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« Reply #2580 on: August 11, 2011, 03:04:57 PM » |
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this popped into my head when i was taking a shower like 40mins ago... does this brawlbox (the next modset beta that is), automatically hex the models itself? and if so, does it do it for every mdl0 type? yes 
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« Reply #2581 on: August 11, 2011, 03:24:21 PM » |
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yes 
 YAY!!! wait.... ur not joking aroumd, arnt u?
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« Reply #2583 on: August 11, 2011, 03:46:04 PM » |
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« Reply #2584 on: August 11, 2011, 05:46:42 PM » |
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I helped hi- well... more like he helped me... understand the v11 format
that aside, if I made the best MDL0 resource thread, why would I be joking 
Hey Tcll, check it out  Once I finish the labeling all of the bp commands and get Brawlbox to save changes to the structs, do you want to help me beta test changing them to see what they do?
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« Reply #2587 on: August 11, 2011, 06:09:25 PM » |
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nice  and sure, I'd be glad to 
but hang on... I'm reading the SDK and making a bit of progress to understanding them
but can you at least do me a favor and change ONLY the strings 'Shader' to 'TEV' you only have to change like 1/3 of the code then  (TEV's become Nodes after a bit of conversion)
btw... I'm kinda playing with the values myself (using my template) >_>
but why do you have 3 8-bit values?? the way it's read in the SDK is 1 24bit value...
also... are the Shaders actually editable?? they do nearly the same things as the TEV's >_>
But I like the name Shaders DX I dunno why I have 3 8-bit values. There's no way to read them as a 24-bit int in C#. Googling though, I found a solution: uint Command = (((uint)Command1Unk1) << 16) | (((uint)Command1Unk2) << 8 ) | ((uint)Command1Unk3); I'll change them to one single 24-bit value right after I finish labeling all the commands.
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« Reply #2588 on: August 11, 2011, 06:18:10 PM » |
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Progress progress progress progress progress progress *Goes on for hours* *after a few hours decids to do the following instead* That is all XD
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« Reply #2589 on: August 11, 2011, 06:19:10 PM » |
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well if you keep it, then you have Shaders and Shaders
instead of Shaders and Nodes (TEV's)
EDIT: heh... in Python, all I ave to do is:
int(fr.read(3).encode('hex'),16) that then gives me a 24bit int >_>
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« Last Edit: August 11, 2011, 06:22:39 PM by Tcll »
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« Reply #2590 on: August 11, 2011, 06:20:57 PM » |
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well if you keep it, then you have Shaders and Shaders
instead of Shaders and Nodes (TEV's)
Why in god's name did the original creator of brawlbox name two different things shaders?
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« Reply #2591 on: August 11, 2011, 06:23:45 PM » |
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Why in god's name did the original creator of brawlbox name two different things shaders? because he didn't know what the shaders vs nodes actually were
he knew programming, not 3D I'm the exact opposite XD
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« Reply #2592 on: August 11, 2011, 06:24:45 PM » |
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I <3 progress. That shall be my new shirt. ^^ Anyways, GJ BJ. I'm glad to see we're nearing the end of our long war for Brawl importing. _________________________________________________ ___ | | | Flandre | | Whar is she? | _________________________________________________ ___ 
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« Reply #2593 on: August 11, 2011, 06:28:26 PM » |
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Soon enough roo we will have loli vampire raining in our brawl >.>
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« Reply #2594 on: August 11, 2011, 06:33:31 PM » |
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I <3 progress. That shall be my new shirt. ^^ Anyways, GJ BJ. I'm glad to see we're nearing the end of our long war for Brawl importing. _________________________________________________ ___ | | | Flandre | | Whar is she? | _________________________________________________ ___  Who knows. She may already be in my Brawlz. 
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