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Author Topic: Brawlbox Resources & History  (Read 4758727 times)
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    « Reply #4245 on: September 24, 2011, 06:38:51 PM »


    Im srs here

    then, how does it works?

    its like, a bone has that flag, then in the animation you leave it rotation as it is and then the game rotates it for you?
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    « Reply #4246 on: September 24, 2011, 06:41:18 PM »


    O_O
    I THINK I GET IT NOW!!!

    holy [censored] Im srs here

    If it has "Fixed Rotation" then that means you have to animate the rotation yourself.
    If it DOESN'T have "Fixed Rotation", then the game must animate it for you!

    That's just a highly educated guess though "Wherever Vyse goes, cool follows."
    is that so?

    yeay "Wherever Vyse goes, cool follows." will set every bone to fixed scale, rotation and trans! "Wherever Vyse goes, cool follows."
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    « Reply #4247 on: September 24, 2011, 06:47:23 PM »


    is that so?

    yeay "Wherever Vyse goes, cool follows." will set every bone to fixed scale, rotation and trans! "Wherever Vyse goes, cool follows."

    I'm gonna try it with Nel's hair "Wherever Vyse goes, cool follows."

    Im srs here

    then, how does it works?

    its like, a bone has that flag, then in the animation you leave it rotation as it is and then the game rotates it for you?

    Probably

    But it would look stupid in game if you did that for something like a leg lol
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    « Reply #4248 on: September 24, 2011, 06:50:29 PM »


    I'm gonna try it with Nel's hair "Wherever Vyse goes, cool follows."

    Probably

    But it would look stupid in game if you did that for something like a leg lol
    wonder whats happen if I do it on EVERY bone.

    lol "Wherever Vyse goes, cool follows."
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    « Reply #4249 on: September 24, 2011, 06:50:31 PM »


    I'm gonna try it with Nel's hair "Wherever Vyse goes, cool follows."
    I await results "Wherever Vyse goes, cool follows."
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    « Reply #4250 on: September 24, 2011, 06:51:28 PM »


    wonder whats happen if I do it on EVERY bone.

    lol "Wherever Vyse goes, cool follows."

    Please, I want to see lol. Everything would be all fluttery and jiggly Tongue
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    « Reply #4251 on: September 24, 2011, 07:04:38 PM »


    Ok so I changed the bone flags for Nel and compared the rebuilt model with the regular model in HxD just in case. The only thing that changed were the MDL0 offsets for everything, the bone flags, and some random FF's that were removed just after the node tree (and maybe something else...?). The rebuilt model lagged in-game. That means that the error is very close I see what you did there ... I'll look at every single difference
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    « Reply #4252 on: September 24, 2011, 07:07:01 PM »


    I think something with offests in bones and polygons.
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    « Reply #4253 on: September 24, 2011, 07:16:20 PM »


    For once, offtopic talk came to save the day XD Also Sonic's Left Shoulder joint is x= -180 unlike all other chars where their arm is x = 0.
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    « Reply #4254 on: September 24, 2011, 07:19:10 PM »


    For once, offtopic talk came to save the day XD Also Sonic's Left Shoulder joint is x= -180 unlike all other chars where their arm is x = 0.

    I've been working on fixing rotations... I can fix the -180 thing but then that inverts the animation of the whole arm Im srs here
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    « Reply #4255 on: September 24, 2011, 07:20:20 PM »


    I've been working on fixing rotations... I can fix the -180 thing but then that inverts the animation of the whole arm Im srs here
    Blame Brawl's programmers for being dumbasses with Sonic's arm Im srs here
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    « Reply #4256 on: September 24, 2011, 07:21:16 PM »


    Blame Brawl's programmers for being dumbasses with Sonic's arm Im srs here
    ^ this xD
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    « Reply #4257 on: September 24, 2011, 07:26:49 PM »


    Ok so I changed the bone flags for Nel and compared the rebuilt model with the regular model in HxD just in case. The only thing that changed were the MDL0 offsets for everything, the bone flags, and some random FF's that were removed just after the node tree (and maybe something else...?). The rebuilt model lagged in-game. That means that the error is very close I see what you did there ... I'll look at every single difference
    I told you that :]

    the reason all the offsets is changed is because of that 12 "00" you added but you can look if they are attached right :3
    it might be it!
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    « Reply #4258 on: September 24, 2011, 07:32:17 PM »


    I told you that :]

    the reason all the offsets is changed is because of that 12 "00" you added but you can look if they are attached right :3
    it might be it!

    No, that's not the problem. I removed those 0s a long time ago, and Brawl models don't have those FF's anyway.
    I think it's the "decals" offset. Nel didn't have one, and Brawlbox added it.
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    « Reply #4259 on: September 24, 2011, 07:33:33 PM »


    Personally, I'd say leave sonic's arm alone. If someone is deperate enough to port a char's animation onto Sonic (or off) They can bloody well fix thier own key frames XD
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