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Author Topic: Brawlbox Resources & History  (Read 4758724 times)
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BlackJax96
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    « Reply #5430 on: October 22, 2011, 09:54:00 PM »


    BJ, might not be the same as when I imported Ichigo, but I would assume it is as the models are from the same game, but if nel's materials still have _env_map_tex_dummy as one of it's textures, that might be the problem. I fixed it by making all the textures CMPR, changing the _env_map_tex_dummy thing, and replacing his shaders with one of the shaders of a brawl character that controlled a part of the main body. One of the shaders properties was lambert. All the materials were also set to lambert.

    Nel never had those problems in the first place, and the shading that she currently has is using that _env_map_tex_dummy texture (Haruhi's Toon Texture).
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    « Reply #5431 on: October 22, 2011, 10:03:17 PM »


    Nel never had those problems in the first place, and the shading that she currently has is using that _env_map_tex_dummy texture (Haruhi's Toon Texture).

    She didn't have any problems at all not even when first imported(shading wise)?
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    BlackJax96
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    « Reply #5432 on: October 22, 2011, 10:03:49 PM »


    She didn't have any problems at all not even when first imported(shading wise)?

    Nope. O_o
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    « Reply #5433 on: October 22, 2011, 10:04:27 PM »


    Nope. O_o
    the man speaks the truth "Wherever Vyse goes, cool follows."
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    « Reply #5434 on: October 22, 2011, 10:09:35 PM »


    Nope. O_o

    Ichigo didn't change color at first. Oh well.

    *insert generic can't wait until BB is released comment*
    « Last Edit: October 22, 2011, 10:11:26 PM by SqLeon » Logged


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    « Reply #5435 on: October 22, 2011, 10:22:44 PM »


    *insert generic can't wait until BB is released comment*


    IS WAITING
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    BlackJax96
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    « Reply #5436 on: October 22, 2011, 10:35:26 PM »


    I think there's only one bug left.

    You need to save imported models as soon as you import them and then edit them afterward, or else Brawlbox will crash.

    Would you guys rather have me release Brawlbox tomorrow with that last bug that I don't really know how to fix right now and is easily avoidable, or wait until I get rid of the error completely (which could take a while, I'm not really sure)?

    Of course, before releasing Brawlbox, I'll thoroughly test everything else for errors. The MDL0 format is completely editable now, rebuilding models works perfectly without any lag, and model imports are now possible, in case anybody didn't know.

    Also, Brawlbox can't write tristrips yet, only triangles. I've started on a function to do it, but it's not working right now.
    « Last Edit: October 22, 2011, 10:36:45 PM by BlackJax96 » Logged

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    « Reply #5437 on: October 22, 2011, 10:36:21 PM »


    FIX EVERYTHING.
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    « Reply #5438 on: October 22, 2011, 10:36:50 PM »


    I think there's only one bug left.

    You need to save imported models as soon as you import them and then edit them afterward, or else Brawlbox will crash.

    Would you guys rather have me release Brawlbox tomorrow with that last bug that I don't really know how to fix right now and is easily avoidable, or wait until I get rid of the error completely (which could take a while, I'm not really sure)?

    Of course, before releasing Brawlbox, I'll thoroughly test everything else for errors. The MDL0 is completely editable now, rebuilding models works perfectly without any lag, and model imports are now possible, in case anybody didn't know.

    Also, Brawlbox can't write tristrips yet, only triangles. I've started on a function to do it, but it's not working right now.
    I think a temporary work around would be to add a command script that will automatically ask to save the project after importing, else close the project.
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    « Reply #5439 on: October 22, 2011, 10:38:21 PM »


    I say wait till you fix absolutely everything wrong with it, BJ. That way you aren't flooded with a bunch of bug reports right after you release it. XD

    Which I know you love.
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    « Reply #5440 on: October 22, 2011, 10:39:47 PM »


    FIXFIXFIX.

    BUGS MUST DIE.
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    « Reply #5441 on: October 22, 2011, 10:42:13 PM »


    I think there's only one bug left.

    You need to save imported models as soon as you import them and then edit them afterward, or else Brawlbox will crash.

    Would you guys rather have me release Brawlbox tomorrow with that last bug that I don't really know how to fix right now and is easily avoidable, or wait until I get rid of the error completely (which could take a while, I'm not really sure)?

    Of course, before releasing Brawlbox, I'll thoroughly test everything else for errors. The MDL0 format is completely editable now, rebuilding models works perfectly without any lag, and model imports are now possible, in case anybody didn't know.

    Also, Brawlbox can't write tristrips yet, only triangles. I've started on a function to do it, but it's not working right now.

    i say release it 2morrow till u get that fixed, cause i can handle importing the model then save it as a MDL0 asap Grin
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    « Reply #5442 on: October 22, 2011, 10:50:45 PM »


    If it's workable do it, if it's not, then don't. SImple as that
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    « Reply #5443 on: October 22, 2011, 10:55:40 PM »


    KILL THE BUG.
    KILL IT.
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    « Reply #5444 on: October 22, 2011, 10:56:18 PM »


    Me personally I can say I can wait. Not like I got any models I can personally import anyways. But if you'd like to get it off your hands, the idea I posted might help with the temp work around untill you do get that bug fixed.
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