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Author Topic: Brawlbox Resources & History  (Read 4759084 times)
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SonicBrawler
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    « Reply #5145 on: October 18, 2011, 06:22:24 PM »


    any easyer way to rig a model than the tutorial in the op?
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    « Reply #5146 on: October 18, 2011, 06:29:02 PM »


    ...no. Here's a picture of Jigglypuff, without the texture fix (that was coded into Brawlbox):

    ah i see.... now i get it Awesome Face
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    « Reply #5147 on: October 18, 2011, 07:29:56 PM »


    Thank god you fixed that texturing error with Kirby and Jiggz.
    That was getting annoying.
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    « Reply #5148 on: October 18, 2011, 10:01:02 PM »


    Okay, got all my computer stuff back that I lost with the reformating =-=
    I just need 3DS Max 8 and I'm good to go for getting back into brawl hacking...

    Anyone want to pm me a ligit installer for 3DS Max 8? I have a way to get it registered without a keygen so XP
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    ON TOPIC: Chuga chuga chugga hype hype!~
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    « Reply #5149 on: October 18, 2011, 10:21:41 PM »


    Okay, got all my computer stuff back that I lost with the reformating =-=
    I just need 3DS Max 8 and I'm good to go for getting back into brawl hacking...

    Anyone want to pm me a ligit installer for 3DS Max 8? I have a way to get it registered without a keygen so XP
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    ON TOPIC: Chuga chuga chugga hype hype!~

    Yeah, nice "on topic" excuse.
    Get this [censored] out of my thread please and thank you.
    I'm tired of the off topic spam. Im srs here

    On the other hand, I've been comparing objects and materials for over and hour now. All that I've seen different, is random 0x10 differences in alignment. I can't figure out what causes it, but it IS the problem. Im srs here
    « Last Edit: October 18, 2011, 10:22:56 PM by BlackJax96 » Logged

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    « Reply #5150 on: October 18, 2011, 10:22:36 PM »


    Anyone want to pm me a ligit installer for 3DS Max 8? I have a way to get it registered without a keygen so XP
    You can't get 3DS Max 8 legitimately anymore. Just sign up for a (free) student license on Autodesk's website, and you can get 2010, 2011 or 2012 (don't bother with 2012) instead, like I just did a few days ago, which WILL work with BrawlBox.

    Now can we finally get back on track? I see what you did there ...
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    « Reply #5151 on: October 18, 2011, 10:22:44 PM »


    Okay, got all my computer stuff back that I lost with the reformating =-=
    I just need 3DS Max 8 and I'm good to go for getting back into brawl hacking...

    Anyone want to pm me a ligit installer for 3DS Max 8? I have a way to get it registered without a keygen so XP
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    ON TOPIC: Chuga chuga chugga hype hype!~
    That's still off topic ¬.¬

    That is great that you was able to fix the texture wrap on the ball models. I always wondered why they did that...
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    « Reply #5152 on: October 18, 2011, 10:25:20 PM »


    inb4youguysshouldknowmysenseofhumor
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    « Reply #5153 on: October 18, 2011, 10:26:25 PM »


    On the other hand, I've been comparing objects and materials for over and hour now. All that I've seen different, is random 0x10 differences in alignment. I can't figure out what causes it, but it IS the problem. Im srs here

    It seems like the extra alignment is at the end of the object, before the def flags and just after the object bone table, or before the display list in the material. It seems like the material affects the alignment in the objects that use it, but I really just don't know. Im srs here The thing is, it ALWAYS aligns 0x10, and then sometimes there's an extra 0x10 bytes thrown onto the alignment for the heck of it. Or not.
    « Last Edit: October 18, 2011, 10:27:22 PM by BlackJax96 » Logged

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    « Reply #5154 on: October 18, 2011, 10:31:50 PM »


    That is great that you was able to fix the texture wrap on the ball models. I always wondered why they did that...
    It's kinda weird, but Nintendo has been using a material format that's basically a "lazy" way of UV mapping, where the textures stretch the very edges if it leaves the texture boundaries.



    Even certain N64/Gamecube models have that problem, like Poochyena above. While looking like that in 3DS Max or in the older BrawlBox...


    Brawl (with the "Clamp" material flags) would render it like that. I really don't see why they do that, either, but oh well.
    « Last Edit: October 19, 2011, 09:23:52 AM by RandomTBush » Logged


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    « Reply #5155 on: October 18, 2011, 10:33:44 PM »


    Is that a poorly-mapped eye between its two eyes?
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    « Reply #5156 on: October 18, 2011, 10:40:12 PM »


    Is that a poorly-mapped eye between its two eyes?
    It's actually the texture wrapping around back to its eye, but yes, yes it is.
    « Last Edit: October 18, 2011, 10:41:49 PM by RandomTBush » Logged


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    « Reply #5157 on: October 19, 2011, 01:06:21 AM »


    Oh yeah, that! I was taught that Nintendo has been doing that ever since the days of N64.
    Oh well, it works.
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    « Reply #5158 on: October 19, 2011, 07:00:16 AM »


    inb4youguysshouldknowmysenseofhumor
    Inb4reprotingyouforbeinga[censored] Im srs here

    Hyping a thread is on topic if the hype is for what the thread is about not impressed
    If I actually KNEW anything about what the [censored] all this code [censored] meant, I could do more than hype =-=;

    All I know is that this means progress, and progress ALWAYS = HYPE
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    complexity == fun

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    « Reply #5159 on: October 19, 2011, 07:33:47 AM »


    @RTB:

    IK what you mean...

    I had to do it too >_>
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