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Author Topic: Brawlbox Resources & History  (Read 4510882 times)
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DarkPikachu
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    « Reply #2580 on: August 11, 2011, 03:04:57 PM »


    this popped into my head when i was taking a shower like 40mins ago... does this brawlbox (the next modset beta that is), automatically hex the models itself? and if so, does it do it for every mdl0 type?
    yes Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    meow~

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    « Reply #2581 on: August 11, 2011, 03:24:21 PM »


    yes Wink
    AWESOME 2.0! YAY!!!
    wait.... ur not joking aroumd, arnt u?
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    DarkPikachu
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    complexity == fun

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    « Reply #2582 on: August 11, 2011, 03:42:15 PM »


    AWESOME 2.0! YAY!!! wait.... ur not joking aroumd, arnt u?
    I helped hi- well... more like he helped me...
    understand the v11 format

    that aside, if I made the best MDL0 resource thread, why would I be joking Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #2583 on: August 11, 2011, 03:46:04 PM »


    I helped hi- well... more like he helped me...
    understand the v11 format

    that aside, if I made the best MDL0 resource thread, why would I be joking Wink
    good point o.o.... well then, PRAISE BOTH U AND BJ! Awesome Face Awesome Face Awesome Face  (maybe once he gets the next version released i can finally make better Okami stages x3 )
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    BlackJax96
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    « Reply #2584 on: August 11, 2011, 05:46:42 PM »


    I helped hi- well... more like he helped me...
    understand the v11 format

    that aside, if I made the best MDL0 resource thread, why would I be joking Wink


    Hey Tcll, check it out

    Once I finish the labeling all of the bp commands and get Brawlbox to save changes to the structs, do you want to help me beta test changing them to see what they do?
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    Ricky (Br3)
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    « Reply #2585 on: August 11, 2011, 05:53:30 PM »




    ^ This
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    DarkPikachu
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    complexity == fun

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    « Reply #2586 on: August 11, 2011, 05:56:40 PM »


    nice Awesome Face
    and sure, I'd be glad to Smiley

    but hang on...
    I'm reading the SDK and making a bit of progress to understanding them

    but can you at least do me a favor and change ONLY the strings 'Shader' to 'TEV'
    you only have to change like 1/3 of the code then Wink
    (TEV's become Nodes after a bit of conversion)

    btw... I'm kinda playing with the values myself (using my template) >_>

    but why do you have 3 8-bit values??
    the way it's read in the SDK is 1 24bit value...

    also...
    are the Shaders actually editable??
    they do nearly the same things as the TEV's >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #2587 on: August 11, 2011, 06:09:25 PM »


    nice Awesome Face
    and sure, I'd be glad to Smiley

    but hang on...
    I'm reading the SDK and making a bit of progress to understanding them

    but can you at least do me a favor and change ONLY the strings 'Shader' to 'TEV'
    you only have to change like 1/3 of the code then Wink
    (TEV's become Nodes after a bit of conversion)

    btw... I'm kinda playing with the values myself (using my template) >_>

    but why do you have 3 8-bit values??
    the way it's read in the SDK is 1 24bit value...

    also...
    are the Shaders actually editable??
    they do nearly the same things as the TEV's >_>

    But I like the name Shaders DX

    I dunno why I have 3 8-bit values. There's no way to read them as a 24-bit int in C#.
    Googling though, I found a solution:

    uint Command =
       (((uint)Command1Unk1) << 16) |
       (((uint)Command1Unk2) << 8 ) |
        ((uint)Command1Unk3);

    I'll change them to one single 24-bit value right after I finish labeling all the commands.
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    Naruto200Man
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    « Reply #2588 on: August 11, 2011, 06:18:10 PM »


    Progress progress progress progress progress progress
    *Goes on for hours*
    *after a few hours decids to do the following instead*
    HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYEEEEPP

    That is all XD
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    DarkPikachu
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    complexity == fun

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    « Reply #2589 on: August 11, 2011, 06:19:10 PM »


    well if you keep it, then you have Shaders and Shaders

    instead of Shaders and Nodes (TEV's)

    EDIT:
    heh... in Python, all I ave to do is:

    int(fr.read(3).encode('hex'),16)
    that then gives me a 24bit int >_>
    « Last Edit: August 11, 2011, 06:22:39 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Ninka_kiwi
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    « Reply #2590 on: August 11, 2011, 06:20:57 PM »


    well if you keep it, then you have Shaders and Shaders

    instead of Shaders and Nodes (TEV's)

    Why in god's name did the original creator of brawlbox name two different things shaders?
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    DarkPikachu
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    « Reply #2591 on: August 11, 2011, 06:23:45 PM »


    Why in god's name did the original creator of brawlbox name two different things shaders?
    because he didn't know what the shaders vs nodes actually were

    he knew programming, not 3D
    I'm the exact opposite XD
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Roo
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    Or WAS I?

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    « Reply #2592 on: August 11, 2011, 06:24:45 PM »


    I <3 progress.
    That shall be my new shirt. ^^

    Anyways, GJ BJ. I'm glad to see we're nearing the end of our long  war for Brawl importing.

    _________________________________________________ ___
    |                                                                            |
    |                              Flandre                                   |
    |                           Whar is she?                               |
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     Im srs here
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    Ninka_kiwi
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    « Reply #2593 on: August 11, 2011, 06:28:26 PM »


    Soon enough roo we will have loli vampire raining in our brawl >.>
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    BlackJax96
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    « Reply #2594 on: August 11, 2011, 06:33:31 PM »


    I <3 progress.
    That shall be my new shirt. ^^

    Anyways, GJ BJ. I'm glad to see we're nearing the end of our long  war for Brawl importing.

    _________________________________________________ ___
    |                                                                            |
    |                              Flandre                                   |
    |                           Whar is she?                               |
    _________________________________________________ ___

     Im srs here


    Who knows. She may already be in my Brawlz.
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