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« Reply #2625 on: August 12, 2011, 02:51:06 PM » |
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well in that case I'd've exported to 3DS if the exporter worked =3=
who even programmed that thing anyways >.>
So the PMD, DAE and 3DS exporters don't work for Blender. Heh. Hehehehe.
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« Reply #2626 on: August 12, 2011, 02:55:59 PM » |
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So the PMD, DAE and 3DS exporters don't work for Blender. Heh. Hehehehe.
heheheheh... sad isn't it?
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« Reply #2627 on: August 12, 2011, 03:02:40 PM » |
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Hey, ya gotta admit it's probably hard to keep those exporters workin' with all those updates blender is always makin'. It IS open-source after all. 
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« Last Edit: August 12, 2011, 03:10:55 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2628 on: August 12, 2011, 03:17:42 PM » |
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that is indeed true... soooo true xD
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« Reply #2629 on: August 12, 2011, 03:45:11 PM » |
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« Reply #2630 on: August 12, 2011, 07:14:19 PM » |
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hey BJ what if you could create a new mdl0 using kinect, cause this guy Jasper Brekelmens created a program that can export point clouds as an obj and other misc. formats including one proprietary file (.bin)here is an example of an .obj exported using the program http://www.mediafire.com/?hjrhiaiy4c559e7SuperSmasher
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« Reply #2631 on: August 12, 2011, 08:46:34 PM » |
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Seriously, I'm JUST NOW starting to get the hang of the 3DS Max interface, and u want me to learn a whole other program. That can supposidly be easier through the memorisation of the "hotkeys" <_< I gotta better chance at keeping up with Sonic in a foot race....
How do you think I feel? I gotta learn LIGHTWAVE for uni.
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« Reply #2632 on: August 12, 2011, 09:38:17 PM » |
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How do you think I feel? I gotta learn LIGHTWAVE for uni.
I'd say most people here doing vertexes (at least myself) started using 3DSMax because of Brawl Hacking... BTW... Hi Tommo, it's been a while, huh?
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ㅤlㅤ
 ㅤlㅤ
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« Reply #2633 on: August 12, 2011, 11:17:01 PM » |
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hey BJ what if you could create a new mdl0 using kinect, cause this guy Jasper Brekelmens created a program that can export point clouds as an obj and other misc. formats including one proprietary file (.bin)here is an example of an .obj exported using the program http://www.mediafire.com/?hjrhiaiy4c559e7SuperSmasher I really don't want to take all that time to code the kinect to scan an object, generate vertices and primitives from nothing, and then assemble an mdl0 out of it. Thanks but no thanks.
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« Reply #2634 on: August 12, 2011, 11:34:16 PM » |
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there's already 3D scanning software out there... all you need is a webcam
take a look at Proforma (there's better one's than that, but IDK what they're called)
what I'm getting at is you can generate a model, then import it to brbx
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« Reply #2635 on: August 13, 2011, 06:28:40 AM » |
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I have Three questions....
Your BrawlBox will let edit as Vertex Hack?
It is possible add "Metal00" Texture to Imports?
Why Your BrawlBox read only first bone after used FortWaffles's Bone Adder?
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« Reply #2636 on: August 13, 2011, 06:31:28 AM » |
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1: Not in the next release 2: I don't know, don't really care... 3: It's because FW's bone adder just copies the data from the regular bones on top of eachother to make the new ones. So there is no data on any of the bones basically...
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« Reply #2637 on: August 13, 2011, 07:15:58 AM » |
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I've already explained how FW's messes up an MDL0
the MDL0 file is copied (why the size doubles) the new bone data is in the MDL0 copy while the old data remains a few values that used the old data's string table have also been redirected to use the new string table.
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« Reply #2638 on: August 13, 2011, 11:00:56 AM » |
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Why don't you people let ME answer the questions.  I have Three questions....
Your BrawlBox will let edit as Vertex Hack?
It is possible add "Metal00" Texture to Imports?
Why Your BrawlBox read only first bone after used FortWaffles's Bone Adder?
1. Soon. Probably not in Modset 2, I'm thinking it will be done in Modset 3. 2. Yeah. 3. Because Kryal reads straight down the MDL0 now, parsing each bone without linking them. Then he clears the parsed list and uses NodeTree to re-link each bone. I'm guessing FortWaffle's program doesn't change the NodeTree, so TopN is the only bone that is recognized and linked. I'm working on a fix that will read the added bones and then rebuild the MDL0 correctly for you.
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« Reply #2639 on: August 13, 2011, 01:15:28 PM » |
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hey BJ is u going 2 use the unofficial Primesense / OpenNI 4 camera data / skeleton tracking respectively or the OFFICIAL Kinect SDK as a base 4 mocap cause there is a downside to both. the SDK (by microsoft) it only supports Windows 7 and it is beta. the OpenNI / mocap drivers get updated periodically etc. but only supports 1 Kinect where as the SDK supports multiple and is very flexible. so as you can see there are ups and there are downs to both its up 2 u you decide  SuperSmasher
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« Last Edit: August 13, 2011, 01:25:04 PM by SuperSmasher »
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