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« Reply #2745 on: August 16, 2011, 11:52:28 AM » |
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Blackjax will it soon be possible to merge two models into one model? This would be cool for stages. Also, making a model out of a polygon of a model would be, too.
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« Reply #2746 on: August 16, 2011, 01:18:52 PM » |
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^ that right there would kick sooooo much ass
but I'm not sure that'd really be possible >.< then again it's blackjax I'm sure he can figure it out.
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« Reply #2747 on: August 16, 2011, 01:42:50 PM » |
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force 2 mld0 into one seems much easier than take out one polygongroup out of one mdl0 to make it a mdl0.
but that's how I think xD
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Stupid Tinypic :C
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« Reply #2748 on: August 16, 2011, 04:27:37 PM » |
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force 2 mld0 into one seems much easier than take out one polygongroup out of one mdl0 to make it a mdl0. but that's how I think xD it depends on the case... or what you're dealing with >_>
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« Reply #2749 on: August 16, 2011, 06:21:09 PM » |
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force 2 mld0 into one seems much easier than take out one polygongroup out of one mdl0 to make it a mdl0.
but that's how I think xD Wooow. Pikazz. It's been a while. You don't post here much. How's that Ike hat going? x]
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« Reply #2750 on: August 17, 2011, 01:23:36 AM » |
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Wooow. Pikazz. It's been a while. You don't post here much.
How's that Ike hat going? x]
hi br3 x3 all I can say it I can't make it 100% glitchfree with the current brawlbox D: I know what's for problem but I cant do it. have to wait until this brawlbox comes out D: I have to add "not dummy" bones and move the bone tree in a great way, that will next brawlbox does x3
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« Reply #2751 on: August 17, 2011, 08:34:21 AM » |
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That's great  I also look forward to this coming out as it'll be awesome to stage makers.
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« Reply #2752 on: August 17, 2011, 10:16:04 AM » |
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That's great  I also look forward to this coming out as it'll be awesome to stage makers. That's so not even fair  lol Stage makers can just pop in a model and set collisions and its a stage.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2753 on: August 17, 2011, 12:22:03 PM » |
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That's so not even fair  lol Stage makers can just pop in a model and set collisions and its a stage. haha yeah, that is true for us stage makers... but it will take time still for us to do the animations we want to do for the imported stages for Brawl 
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« Reply #2754 on: August 17, 2011, 01:53:41 PM » |
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heh... yea it is kinda unfair to character designers...
there's alot more that goes into a character than a stage...
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« Reply #2755 on: August 17, 2011, 04:04:26 PM » |
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Quick change of plans. I go back to school on Monday, so I'm working as hard and fast as possible to get an imported mesh working in Brawl before then. I finally understand how to manage bits too. Here's what I wrote from scratch this morning for a TEV command: I'm working on writing the objects right now. I'm not sure if I can make the deadline, wish me luck. I really hope I can >_<
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« Reply #2756 on: August 17, 2011, 04:11:07 PM » |
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*Wishes' BlackJax luck* seriously though your dong a great job, don't feel pressured about finishing before school starts...
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« Reply #2757 on: August 17, 2011, 04:16:44 PM » |
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Even if you can't meet the deadline, it's better late than never. Don't rush it if you don't absolutely need to, or else you'll end up making more mistakes that will need fixing later (such as the PAT0 support in Bero's modset that took a few revisions to work properly).
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« Reply #2758 on: August 17, 2011, 04:18:24 PM » |
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That's so not even fair  lol Stage makers can just pop in a model and set collisions and its a stage.  No, srsly, I'm offended.  Ever tried building a stage yourself, before saying that?
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« Reply #2759 on: August 17, 2011, 04:21:17 PM » |
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*Wishes' BlackJax luck* seriously though your dong a great job, don't feel pressured about finishing before school starts...
Oh no I'm not pressured, I just won't have a lot of time to work on it after school. If I don't make the deadline, I don't make the deadline. The model importer will still be finished eventually  Even if you can't meet the deadline, it's better late than never. Don't rush it if you don't absolutely need to, or else you'll end up making more mistakes that will need fixing later (such as the PAT0 support in Bero's modset that took a few revisions to work properly).
I know. I'm not rushing like an insane madman lol, I'm just picking up the pace. I'm still testing all the changes I make.
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