|
|
« Reply #14400 on: May 10, 2013, 09:56:34 AM » |
|
I found a preview bug. quite old from 67 but yet its in 68b if you use a PAT0 that has Palettes in it (good example is the Toon Links Eyelids), each texture will be screwed up! example FitToonlid.00 will be normal but .01 and .02 will have diffirent color! mostly being much more darker! believe its the palettes that dont want to change in preview with PAT0
|
|
|
Logged
|
Stupid Tinypic :C
|
|
|
|
|
|
« Reply #14401 on: May 10, 2013, 09:58:23 AM » |
|
I found a preview bug. quite old from 67 but yet its in 68b if you use a PAT0 that has Palettes in it (good example is the Toon Links Eyelids), each texture will be screwed up! example FitToonlid.00 will be normal but .01 and .02 will have diffirent color! mostly being much more darker! believe its the palettes that dont want to change in preview with PAT0 preview bug means that it will work in game though right?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14402 on: May 10, 2013, 10:06:14 AM » |
|
preview bug means that it will work in game though right?
yes, thats correct! it only affect the preview but not ingame
|
|
|
Logged
|
Stupid Tinypic :C
|
|
|
|
|
|
« Reply #14403 on: May 10, 2013, 01:07:34 PM » |
|
I found a preview bug. quite old from 67 but yet its in 68b if you use a PAT0 that has Palettes in it (good example is the Toon Links Eyelids), each texture will be screwed up! example FitToonlid.00 will be normal but .01 and .02 will have diffirent color! mostly being much more darker! believe its the palettes that dont want to change in preview with PAT0 Wouldn't that be an issue with how BB don't render shaders yet?
|
|
|
Logged
|
3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
|
|
|
|
|
|
« Reply #14404 on: May 10, 2013, 01:53:54 PM » |
|
I know about this, no it doesn't affect in-game, and it has nothing to do with shaders
It's fixed now for the next version
|
|
« Last Edit: May 10, 2013, 07:57:53 PM by BlackJax96 »
|
Logged
|
|
|
|
|
|
|
« Reply #14405 on: May 10, 2013, 08:27:37 PM » |
|
I know about this, no it doesn't affect in-game, and it has nothing to do with shaders
It's fixed now for the next version
Hey BJ, did you figure out what causes Marth's cape UV's to be exported incorrectly?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14406 on: May 10, 2013, 08:57:54 PM » |
|
Hey BJ, did you figure out what causes Marth's cape UV's to be exported incorrectly?
nope
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14407 on: May 10, 2013, 09:01:44 PM » |
|
nope
It's elusive then. I have a theory...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14408 on: May 10, 2013, 10:39:02 PM » |
|
Good news. I've finally mastered the art of the UITypeEditor. So now you can do stuff like this: basically, I can add a dropdown control to any type of property now. oh and I'm going to Disneyland tomorrow.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14409 on: May 10, 2013, 10:43:44 PM » |
|
Good news. I've finally mastered the art of the UITypeEditor. So now you can do stuff like this: basically, I can add a dropdown control to any type of property now. oh and I'm going to Disneyland tomorrow. now i can have SOOOO much fun with that now ^_^ apply it to SCN0... now
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14410 on: May 10, 2013, 10:52:07 PM » |
|
Disneyland?
You lucky [censored]er.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14411 on: May 10, 2013, 10:54:19 PM » |
|
apply it to SCN0... now I don't know how to respond to this without using the words "stupid", "dumb" or "idiot" so I'll just tell you what you need to do. Double click a color and the color selection dialog comes up.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14412 on: May 10, 2013, 10:58:39 PM » |
|
ignore what i said >_>
*isnt acting normal*
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14413 on: May 10, 2013, 11:38:13 PM » |
|
This thread can have so many lulz sometimes.
And have fun at Disneyland, BJ!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14414 on: May 11, 2013, 10:12:36 AM » |
|
Minor complaint, but it seems like in .68b I cannot stretch out the moveset panel, so it's stuck in an awkwardly-small state that makes it kind of hard to use. Also the model viewer and the "main" window use different icons - Not sure if that's intentional or not. Looking good though.
|
|
|
Logged
|
|
|
|
|
|