Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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October 03, 2011, 10:15:40 PM #4485 Last Edit: October 03, 2011, 10:22:04 PM by pikazz
Quote from: DSX8 on October 03, 2011, 10:10:56 PM
.... does any1 kno how to remove faces from models? i think thats the reason y ur models dont work in game properly cause they have to many faces, which would make brawl lag.

cause both me and br3 r working on a stage together (City Escape), and we're only using 3 models, which is the street model, and 2 building models, and if we remove 1 building model, it causes no lag, and if we re-add it, it still lags...

hope this help on the lag issue O.o
dont know, maybe it's trying to do something nasty D:
I dont thinks it's faces :/
try to remove the other building block or the street model

yeay for 300! :]

and RTB, may I get your msn or something? so it will be easier to talk cause I have some ideas too :<
Stupid Tinypic :C

October 03, 2011, 10:30:35 PM #4486 Last Edit: October 03, 2011, 10:34:51 PM by DSX8
Quote from: pikazz on October 03, 2011, 10:15:40 PM
dont know, maybe it's trying to do something nasty D:
I dont thinks it's faces :/
try to remove the other building block or the street model

yeay for 300! :]

and RTB, may I get your msn or something? so it will be easier to talk cause I have some ideas too :<
dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...

Right build + road = OK
Left build + road = Lag
Left build + Right build = Lag
all 3 together= Lag

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Quote from: DSX8 on October 03, 2011, 10:30:35 PM
dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...


count how many faces the buildmodel has, it if are over 10 000, it might lag ingame but ridicolus slow O.o
Stupid Tinypic :C

Quote from: pikazz on October 03, 2011, 10:35:25 PM
count how many faces the buildmodel has, it if are over 10 000, it might lag ingame but ridicolus slow O.o
and how can i tell how many faces it has? O.o
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Quote from: DSX8 on October 03, 2011, 10:36:51 PM
and how can i tell how many faces it has? O.o
easy peasy

an example of sandbag xD

... i think this is little offtopic O.o
Stupid Tinypic :C

Quote from: DSX8 on October 03, 2011, 10:30:35 PM
dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...

Right build + road = OK
Left build + road = Lag
Left build + Right build = Lag
all 3 together= Lag


Sounds like the right building model has a problem, man.

FC: 2191-7379-6272

Quote from: pikazz on October 03, 2011, 10:41:15 PM
easy peasy

an example of sandbag xD

... i think this is little offtopic O.o
ah ok... well with those 3 models + shadow system model added... the total of faces in this stage is 9486

the left building model has the most faces, which is around 3500...
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1 model in Isle Delfino has 28291 faces.

FC: 2191-7379-6272

hmm that in quite odd... maybe delfino island's .rel file has something to do about the faces in that stage? O.o
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Quote from: SuperSmasher on October 01, 2011, 09:40:14 PM
@ BJ what if you tried swapping the model in an ISO? yano as apposed 2 the file patcher/riivo. would that eliminate the issue and if not maybe the model is too hi poly/quality 4 the Wii. my psp model of Vasto Lorde Ichigo from Bleach Heat the Soul 7 is ready to be P.M'ed at your command sir ;).

i said this 4 pages ago pretty much what dsx8 said... im just saying


It is not the faces, people >.>

FC: 2191-7379-6272

October 04, 2011, 12:01:28 AM #4497 Last Edit: October 04, 2011, 12:22:39 AM by TommoPuppy
Quote from: ForOhFor Error on October 03, 2011, 11:43:17 PM
It is not the faces, people >.>
I think they're unable to *puts on shades* FACE the fact! :vyse:

:srs:

...Anyways, would the lag have to do with the vast amount of polygons?
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7000 for stages
5000 for chars

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