this was the error I got when I was talking about the PM model being messed up.

Just lettin ya know :p

Quote from: BlackJax96 on May 06, 2013, 06:47:09 PM
So does it work now or wat
If not, send me the goods
It doesn't, sorry, I was being retarded and thought I knew what I was talking about.

http://www.mediafire.com/?9upidh1ti9jhnrr

ANYWAY, the wav file should to into WSD -> REMIX10 in the file tree

Quote from: BlackJax96 on May 06, 2013, 06:47:09 PM
Oy

I noticed that only happens to certain textures. I'll just have to compare diffs in hxd like always, but i was pretty sure it rebuilt exactly like the original.
I would llove you if you did fix that, especially before a thing I will do for my machinima! :yay:

so, keep your head cool :vyse:
Stupid Tinypic :C

I realized that there's another issue that I've spotted with BrawlBox v0.68b...

In BrawlBox v0.67b, you can see the offset placements for all of the model's data, including the vertex data.  However, you can't view the offset placements with BrawlBox v0.68b whatsoever, which can make quickly modifying vertex data with a hex editor more tedious.

Thanks for the update, BJ. Works awesome. I'm going to assume that this:
Sorry but you are not allowed to view spoiler contents.


is because of my computer, which is old.
I'm no longer around. If you really need to get my attention, send a PM

Quote from: Shun_One on May 06, 2013, 07:59:23 PM
Thanks for the update, BJ. Works awesome. I'm going to assume that this:
Sorry but you are not allowed to view spoiler contents.


is because of my computer, which is old.

Do those textures have mipmaps

Quote from: mnsg on May 06, 2013, 07:56:03 PM
I realized that there's another issue that I've spotted with BrawlBox v0.68b...

In BrawlBox v0.67b, you can see the offset placements for all of the model's data, including the vertex data.  However, you can't view the offset placements with BrawlBox v0.68b whatsoever, which can make quickly modifying vertex data with a hex editor more tedious.


That's not a bug; welcome to the future. Hexing vertices is completely unnecessary now that we have a perfect MDL0 rebuilder, a model importer, and a built-in vertex editor. I've even been thinking about removing the asset nodes altogether soon, since you can't edit them directly anyway. The only thing I would need to support would be renaming, exporting and replacing them.

Quote from: BlackJax96 on May 06, 2013, 08:12:04 PM
Do those textures have mipmaps
I don't even know what that is. How would I find this thing? It's an un-edited FitIke00 though.
I'm no longer around. If you really need to get my attention, send a PM

May 06, 2013, 09:56:44 PM #14348 Last Edit: May 06, 2013, 10:42:14 PM by DSX8
Quote from: Shun_One on May 06, 2013, 07:59:23 PM
Thanks for the update, BJ. Works awesome. I'm going to assume that this:
Sorry but you are not allowed to view spoiler contents.


is because of my computer, which is old.
Quote from: Shun_One on May 06, 2013, 08:31:01 PM
I don't even know what that is. How would I find this thing? It's an un-edited FitIke00 though.
unedited fitike00.pac file? no mipmaps at all, so most likely ur computer.


edit:
yo BJ, i just noticed, that whenever i get "These errors will be fixed when you save: -material # has an improper align offset", sohow whenever i get that, and save to fix it, and then re-open the mdl0, the bone tree/list gets deleted from the MDL0
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Quote from: DSX8 on May 06, 2013, 09:56:44 PM
unedited fitike00.pac file? no mipmaps at all, so most likely ur computer.


edit:
yo BJ, i just noticed, that whenever i get "These errors will be fixed when you save: -material # has an improper align offset", sohow whenever i get that, and save to fix it, and then re-open the mdl0, the bone tree/list gets deleted from the MDL0

send a model before and after

Quote from: Shun_One on May 06, 2013, 08:31:01 PM
I don't even know what that is. How would I find this thing? It's an un-edited FitIke00 though.

does it work in an older Brawlbox?

It might be a problem with your computer and OpenTK & OpenGL.

Quote from: BlackJax96 on May 06, 2013, 10:53:13 PM
send a model before and after
waiting for ya on msn mate
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Oh hey the edge faces issue is fixed. Good job BJ, you da king <3
My BrawlEx Cosmetic template for people who are lazy!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
Supports up to 35 BrawlEx characters currently.

Quote from: frostymm on May 06, 2013, 11:29:14 PM
Oh hey the edge faces issue is fixed. Good job BJ, you da king <3

WOW, seriously?
That's funny. I recoded the wireframe stuff like you said.

Quote from: BlackJax96 on May 06, 2013, 10:53:13 PM
does it work in an older Brawlbox?

It might be a problem with your computer and OpenTK & OpenGL.
It works fine in older Brawlbox from 67b and down, so I assume it's the OpenTK & OpenGL thing that is causing it.
I'm no longer around. If you really need to get my attention, send a PM