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Author Topic: Brawlbox Resources & History  (Read 4505161 times)
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BlackJax96
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    « Reply #4050 on: September 18, 2011, 08:33:15 PM »


    Glad to hear things are still running smothly, and just to be sure my questions aren't exactly ignored due to not being understandable and in one huge block of text. I'll list the questions I have now. They are all related to the importer....so yeah....

    1: I viewed the mdl0 files from the character models in Clash of Ninja Revolution 3, and they were [censored]ing tiny! Like the size of a pikmen! So I saved their fixed models (From AIS converter) as a 3DS Max scene in 2008, then I opened them up in 2010 as a max scene to rescale them. So what I'm asking is, if it was saved as a DAE AFTER all the edits I wanted to make were done, would it work with the importer?

    2: If I say, used ZSS's brawl bones for Tsunade, could I still import her over link? (Using the DAE Importer)

    3: If the above is true, what kind of editing would I need to do tabuu wise? Since ZSS's bone indexes are very different from link.

    Also, can you plz tell me what page Justins bone rigging tutorial is on, or maybe add it to the OP? I'd apriciate it ^+^

    1. Yes
    2. Yes
    3. Idk
    4. Look at the OP some more
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    Naruto200Man
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    « Reply #4051 on: September 18, 2011, 08:36:37 PM »


    kay, thanks for answering my Q's I think I will rig her to ZSS's bones and try that.
    Many of the Con3 Revolution models have a ton of unneded polygons :l especially anko xD
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    « Reply #4052 on: September 18, 2011, 08:37:40 PM »


    Will BJ ever have a post that doesn't contain "check the OP"?
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    BlackJax96
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    « Reply #4053 on: September 18, 2011, 08:39:42 PM »


    Will BJ ever have a post that doesn't contain "check the OP"?

    Check the OP for the answer. Awesome Face jk, that would be random : P
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    Segtendo
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    « Reply #4054 on: September 18, 2011, 08:41:04 PM »


    Check the OP for the answer. Awesome Face jk, that would be random : P


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    « Reply #4055 on: September 19, 2011, 07:42:14 AM »


    ok BJ
    I've just done a little of what I've failed to do last time I UD'd my resource thread... Tongue

    I've now UD'd it with a little info on the shaders.
    (what my brain currently knows about them)

    I'll see what else I can do in due time >_>
    (glad I UL'd images on Shader comparison)

    anyways... feel free to have a look Smiley
    I had to reference everything from thought... >_>
    I hope to have a better description come tomorrow Wink
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    « Reply #4056 on: September 19, 2011, 12:43:03 PM »


    Check the OP for the answer. Awesome Face jk, that would be random : P

    I couldn't stop laughing after seeing this. Seems like only a few people checks the OP... not everybody.
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    « Reply #4057 on: September 19, 2011, 01:59:16 PM »


    Because it's so hard to miss, right? Im srs here
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    « Reply #4058 on: September 19, 2011, 02:11:15 PM »


    No, simple because some people don't wanna read. It's very easy to see, but most people don't wanna read.
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    Naruto200Man
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    « Reply #4059 on: September 19, 2011, 04:46:13 PM »


    Can anyone tell me where the skin modifier button is in 3DS Max 10?....
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    « Reply #4060 on: September 19, 2011, 04:50:51 PM »


    Can anyone tell me where the skin modifier button is in 3DS Max 10?....
    inb4checktheop
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    « Reply #4061 on: September 19, 2011, 05:06:45 PM »


    I just learned that GameCube models can't be used on the Wii unless given a Brawl skeleton and exported as a DAE in 3DS Max. Ah crap... Angry my computer can't extract Snake's DAEs from BrawlBox (results are blank, nothing shows up for EVERY character in Brawl), and I would have an urgent need of Snake's bones for my model... but I guess this will never happen, since I have many problems with BrawlBox those times... :'(
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    « Reply #4062 on: September 19, 2011, 05:56:44 PM »


    I just learned that GameCube models can't be used on the Wii unless given a Brawl skeleton and exported as a DAE in 3DS Max.

    ... you just learned that?

    Where the hell have you been.
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    « Reply #4063 on: September 19, 2011, 06:02:32 PM »


    ... you just learned that?

    Where the hell have you been.
    in the deep distant past? lol
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    « Reply #4064 on: September 19, 2011, 06:07:41 PM »


    in the deep distant past? lol

    Well, I've seen many "GameCube Imports" on the Vault, such as Melee Zelda or Melee Young Link, so I thought this was possible to do the same thing with a character of a GameCube game... but I don't know... if we can't import GameCube models into Brawl, then how did those Melee characters got in the Vault (such as Young Link, Roy, Mewtwo, Pichu etc...)?
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