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Author Topic: Brawlbox Resources & History  (Read 4097215 times)
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pikazz
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    « Reply #4485 on: October 03, 2011, 04:15:40 PM »


    .... does any1 kno how to remove faces from models? i think thats the reason y ur models dont work in game properly cause they have to many faces, which would make brawl lag.

    cause both me and br3 r working on a stage together (City Escape), and we're only using 3 models, which is the street model, and 2 building models, and if we remove 1 building model, it causes no lag, and if we re-add it, it still lags...

    hope this help on the lag issue O.o
    dont know, maybe it's trying to do something nasty D:
    I dont thinks it's faces :/
    try to remove the other building block or the street model

    yeay for 300! :]

    and RTB, may I get your msn or something? so it will be easier to talk cause I have some ideas too :<
    « Last Edit: October 03, 2011, 04:22:04 PM by pikazz » Logged

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    « Reply #4486 on: October 03, 2011, 04:30:35 PM »


    dont know, maybe it's trying to do something nasty D:
    I dont thinks it's faces :/
    try to remove the other building block or the street model

    yeay for 300! :]

    and RTB, may I get your msn or something? so it will be easier to talk cause I have some ideas too :<

    dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...

    Right build + road = OK
    Left build + road = Lag
    Left build + Right build = Lag
    all 3 together= Lag

    « Last Edit: October 03, 2011, 04:34:51 PM by DSX8 » Logged

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    pikazz
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    « Reply #4487 on: October 03, 2011, 04:35:25 PM »


    dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...



    count how many faces the buildmodel has, it if are over 10 000, it might lag ingame but ridicolus slow O.o
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    « Reply #4488 on: October 03, 2011, 04:36:51 PM »


    count how many faces the buildmodel has, it if are over 10 000, it might lag ingame but ridicolus slow O.o
    and how can i tell how many faces it has? O.o
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    « Reply #4489 on: October 03, 2011, 04:41:15 PM »


    and how can i tell how many faces it has? O.o

    easy peasy

    an example of sandbag xD

    ... i think this is little offtopic O.o
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    « Reply #4490 on: October 03, 2011, 04:44:59 PM »


    dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...

    Right build + road = OK
    Left build + road = Lag
    Left build + Right build = Lag
    all 3 together= Lag



    Sounds like the right building model has a problem, man.
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    « Reply #4491 on: October 03, 2011, 04:48:18 PM »


    easy peasy

    an example of sandbag xD

    ... i think this is little offtopic O.o

    ah ok... well with those 3 models + shadow system model added... the total of faces in this stage is 9486

    the left building model has the most faces, which is around 3500...
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    « Reply #4492 on: October 03, 2011, 04:53:07 PM »


    1 model in Isle Delfino has 28291 faces.
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    « Reply #4493 on: October 03, 2011, 04:58:05 PM »


    hmm that in quite odd... maybe delfino island's .rel file has something to do about the faces in that stage? O.o
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    « Reply #4494 on: October 03, 2011, 05:03:40 PM »


    @ BJ what if you tried swapping the model in an ISO? yano as apposed 2 the file patcher/riivo. would that eliminate the issue and if not maybe the model is too hi poly/quality 4 the Wii. my psp model of Vasto Lorde Ichigo from Bleach Heat the Soul 7 is ready to be P.M'ed at your command sir Wink.

    i said this 4 pages ago pretty much what dsx8 said... im just saying
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    « Reply #4495 on: October 03, 2011, 05:07:35 PM »


    i said this 4 pages ago pretty much what dsx8 said... im just saying

    1 model in Isle Delfino has 28291 faces.
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    « Reply #4496 on: October 03, 2011, 05:43:17 PM »


    It is not the faces, people >.>
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    « Reply #4497 on: October 03, 2011, 06:01:28 PM »


    It is not the faces, people >.>
    I think they're unable to *puts on shades* FACE the fact! "Wherever Vyse goes, cool follows."
    « Last Edit: October 03, 2011, 06:22:39 PM by TommoPuppy » Logged


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    « Reply #4498 on: October 03, 2011, 06:16:13 PM »


    Im srs here

    ...Anyways, would the lag have to do with the vast amount of polygons?
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    « Reply #4499 on: October 03, 2011, 06:27:58 PM »


    7000 for stages
    5000 for chars
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