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Author Topic: Brawlbox Resources & History  (Read 4505463 times)
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DSX8
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    « Reply #2400 on: August 03, 2011, 10:49:06 PM »


    the textures/model is more better? o.o
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    « Reply #2401 on: August 03, 2011, 10:50:50 PM »


    That black overlay on the face is gone?

    oh and Renji Arabai might be entering the brawl as soon as i figure out which character to replace...
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    « Reply #2402 on: August 03, 2011, 10:56:31 PM »


    That black overlay on the face is gone?

    oh and Renji Arabai might be entering the brawl as soon as i figure out which character to replace...

    You got half of the answer right. Tongue Just say what that black overlay does in-game and you win.

    And cool, if you need his model or any of the animations from any of the Bleach characters, I can export them straight out of the MRG for you Awesome Face
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    « Reply #2403 on: August 03, 2011, 11:00:08 PM »


    I think it was a shader thing. something involving shaders. i know because on Bankai Ichigo his coat isn't supposed to be straight black...

    and PLEASE get me his animation. all of his animations aren't fixed and his Bankai's animations don't work ATM. (i've tried ripping myself but it's a pain)
    (and i plan on picking back up the Ichigo Project, it was pretty much done it just needs some balancing and a few other animations. and the GetsugaTensho looks like crap. is there a better one inside of Bleach Vs Crusade?

    EDTI:

    or facial animations. i really don't know. i know it's a polygon.
    « Last Edit: August 03, 2011, 11:13:09 PM by Ultraxwing » Logged


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    « Reply #2404 on: August 04, 2011, 02:49:04 AM »


    Check this out:

    If you can guess what's different from previewing Nel in Brawlbox v0.63d, you get a cookie.

    I dunno, maybe.

    The outline on her chin and face. Give me my cookie /totally cheated
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    « Reply #2405 on: August 04, 2011, 07:52:53 AM »


     I'm not sure exactly what you got working...
    and that's pretty sad coming from me... heh Tongue

    anyways...
    can you help me with my problem BJ?? :/

    all I'm asking for is a simple MDLO loader
    (mainly for the relocation groups)

    can you take a little time to build a small console app that loads 'input.mdlo' and writes a list (for each group) containing the offsets for those groups in 'export.txt'??

    just to help me get moving here...
    (I'm at a dead stop right now...) T_T
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    « Reply #2406 on: August 04, 2011, 07:56:39 AM »


    I'm going to guess that the black mesh is actually the shadows for the textures with raised surfaces? <_<
    That would explain why CON 3 characters have those black meshes too, but they're for the individual polygons.

    BTW: new avy, now THAT's how you make a joke about someones post... *sideglance* it's relivent, and actually somewhat humorus.
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    « Reply #2407 on: August 04, 2011, 09:20:49 AM »


    That black overlay is what gives the cel-shading in game.

    When you move the character around, the outline moves as well giving the effect of a anime-like outline.
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    « Reply #2408 on: August 04, 2011, 09:40:19 AM »


    Can't wait for the new modset Cheesy
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    « Reply #2409 on: August 04, 2011, 12:41:39 PM »


    I think it was a shader thing. something involving shaders. i know because on Bankai Ichigo his coat isn't supposed to be straight black...

    and PLEASE get me his animation. all of his animations aren't fixed and his Bankai's animations don't work ATM. (i've tried ripping myself but it's a pain)
    (and i plan on picking back up the Ichigo Project, it was pretty much done it just needs some balancing and a few other animations. and the GetsugaTensho looks like crap. is there a better one inside of Bleach Vs Crusade?

    EDTI:

    or facial animations. i really don't know. i know it's a polygon.


    Sure, I'll export all of his animations as v4 and models and convert them to v9 for you so you don't have any problems Smiley


    The outline on her chin and face. Give me my cookie /totally cheated


    No u lose.

    That black overlay is what gives the cel-shading in game.

    When you move the character around, the outline moves as well giving the effect of a anime-like outline.


    You sir, win.

    I&#039;m not sure exactly what you got working...
    and that&#039;s pretty sad coming from me... heh Tongue

    anyways...
    can you help me with my problem BJ?? :/

    all I&#039;m asking for is a simple MDLO loader
    (mainly for the relocation groups)

    can you take a little time to build a small console app that loads &#039;input.mdlo&#039; and writes a list (for each group) containing the offsets for those groups in &#039;export.txt&#039;??

    just to help me get moving here...
    (I&#039;m at a dead stop right now...) T_T


    Sure, I can have Brawlbox write all of the offsets to the Console.

    Can&#039;t wait for the new modset Cheesy


    Same :O
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    « Reply #2410 on: August 04, 2011, 12:53:07 PM »


    You sir, win.


    I know this since my first day of hacked Brawl because I downloaded the Ichigo import by SqLeon xD
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    « Reply #2411 on: August 04, 2011, 04:23:12 PM »


    Brbx's code layout confuses me...
    that's why I ask for a small src that does that

    EDIT:
    btw, my REFT builder is completed,
    and due for release with my viewer
    (once I figure out the CMPR format)
    « Last Edit: August 04, 2011, 04:56:56 PM by Tcll » Logged


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    « Reply #2412 on: August 04, 2011, 05:37:41 PM »


    That black overlay is what gives the cel-shading in game. When you move the character around, the outline moves as well giving the effect of a anime-like outline.
    Pre-set outline BlackJax?! Happy Face
    Awesome.
    When my Gotenks is finished in 3DS Max can you put the pre-set outline for me?
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    BlackJax96
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    « Reply #2413 on: August 04, 2011, 05:42:44 PM »


    Pre-set outline BlackJax?! Happy Face
    Awesome.
    When my Gotenks is finished in 3DS Max can you put the pre-set outline for me?

    Sure, just copy the model as one whole object, size it up just a little bit, overlay the original model and then color it black. Then be sure to rig it with the regular mesh. Then you'll have a black overlay by setting the normals to be inside for the black object in Brawlbox Tongue

    btw, my REFT builder is completed,
    and due for release with my viewer
    (once I figure out the CMPR format)

    I saw, nice job :O
    « Last Edit: August 04, 2011, 05:44:10 PM by BlackJax96 » Logged

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    « Reply #2414 on: August 04, 2011, 06:02:06 PM »


    Sure, just copy the model as one whole object, size it up just a little bit, overlay the original model and then color it black. Then be sure to rig it with the regular mesh. Then you'll have a black overlay by setting the normals to be inside for the black object in Brawlbox Tongue
    I'm going to need you to do that. I'd be confused. :/
    Until then. Cheesy
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