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Author Topic: Brawlbox Resources & History  (Read 3863442 times)
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Segtendo
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    « Reply #4530 on: October 06, 2011, 10:50:39 PM »


    I've been told that he's working on a new GUI for it.
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    « Reply #4531 on: October 06, 2011, 10:51:37 PM »


    ah really? well thats interesting o.O

    who told u that seggy?
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    « Reply #4532 on: October 06, 2011, 10:56:07 PM »


    ah really? well thats interesting o.O

    who told u that seggy?
    The man himself.
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    « Reply #4533 on: October 06, 2011, 10:56:37 PM »


    The man himself.
    ah i see o.o
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    « Reply #4534 on: October 07, 2011, 06:30:33 AM »


    well that's good to hear Cheesy
    Always glad to hear new info like that Smiley

    Have you guys seen the new recent GUI plan for my converter??

    IMO, BJ should switch to OGL GUI development as well.
    Why?
    It's easier as it's more custom on what you can define.

    Blender is the only program I know of that fully uses OGL.
    And must I say I <3 it's GUI style Cheesy

    So yea...
    That's the reason I'm doing it Smiley
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    « Reply #4535 on: October 07, 2011, 07:00:22 PM »


    BJ you should a button for when you right click on AnimationData to add a new bone aimation to every animation. This along with the Edit All button would allow size mods to be done in an instant. I'd be very grateful if you added this.
    « Last Edit: October 07, 2011, 07:05:26 PM by AdfroMan » Logged


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    « Reply #4536 on: October 07, 2011, 07:20:07 PM »


    BJ you should a button for when you right click on AnimationData to add a new bone aimation to every animation. This along with the Edit All button would allow size mods to be done in an instant. I'd be very grateful if you added this.

    Enter a bone name that doesn't exist into the textbox in the Edit All dialog.
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    « Reply #4537 on: October 07, 2011, 07:33:30 PM »


    I didn't even know. Thanks.
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    « Reply #4538 on: October 07, 2011, 07:41:17 PM »


    I didn't even know. Thanks.

    No problem Tongue
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    « Reply #4539 on: October 07, 2011, 07:45:31 PM »


    The copy keyframes from on Edit All doesn't work.
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    « Reply #4540 on: October 07, 2011, 07:56:54 PM »


    The copy keyframes from on Edit All doesn't work.
    It did for me Im srs here
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    « Reply #4541 on: October 07, 2011, 08:01:46 PM »


    Well I wrote a bone name in the first box and a bone name in the second box and nothing happened. Does the second bone have to be in every animation because it wasn't when I tried it.
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    « Reply #4542 on: October 08, 2011, 07:14:23 AM »


    You know.. all this programing technobabble brings this photo to mind...

    « Last Edit: October 08, 2011, 07:15:14 AM by Ӄit ßallarɖ » Logged

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    « Reply #4543 on: October 08, 2011, 10:37:16 AM »


    http://www.smashboards.com/showpost.php?p=13487570&postcount=134
    Look what our man who found the hitboxes did. "Wherever Vyse goes, cool follows."
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    « Reply #4544 on: October 08, 2011, 10:51:51 AM »


    http://www.smashboards.com/showpost.php?p=13487570&postcount=134
    Look what our man who found the hitboxes did. "Wherever Vyse goes, cool follows."


    Why did he release a sub-sub version when he could've just sent me his source, like Moosehunter did? Im srs here
    All these Brawlboxes are getting confusing :X

    You know.. all this programing technobabble brings this photo to mind...



    Translation: If it isn't disabled or it is removed, then it's complete.
    That doesn't even make sense? Im srs here
    « Last Edit: October 08, 2011, 11:09:21 AM by BlackJax96 » Logged

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