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« Reply #2671 on: August 13, 2011, 09:34:46 PM » |
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Lol Shadow The hedgehog... I'd be more interested in a true Neo Metal Sonic..
I'd be more interested in a Xenomorph or a true Mewtwo. 
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« Reply #2672 on: August 13, 2011, 09:37:14 PM » |
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I'd be more interested in a Xenomorph or a true Mewtwo.  or a true Zero on link!!!! or or or.... Megaman on Samus!! =D
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« Reply #2673 on: August 13, 2011, 10:30:18 PM » |
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Good news for stage hackers: if you import a model with no bones, Brawlbox will create TopN and add TransN to its children, and then rig the entire model to TransN as a single-bind.
Also, if you seperate an entire stage you have in 3ds Max into seperate objects, you can rig those objects to their own bone as well by changing the node id of the object to the corresponding bone's node id (you can add as many bones as you want). This way you can move seperate parts of a stage, while the stage is only one huge model.
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« Reply #2674 on: August 13, 2011, 10:34:32 PM » |
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Great progress I must say, I guess I'm gunna need to start getting some DAE files... the moment I can get me some Shin megami tensei and Silent hill models in my brawl is the moment I am complete <.<
Edit and I just got ninja'd by damn awesome news! guessing some melee stages will be imported... (waits for perfect Termina bay >.>)
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« Reply #2675 on: August 13, 2011, 10:45:25 PM » |
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I'd be more interested in a Xenomorph or a true Mewtwo.  I'd love to have a true model port for Mewtwo. Its about freaking time he got into brawl for real.
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« Reply #2676 on: August 13, 2011, 10:46:27 PM » |
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Good news for stage hackers: if you import a model with no bones, Brawlbox will create TopN and add TransN to its children, and then rig the entire model to TransN as a single-bind.
Also, if you seperate an entire stage you have in 3ds Max into seperate objects, you can rig those objects to their own bone as well by changing the node id of the object to the corresponding bone's node id (you can add as many bones as you want). This way you can move seperate parts of a stage, while the stage is only one huge model.
well... there goes my test for IPO animations -.-
or maybe I can just delete the bone >_>
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« Reply #2677 on: August 13, 2011, 10:53:18 PM » |
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well... there goes my test for IPO animations -.-
or maybe I can just delete the bone >_>
IPO Animations? wat does that mean? edit: and good progress is good progress BJ!!! *gets some SC4 stages as .dae's*
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« Last Edit: August 13, 2011, 10:54:19 PM by DSX8 »
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« Reply #2678 on: August 13, 2011, 11:02:31 PM » |
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I'm not exactly sure what IPO stands for, but it's used for animating an object directly.
the IPO curves allow you to position and deform the object along a timeline. note: this affects all verts on the object
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« Reply #2679 on: August 13, 2011, 11:39:11 PM » |
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I'm not exactly sure what IPO stands for, but it's used for animating an object directly.
the IPO curves allow you to position and deform the object along a timeline. note: this affects all verts on the object
ah i see, ok.
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« Reply #2680 on: August 14, 2011, 06:14:32 AM » |
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or a true Zero on link!!!! or or or.... Megaman on Samus!! =D
Superman from Superman 64 on Luigi...cause he'd look awesome doin the luigi dance...
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« Reply #2681 on: August 14, 2011, 06:37:02 AM » |
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or even better Super Buu on Kirby  they both can absorb ppl and take they´s attacks  +is Pink
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« Last Edit: August 14, 2011, 06:41:10 AM by Bender »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #2682 on: August 14, 2011, 06:45:06 AM » |
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Good news for stage hackers: if you import a model with no bones, Brawlbox will create TopN and add TransN to its children, and then rig the entire model to TransN as a single-bind.
Also, if you seperate an entire stage you have in 3ds Max into seperate objects, you can rig those objects to their own bone as well by changing the node id of the object to the corresponding bone's node id (you can add as many bones as you want). This way you can move seperate parts of a stage, while the stage is only one huge model. Good news.
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ㅤlㅤ
 ㅤlㅤ
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« Reply #2683 on: August 14, 2011, 06:50:13 AM » |
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Good news for stage hackers: if you import a model with no bones, Brawlbox will create TopN and add TransN to its children, and then rig the entire model to TransN as a single-bind.
Also, if you seperate an entire stage you have in 3ds Max into seperate objects, you can rig those objects to their own bone as well by changing the node id of the object to the corresponding bone's node id (you can add as many bones as you want). This way you can move seperate parts of a stage, while the stage is only one huge model.
Oh wow. That'll be helpful. no need to rig anything, even.
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 FC: 2191-7379-6272
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« Reply #2684 on: August 14, 2011, 07:30:00 AM » |
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superman 64... >_> <_<
what about a gundam???
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