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Author Topic: Brawlbox Resources & History  (Read 4507931 times)
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BlackJax96
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    « Reply #6660 on: November 10, 2011, 08:36:18 PM »


    I understand the rigging and all, but it's very tedious >_<


    Not once you get used to it.
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    « Reply #6661 on: November 10, 2011, 08:36:50 PM »


    Not once you get used to it.

    Says the professional.
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    Beyond
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    ...but nothing happened...

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    « Reply #6662 on: November 10, 2011, 08:38:31 PM »


    BJ, I added a texture matrix to my model and in game it looks like a polygon explosion similar to what Mewtwo2000 posted a while back. Same happened when I did any material changes too.

    <_<
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    BlackJax96
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    « Reply #6663 on: November 10, 2011, 08:43:38 PM »


    BJ, I added a texture matrix to my model and in game it looks like a polygon explosion similar to what Mewtwo2000 posted a while back. Same happened when I did any material changes too.

    <_<

    I added the ability to add them, but it doesn't work. I mean, it writes them correctly, but it just doesn't work in game. Im srs here

    Can you change the materials without polygon explosions without a the object having a texture matrix?
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    « Reply #6664 on: November 10, 2011, 08:57:07 PM »


    I added the ability to add them, but it doesn't work. I mean, it writes them correctly, but it just doesn't work in game. Im srs here

    Can you change the materials without polygon explosions without a the object having a texture matrix?


    Yea. It works fine without me adding a texture matrix.

    I forgive you, BJ.
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    « Reply #6665 on: November 10, 2011, 09:00:53 PM »




    Yea. It works fine without me adding a texture matrix.

    I forgive you, BJ.

    awww brotherly love x3
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    « Reply #6666 on: November 10, 2011, 09:01:09 PM »




    Yea. It works fine without me adding a texture matrix.

    I forgive you, BJ.


    I knew it still worked
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    « Reply #6667 on: November 11, 2011, 10:35:21 AM »


    6666 replies. help me boost it up to 6670!
    Anyways, I just installed 3ds Max. Will start importing once I can find a good tutorial.
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    « Reply #6668 on: November 11, 2011, 10:48:59 AM »


    6666 replies. help me boost it up to 6670!
    Anyways, I just installed 3ds Max. Will start importing once I can find a good tutorial.
    Tutorial on the OP
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    BlackJax96
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    « Reply #6669 on: November 11, 2011, 10:59:27 AM »


    I fixed the last known bug! Awesome Face
    It had to do with enabling/disabling "XLUMaterial" in all the materials to on or off, and would corrupt the model. (Enabling blend would also enable XLUMaterial)

    I'll update it in a few minutes.

    You guys should've expected all these updates, especially since Brawlbox is currently the only non-Nintendo program that can create weighted MDL0s.
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    « Reply #6670 on: November 11, 2011, 11:04:17 AM »


    Good to hear that, dude.
    We gotsta be up to date.
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    « Reply #6671 on: November 11, 2011, 11:08:27 AM »


    BlackJax96, I have a quesion for you. Since you now fixed the last glitch, I'd like to know why I always get an error message for a model of my own. Is it because it was detached? Something about vertices? Well, here's the error message, though I doubt it's about vertices, I spent an additional 1 hours on finding those which I couldn't find, though it might be possible that the error is due to vertices:
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4329.33209
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65d/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4329.33206
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65d/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    « Last Edit: November 11, 2011, 11:09:58 AM by TokoyamiTheDark » Logged

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    « Reply #6672 on: November 11, 2011, 11:13:27 AM »


    Tokoyami, you know he made a thread for posting BrawlBox errors, right?
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    BlackJax96
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    « Reply #6673 on: November 11, 2011, 11:16:50 AM »


    BlackJax96, I have a quesion for you. Since you now fixed the last glitch, I'd like to know why I always get an error message for a model of my own. Is it because it was detached? Something about vertices? Well, here's the error message, though I doubt it's about vertices, I spent an additional 1 hours on finding those which I couldn't find, though it might be possible that the error is due to vertices:
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4329.33209
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65d/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4329.33206
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65d/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    You can have objects that are detached from each other, but they all need to be rigged to one single bone tree. If the bone tree is detached from other bones, that's probably your problem.

    Tokoyami, you know he made a thread for posting BrawlBox errors, right?

    He posted there too.
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    TokoyamiTheDark
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    « Reply #6674 on: November 11, 2011, 11:18:39 AM »


    Tokoyami, you know he made a thread for posting BrawlBox errors, right?
    Yes, but I thought that my model was glitched up, since the model's pieces are moving on their own rather than following the bones, which MIGHT be the problem. (I had no answers in the Help thread, so...)
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