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Author Topic: Brawlbox Resources & History  (Read 4505465 times)
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ForOhFor Error
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    « Reply #1110 on: May 14, 2011, 08:55:04 AM »


    hey 404... you never answered my Q on these:


    the 1st 4 types...
    what are they and what do they do??


    I don't know, I just made a program to change the bytes the same way as in a tutorial I read...
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    Ultraxwing
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    « Reply #1111 on: May 14, 2011, 11:11:58 AM »


    would it be possible to port this to brawl?

    http://ultraxwing.deviantart.com/#/d3cjgjt

    it's a model i made a few weeks back. it's not uvmapped and the legs have the wrong vertex color (supposed to be grey)

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    BlackJax96
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    « Reply #1112 on: May 14, 2011, 11:18:11 AM »


    would it be possible to port this to brawl?

    http://ultraxwing.deviantart.com/#/d3cjgjt

    it's a model i made a few weeks back. it's not uvmapped and the legs have the wrong vertex color (supposed to be grey)


    Why wouldn't it be possible?
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    DarkPikachu
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    « Reply #1113 on: May 14, 2011, 11:45:33 AM »



    oh no...
    rise of the noobs XDD

    lol, I'm being funny...
    don't take offence to that Tongue

    but yea... it should work Smiley
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    Ultraxwing
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    « Reply #1114 on: May 14, 2011, 12:06:30 PM »


    only curious.

    cause it's lacking a few fundamentals.

    one being it's bone rigging. i'm trying to rig it as we speak.

    lack of UVmapping and Textures. (my computer crashes when it attempts a UVwrap.. )

    and we all know imma newb...



    well, i'm almost done on making the sword model.

    i'll just need someone to put it over Ike's external sword. (the sword already has it's texture and UVwrapping. so it's almost done lolz.
    « Last Edit: May 14, 2011, 12:08:05 PM by Nyanyanyanyan Cat Man » Logged


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    « Reply #1115 on: May 14, 2011, 05:04:50 PM »


    Hey, i've beem wondering, how exactly do you rig a brawl character's bones to another model with no bones?
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    « Reply #1116 on: May 14, 2011, 05:05:54 PM »


    Hey, i've beem wondering, how exactly do you rig a brawl character's bones to another model with no bones?
    or replace the boneset with the model´s to a brawl Char. Cheesy
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    « Reply #1117 on: May 14, 2011, 05:17:02 PM »


    Hey, i've beem wondering, how exactly do you rig a brawl character's bones to another model with no bones?

    I guess that's another thing I'll have to explain when I make a tutorial...
    Long tutorial will be long
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    « Reply #1118 on: May 14, 2011, 05:18:27 PM »


    I guess that's another thing I'll have to explain when I make a tutorial...
    Long tutorial will be long

    You could make them into seperate tutorials >_>
    *gets shot*
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    « Reply #1119 on: May 14, 2011, 05:58:57 PM »


    Hmm.... aparrently the Lightning .dae model I extracted has bones that could serve as XRotN, TransN, and YRotN if the rigging of those bones were tweaked....

    She has 72 bones.

    The model I'm using is the cutscene model BTW, if that makes a difference.
    « Last Edit: May 14, 2011, 06:00:22 PM by EternalYoshi » Logged


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    « Reply #1120 on: May 14, 2011, 06:03:03 PM »


    Hmm.... aparrently the Lightning .dae model I extracted has bones that could serve as XRotN, TransN, and YRotN if the rigging of those bones were tweaked....

    She has 72 bones.

    The model I'm using is the cutscene model BTW, if that makes a difference.

    So it's like super high quality and rigged?
    You can send it to me if you want me to try and import it I guess
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    « Reply #1121 on: May 14, 2011, 06:13:13 PM »


    OK. I also have FFX models which seem to have HaveN bones......... but seriously, if you do get succesfully done, can you show me how?

    I'm gonna PM you the .dae.
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    « Reply #1122 on: May 14, 2011, 06:22:45 PM »


    OK. I also have FFX models which seem to have HaveN bones......... but seriously, if you do get succesfully done, can you show me how?

    I'm gonna PM you the .dae.

    Yep, I got your pm and I'll try importing her now. I'll show you how it works when the importer is done.
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    « Reply #1123 on: May 14, 2011, 06:36:27 PM »


    Yep, I got your pm and I'll try importing her now. I'll show you how it works when the importer is done.

    If it works, does tht mean that this dae can be an imported character/model and actually work in brawl?
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    « Reply #1124 on: May 14, 2011, 06:44:08 PM »


    Hmm.... aparrently the Lightning .dae model I extracted has bones that could serve as XRotN, TransN, and YRotN if the rigging of those bones were tweaked....

    She has 72 bones.

    The model I'm using is the cutscene model BTW, if that makes a difference.

    Same here i have soras in .dae format and some other model.
    « Last Edit: May 14, 2011, 06:50:17 PM by dark sonic 19 » Logged

     
                 

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