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Author Topic: Brawlbox Resources & History  (Read 4758727 times)
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DarkPikachu
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complexity == fun

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    « Reply #4395 on: September 28, 2011, 08:56:54 PM »


    3rd time typing this >:O

    next time you want to draw me roo,
    here's my description:
    -DP ears (from my ava)
    -black rounded rectangle glasses
    -red T-shirt + NES controller + text: "Back in the day.
    -DP's tail
    -black pants with 2 white stripes along each side
    -black shoes
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #4396 on: September 28, 2011, 09:03:19 PM »


    OF COURSE, right when I test Brawlbox one last time to make sure model importing still works, I get some kind of huge screwed up problem with the objects overwriting everything. Im srs here I can't send it until I fix this...
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    DSX8
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    meow~

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    « Reply #4397 on: September 28, 2011, 09:08:40 PM »


    D=

    nuuuuuuu
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    DarkPikachu
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    complexity == fun

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    « Reply #4398 on: September 28, 2011, 09:10:49 PM »


    OF COURSE, right when I test Brawlbox one last time to make sure model importing still works, I get some kind of huge screwed up problem with the objects overwriting everything. Im srs here I can't send it until I fix this...
    lol
    it's when stuff like that happens that I just drop everything and start from scratch Tongue

    note: every x.0a version of my converter has had a complete rebuild
    (I'm on 3.0a now)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #4399 on: September 28, 2011, 09:12:13 PM »


    lol
    it's when stuff like that happens that I just drop everything and start from scratch Tongue

    note: every x.0a version of my converter has had a complete rebuild
    (I'm on 3.0a now)

    I would say something, but I won't. Im srs here

    Ok, I fixed it. Gotta love mass undo!
    « Last Edit: September 28, 2011, 09:14:16 PM by BlackJax96 » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #4400 on: September 28, 2011, 09:14:39 PM »


    I would say something, but I won't. Im srs here

    every rebuild I've done has ended up working better and better.

    NTM, no dirty code cluddered with commented sections of old/bugged code

    EDIT:
    BJ...
    IK you have a gmail address...
    add me to your GTalk contacts so I can chat with you on ebuddy.
    « Last Edit: September 28, 2011, 09:19:33 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
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    « Reply #4401 on: September 28, 2011, 10:34:01 PM »


    I would say something, but I won't. Im srs here Ok, I fixed it. Gotta love mass undo!
    You're my hero BJ! What I've been waiting for so long is coming very soon! Thank you!
    « Last Edit: September 28, 2011, 10:36:45 PM by TokoyamiTheDark » Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    Ӄit ßallarɖ
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    « Reply #4402 on: September 29, 2011, 01:10:08 AM »



    add me to your GTalk contacts so I can chat with you on ebuddy.
    Liked my idea? =3
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    KingJigglypuff
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    « Reply #4403 on: September 29, 2011, 03:31:48 AM »


    Something has no name...?
    Well...this is the error in more detail...
    System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictonary.
    at System.Collections.Generic.SortedList`2.get_Item(TKey key)
    at BrawlLib.SSBB.ResourceNodes.BRESNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 size, Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 size, Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 size, Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
    at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
    at System.Windows.Forms.ModelAnimPanel.SaveExternal()
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    I don't take requests.

    My PSA Thread

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    Or WAS I?

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    « Reply #4404 on: September 29, 2011, 05:00:41 AM »


    So what are we trying to convert exactly?
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    KingJigglypuff
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    « Reply #4405 on: September 29, 2011, 05:17:13 AM »


    So what are we trying to convert exactly?
    I'm not trying to convert anything. I used the Clean button and now I get that error when trying to save after editing an animation.
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    I don't take requests.

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    TokoyamiTheDark
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    « Reply #4406 on: September 29, 2011, 06:27:46 AM »


    So, is there any progress in the new BrawlBox? I managed to rip a GameCube model, turn it into a DAE and made it uploadable in BrawlBox, but, as usual, I don't see anything, so I'm waiting for the new BrawlBox to come out.
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    pikazz
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    Machinimator!

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    « Reply #4407 on: September 29, 2011, 06:47:15 AM »


    i didn't got it BJ96 :[
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    Stupid Tinypic :C

    DarkPikachu
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    complexity == fun

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    « Reply #4408 on: September 29, 2011, 07:59:04 AM »


    Liked my idea? =3
    indeed I do Awesome Face
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    The epic importer

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    « Reply #4409 on: September 30, 2011, 06:26:19 AM »


    WOAH WHAAAT?!?!?!?!?!?!

    Did I hear the importer's OOVEEEERRRRRRRRR 9000X1% close top being done?!

    WIN BJ, WIN!
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