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« Reply #2325 on: July 28, 2011, 02:05:07 AM » |
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I guess I should've stated this a little bit more, uh, "loudly," but you can't import DAE models yet. This only builds the MDL0 structure (header, nodes, defs, relocation offsets, bones and textures), it doesn't build the parts inside of it yet. I still need to figure out how to thoroughly build objects from scratch before imports will be possible, objects' data is simply "copied" over to the rebuilt mdl0 for now.
I haven't gotten a rebuilt model to even work in-game yet, I'm still trying to figure out why. It didn't freeze at the start, but it lagged terribly and no character models showed up on the stage. Then it froze later. D:
i meant models like Assist Trophy models. I.E Lyn, Gray Fox, etc. Sorry for the confusion.
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« Reply #2326 on: July 28, 2011, 02:17:36 AM » |
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BlackJax, come to one of the chats and I can help you with the object building.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #2328 on: July 28, 2011, 10:56:29 AM » |
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i meant models like Assist Trophy models. I.E Lyn, Gray Fox, etc. Sorry for the confusion.
Alright, that's what I figured you meant. I just wanted to make sure. I also wanted to post that somewhere so that people won't misunderstand and think that they can import daes and go post hype threads everywhere about dae importing in particular lol.
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« Reply #2329 on: July 28, 2011, 11:15:29 AM » |
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so is it possible to make assist trophies use character bones? or did i misread?
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« Reply #2330 on: July 28, 2011, 11:19:54 AM » |
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so is it possible to make assist trophies use character bones? or did i misread?
You misread, for now.
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« Reply #2331 on: July 28, 2011, 02:47:24 PM » |
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Progress report?
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« Reply #2332 on: July 28, 2011, 03:09:34 PM » |
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Progress report?
I haven't gotten a rebuilt model to even work in-game yet, I'm still trying to figure out why. It didn't freeze at the start, but it lagged terribly and no character models showed up on the stage. Then it froze later. D:
I think it has to do with the textures written to the MDL0 having some zerobytes at the end of the area. There's also some zerobytes at the end of the file I need to get rid of.
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« Reply #2333 on: July 28, 2011, 05:46:10 PM » |
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I think she's ready to be all rigged now And yes I did make a little bit of an enhancement so what, alpha's supposed to be "better" than Kisumi anyway XD Eh and it ain't too much of an improvement >_> unlike the F cup peach.... Now I just need to wait for BJ to finish BB3
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« Reply #2334 on: July 28, 2011, 06:28:53 PM » |
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I think she's ready to be all rigged now And yes I did make a little bit of an enhancement so what, alpha's supposed to be "better" than Kisumi anyway XD Eh and it ain't too much of an improvement >_> unlike the F cup peach.... Now I just need to wait for BJ to finish BB3 i have a feelings ur gonna put her on ZSS o.o
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« Reply #2335 on: July 28, 2011, 06:33:34 PM » |
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i have a feelings ur gonna put her on ZSS o.o
**** no! Why would I put her on ZSS, who has a puny filesize limit? I'm putting her over either marth, Ike, or link, mainly because of three things. 1: BJ has said that you will be able to import over ANY character( I know this because I'm the one who asked the question in the first place XD) if the skeleton is completely new. 2: The three have some of the largest psa limits in the entire roster, baring pit, who seems to have the highest. 3: They all have sword glows, which I'll be recoloring and using in the psa. (So she looks/plays more like she does in DOA:Dimentions ) EDIT: Actually, I'll do her over Ike, then I'll texture his second sword graphic to look like the glass wall she has in one of her throws Vyse edit: removed censor bypass.
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« Last Edit: July 29, 2011, 10:58:12 PM by Vyse »
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« Reply #2336 on: July 28, 2011, 06:39:35 PM » |
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**** no! Why would I put her on ZSS, who has a puny filesize limit? I'm putting her over either marth, Ike, or link, mainly because of three things. 1: BJ has said that you will be able to import over ANY character( I know this because I'm the one who asked the question in the first place XD) if the skeleton is completely new. 2: The three have some of the largest psa limits in the entire roster, baring pit, who seems to have the highest. 3: They all have sword glows, which I'll be recoloring and using in the psa. (So she looks/plays more like she does in DOA:Dimentions ) EDIT: Actually, I'll do her over Ike, then I'll texture his second sword graphic to look like the glass wall she has in one of her throws ah i see... i didnt kno she had a sword O.o more like... i've never played a DoA game b4... o.e Vyse edit: removed quoted censor bypass
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« Last Edit: July 29, 2011, 10:58:44 PM by Vyse »
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« Reply #2337 on: July 28, 2011, 06:42:17 PM » |
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ah i see... i didnt kno she had a sword O.o
more like... i've never played a DoA game b4... o.e
Lol no, she doesn't have a sword XD I'm going to vertex the sword polygon to look like the Wall that she takes out and smacks her opponents into in one of her throws. (I think it's her back or forward throw, cause her down throw is kisumis only faster/stronger ) and probably make the hilt polygon invisible through texturing.
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« Reply #2338 on: July 28, 2011, 06:52:53 PM » |
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Lol no, she doesn't have a sword XD I'm going to vertex the sword polygon to look like the Wall that she takes out and smacks her opponents into in one of her throws. (I think it's her back or forward throw, cause her down throw is kisumis only faster/stronger ) and probably make the hilt polygon invisible through texturing.
oooh ok xDD i get it now
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« Reply #2339 on: July 28, 2011, 06:54:25 PM » |
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oooh ok xDD i get it now
Yeah, now lets stop spamming the thread already XD
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