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« Reply #4245 on: September 24, 2011, 06:38:51 PM » |
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 then, how does it works? its like, a bone has that flag, then in the animation you leave it rotation as it is and then the game rotates it for you?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #4246 on: September 24, 2011, 06:41:18 PM » |
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O_O I THINK I GET IT NOW!!! holy [censored]  If it has "Fixed Rotation" then that means you have to animate the rotation yourself. If it DOESN'T have "Fixed Rotation", then the game must animate it for you! That's just a highly educated guess though  is that so? yeay  will set every bone to fixed scale, rotation and trans! 
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« Reply #4247 on: September 24, 2011, 06:47:23 PM » |
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is that so? yeay  will set every bone to fixed scale, rotation and trans!  I'm gonna try it with Nel's hair   then, how does it works? its like, a bone has that flag, then in the animation you leave it rotation as it is and then the game rotates it for you? Probably But it would look stupid in game if you did that for something like a leg lol
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« Reply #4248 on: September 24, 2011, 06:50:29 PM » |
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I'm gonna try it with Nel's hair  Probably But it would look stupid in game if you did that for something like a leg lol wonder whats happen if I do it on EVERY bone. lol 
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« Reply #4249 on: September 24, 2011, 06:50:31 PM » |
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I'm gonna try it with Nel's hair  I await results 
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« Reply #4250 on: September 24, 2011, 06:51:28 PM » |
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wonder whats happen if I do it on EVERY bone. lol  Please, I want to see lol. Everything would be all fluttery and jiggly 
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« Reply #4251 on: September 24, 2011, 07:04:38 PM » |
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Ok so I changed the bone flags for Nel and compared the rebuilt model with the regular model in HxD just in case. The only thing that changed were the MDL0 offsets for everything, the bone flags, and some random FF's that were removed just after the node tree (and maybe something else...?). The rebuilt model lagged in-game. That means that the error is very close  I'll look at every single difference
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« Reply #4252 on: September 24, 2011, 07:07:01 PM » |
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I think something with offests in bones and polygons.
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« Reply #4253 on: September 24, 2011, 07:16:20 PM » |
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For once, offtopic talk came to save the day XD Also Sonic's Left Shoulder joint is x= -180 unlike all other chars where their arm is x = 0.
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« Reply #4254 on: September 24, 2011, 07:19:10 PM » |
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For once, offtopic talk came to save the day XD Also Sonic's Left Shoulder joint is x= -180 unlike all other chars where their arm is x = 0.
I've been working on fixing rotations... I can fix the -180 thing but then that inverts the animation of the whole arm 
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« Reply #4255 on: September 24, 2011, 07:20:20 PM » |
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I've been working on fixing rotations... I can fix the -180 thing but then that inverts the animation of the whole arm  Blame Brawl's programmers for being dumbasses with Sonic's arm 
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« Reply #4256 on: September 24, 2011, 07:21:16 PM » |
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Blame Brawl's programmers for being dumbasses with Sonic's arm  ^ this xD
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« Reply #4257 on: September 24, 2011, 07:26:49 PM » |
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Ok so I changed the bone flags for Nel and compared the rebuilt model with the regular model in HxD just in case. The only thing that changed were the MDL0 offsets for everything, the bone flags, and some random FF's that were removed just after the node tree (and maybe something else...?). The rebuilt model lagged in-game. That means that the error is very close  I'll look at every single difference I told you that :] the reason all the offsets is changed is because of that 12 "00" you added but you can look if they are attached right :3 it might be it!
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« Reply #4258 on: September 24, 2011, 07:32:17 PM » |
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I told you that :]
the reason all the offsets is changed is because of that 12 "00" you added but you can look if they are attached right :3 it might be it!
No, that's not the problem. I removed those 0s a long time ago, and Brawl models don't have those FF's anyway. I think it's the "decals" offset. Nel didn't have one, and Brawlbox added it.
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« Reply #4259 on: September 24, 2011, 07:33:33 PM » |
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Personally, I'd say leave sonic's arm alone. If someone is deperate enough to port a char's animation onto Sonic (or off) They can bloody well fix thier own key frames XD
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