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Author Topic: Brawlbox Resources & History  (Read 4500877 times)
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DarkPikachu
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    « Reply #1815 on: July 07, 2011, 05:57:16 PM »


    What are you, a Lady Gaga fan or just someone addicted to poker? O_o
    rofl
    do you know what the pokerface is BJ XDD

    .__.


    EDIT:
    befriended you on SWF btw Wink
    « Last Edit: July 07, 2011, 05:58:54 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1816 on: July 07, 2011, 05:59:53 PM »


    So if it worked for 64-Bit he would be able to play Naruto over Ike in-game like normal?

    Not right now, no, but when he tried to import a dae that imported fine for me, it was messed up. He has a 64-bit comp and I have a 32-bit, so that's what we came up with as the problem. Even if it did import, he'd still have to wait until the model rebuilder was done to actually put Naruto into Brawl.

    rofl
    do you know what the pokerface is BJ XDD

    .__.


    EDIT:
    befriended you on SWF btw Wink

    No, no I don't know >_<

    and mmmmk.
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #1817 on: July 07, 2011, 06:05:13 PM »


    The poker face is a blank expression.
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    SmashClash
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    « Reply #1818 on: July 07, 2011, 06:06:20 PM »


    Not right now, no, but when he tried to import a dae that imported fine for me, it was messed up. He has a 64-bit comp and I have a 32-bit, so that's what we came up with as the problem. Even if it did import, he'd still have to wait until the model rebuilder was done to actually put Naruto into Brawl. No, no I don't know >_< and mmmmk.
    K, can't wait.
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    BlackJax96
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    « Reply #1819 on: July 07, 2011, 06:07:01 PM »


    The poker face is a blank expression.

    Oh. k

    Should I update the demo (for the last time!)?

    Yes? No? Maybe so?
    « Last Edit: July 07, 2011, 06:15:14 PM by BlackJax96 » Logged

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    « Reply #1820 on: July 07, 2011, 06:18:03 PM »


    Oh. k Yes? No? Maybe so?
    Yes. 64-Bit support?
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    « Reply #1821 on: July 07, 2011, 06:25:52 PM »


    Yes. What have you added/edited? :3
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    « Reply #1822 on: July 07, 2011, 06:26:28 PM »


    Second, I fixed a bug that caused MDL0s to always be dirty (meaning it ALWAYS had to be rebuilt, even if you didn't change ANYTHING) Now you can export and save models fine, unless you do something you normally couldn't in v0.63d XD my bad. You still can't save or export imported models (correctly, at least).

    Should I update the demo (for the last time!)?
    wait... does that mean that any .MDL0's will save properly now, and not make brawlbox crash? if so... i say update it for the last time!!!!  lol i was actually getting tired of that.. model... deform-ation... thing.... u get the point lol

    but also... I MISS MAKING CUSTOM LIGHTING WITH THIS BRAWLBOX!!! DX  i hate switching back and forth between BB just to do that... o.e
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    DarkPikachu
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    « Reply #1823 on: July 07, 2011, 06:27:05 PM »


    Yes. 64-Bit support?
    umm, he just stated no >_>

    but even I say release the UD Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1824 on: July 07, 2011, 06:27:48 PM »


    Yes. 64-Bit support?

    For the model importer? No (not yet, hopefully)

    Yes. What have you added/edited? :3

    Just a hella lot of model rebuilding code and that one bugfix. Maybe a few more little things that I forgot about too.

    umm, he just stated no >_>

    but even I say release the UD Cheesy
    wait... does that mean that any .MDL0's will save properly now, and not make brawlbox crash? if so... i say update it for the last time!!!!  lol i was actually getting tired of that.. model... deform-ation... thing.... u get the point lol

    but also... I MISS MAKING CUSTOM LIGHTING WITH THIS BRAWLBOX!!! DX  i hate switching back and forth between BB just to do that... o.e

    Aight then, FOUR is the lucky number. I'll update the demo.
    « Last Edit: July 07, 2011, 06:29:28 PM by BlackJax96 » Logged

    DarkPikachu
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    « Reply #1825 on: July 07, 2011, 06:37:46 PM »


    I'm just glad BJ got the chr0 viewer working again Smiley

    it's alot easier to view all the keyframes in one window than having to go through them individually
    when doing eular to quat conversions...

    I just hope the results are correct this time...

    last time I tried it, I never got the bone to position correctly...

    all done using a converter I built in JS off a professional C-type code
    ^that was simple though >_>
    but it worked correctly Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1826 on: July 07, 2011, 07:01:06 PM »


    The demo has been updated.
    I updated the Mediafire link.
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    « Reply #1827 on: July 07, 2011, 07:34:25 PM »


    just 1 question... does that mean that any .MDL0's will save properly now, and not make brawlbox crash? cause whenever i resize a model via bone tree (not via model viewer) and try to save, it would crash or give me a error.
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    « Reply #1828 on: July 07, 2011, 08:07:23 PM »


    Hey, uh...BJ? I NEED a HUGE favor....idk how hard it would be, but could you add a button or something that will let you zoom out ALOT faster? Like a sider or something? Cuz there's a stage from a game, and im tryin to zoom  out and view it....ive been zooming out for 23 minutes now....straight.....
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    « Reply #1829 on: July 07, 2011, 08:56:37 PM »


    Hey, uh...BJ? I NEED a HUGE favor....idk how hard it would be, but could you add a button or something that will let you zoom out ALOT faster? Like a sider or something? Cuz there's a stage from a game, and im tryin to zoom  out and view it....ive been zooming out for 23 minutes now....straight.....
    have u thought bout just resizing the model? lol
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