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Author Topic: Brawlbox Resources & History  (Read 4501243 times)
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BlackJax96
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    « Reply #1800 on: July 07, 2011, 01:37:58 PM »


    That's really weird... Every model I've tried importing either imported fine, didn't import the mesh, or just plain didn't import. Parsing daes seems kinda tedious.
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    « Reply #1801 on: July 07, 2011, 01:41:36 PM »


    yeah, it seems like a very hard, and tedious process to figure out...

    out of curiosity... r .DAE's like... compressed models? lol (now i sound like a noob for not knowing wat DAE stands for... wait wat does it even stand for? xD)
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    « Reply #1802 on: July 07, 2011, 01:42:08 PM »


    Did you ever imported a model rigged to a Brawl Skeleton before then?
    Because I don't know what kind of models you import.

    DAE is the extension for Collada models, which is a type of model with bones.
    « Last Edit: July 07, 2011, 01:43:08 PM by ds22 » Logged

    BlackJax96
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    « Reply #1803 on: July 07, 2011, 01:45:57 PM »


    Did you ever imported a model rigged to a Brawl Skeleton before then?
    Because I don't know what kind of models you import.

    DAE is the extension for Collada models, which is just a type of model.

    Well my only resource for models so far is importing PMDs into 3ds Max 8 or 10 and then exporting them with the correct settings. I haven't rigged anything myself yet.

    yeah, it seems like a very hard, and tedious process to figure out...

    out of curiosity... r .DAE's like... compressed models?

    DAEs are basically just xml. Try opening one up in a text editor.
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    « Reply #1804 on: July 07, 2011, 01:46:17 PM »


    DAE is the extension for Collada models, which is a type of model with bones.
    ah i see... ok now i know what they are... but some .dae models i've found on some sites dont have bones in them at all (like stages that is)
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    « Reply #1805 on: July 07, 2011, 01:51:10 PM »


    @BJ96
    Do you mean 3DSMAX 10 or 2010?
    And could you PM me such a PMD so that I can take a look at it?

    @DSX8
    It supports bones, but it doesn't have to contain them.
    « Last Edit: July 07, 2011, 01:52:25 PM by ds22 » Logged

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    « Reply #1806 on: July 07, 2011, 01:57:11 PM »


    @BJ96
    Do you mean 3DSMAX 10 or 2010?
    And could you PM me such a PMD so that I can take a look at it?

    @DSX8
    It supports bones, but it doesn't have to contain them.

    Sorry, I meant 2010 XD
    Sure, I'll pm you a .max file of a PMD model for 3ds 2010. Gimme a sec.
    The only thing is that it doesn't have any textures for the body, it uses colors. I need to replace the colors with textures of that color, if you get what I mean. Flandre didn't come default, so she already had textures.
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    « Reply #1807 on: July 07, 2011, 02:04:28 PM »


    I hope it will help me out this problem.
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    « Reply #1808 on: July 07, 2011, 02:32:23 PM »


    @BJ96
    Do you mean 3DSMAX 10 or 2010?
    And could you PM me such a PMD so that I can take a look at it?

    @DSX8
    It supports bones, but it doesn't have to contain them.

    ah ok... cause i've tried to import some .dae's that had no bones... and they wouldnt import into the demo cause they had no bones... but ya... i dont kno how to import bones in 3DS Max 2008..
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    « Reply #1809 on: July 07, 2011, 02:42:14 PM »


    ah ok... cause i've tried to import some .dae's that had no bones... and they wouldnt import into the demo cause they had no bones... but ya... i dont kno how to import bones in 3DS Max 2008..

    Nor do i know how my friend. We needs moar tutorials! *looks at BlackJax96, ds22, and Tcll*
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    BlackJax96
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    « Reply #1810 on: July 07, 2011, 05:42:22 PM »


    Nor do i know how my friend. We needs moar tutorials! *looks at BlackJax96, ds22, and Tcll*

    *Stares back with blank look*

    So, two updates.

    Talking with ds22, we came to the conclusion that the dae importer doesn't work with 64-bit computers. I'm not sure how I'll fix that problem, since the code is fine. (We don't know for sure, though)

    Second, I fixed a bug that caused MDL0s to always be dirty (meaning it ALWAYS had to be rebuilt, even if you didn't change ANYTHING) Now you can export and save models fine, unless you do something you normally couldn't in v0.63d XD my bad. You still can't save or export imported models (correctly, at least).

    Should I update the demo (for the last time!)?
    « Last Edit: July 07, 2011, 05:43:21 PM by BlackJax96 » Logged

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    « Reply #1811 on: July 07, 2011, 05:47:08 PM »


    *pokerface*
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    « Reply #1812 on: July 07, 2011, 05:47:55 PM »


    *Stares back with blank look*

    So, two updates.

    Talking with ds22, we came to the conclusion that the dae importer doesn't work with 64-bit computers. I'm not sure how I'll fix that problem, since the code is fine. (We don't know for sure, though)

    Second, I fixed a bug that caused MDL0s to always be dirty (meaning it ALWAYS had to be rebuilt, even if you didn't change ANYTHING) Now you can export and save models fine, unless you do something you normally couldn't in v0.63d XD my bad. You still can't save or export imported models (correctly, at least).

    Should I update the demo (for the last time!)?
    Does that mean you'll never work on it again? Oh shi~
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    BlackJax96
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    « Reply #1813 on: July 07, 2011, 05:49:17 PM »


    *pokerface*

    Who is this man

    Does that mean you&#039;ll never work on it again? Oh shi~

    The next update is called "Modset 1" not "Modset Demo"
    I said I wouldn't stop working on Brawlbox until the model rebuilder was done, and I'll probably continue development after that's done anyways since I know the code so well now.
    « Last Edit: July 07, 2011, 06:12:26 PM by BlackJax96 » Logged

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    « Reply #1814 on: July 07, 2011, 05:55:05 PM »


    *Stares back with blank look* So, two updates. Talking with ds22, we came to the conclusion that the dae importer doesn't work with 64-bit computers. I'm not sure how I'll fix that problem, since the code is fine. (We don't know for sure, though) Second, I fixed a bug that caused MDL0s to always be dirty (meaning it ALWAYS had to be rebuilt, even if you didn't change ANYTHING) Now you can export and save models fine, unless you do something you normally couldn't in v0.63d XD my bad. You still can't save or export imported models (correctly, at least). Should I update the demo (for the last time!)?
    So if it worked for 64-Bit he would be able to play Naruto over Ike in-game like normal?
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