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Author Topic: Brawlbox Resources & History  (Read 4507924 times)
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BlackJax96
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    « Reply #6645 on: November 09, 2011, 10:21:21 PM »


    O.o

    how many updates r u gonna be doing every single day pal? xD

    I dunno. >_>
    I just realized that the rotation fixing doesn't even work, so I think I'm gonna update it again and remove the rotation stuff. Im srs here
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    DSX8
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    « Reply #6646 on: November 09, 2011, 10:23:08 PM »


    I dunno. >_>
    I just realized that the rotation fixing doesn't even work, so I think I'm gonna update it again and remove the rotation stuff. Im srs here
    lol good thing i didnt download the update then Im srs here
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    BlackJax96
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    « Reply #6647 on: November 09, 2011, 10:25:49 PM »


    lol good thing i didnt download the update then Im srs here

    Ok now you can.

    I'm gonna take a break from coding Brawlbox for a while.
    >_>
    <_<
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    Segtendo
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    « Reply #6648 on: November 09, 2011, 10:37:17 PM »


    BJ, you deserve it.
    You've created a new world of Brawl hacks.
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    « Reply #6649 on: November 09, 2011, 10:49:58 PM »


    Ok now you can.

    I'm gonna take a break from coding Brawlbox for a while.
    >_>
    <_<
    u deserve it... now work on ur mods! AWESOME 2.0!
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    « Reply #6650 on: November 09, 2011, 10:51:20 PM »


    Ok now you can.

    I'm gonna take a break from coding Brawlbox for a while.
    >_>
    <_<

    Kick back, relax, and enjoy the hacks that other people create thanks to you! It ought to put you in good spirits in no time.
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    « Reply #6651 on: November 09, 2011, 11:11:17 PM »


    That's fine.

    Just one last question that I feel embarassed to ask but I have to.

    Which plugin or type of .dae do you use to import .dae models made from BB?

    An Explanation, using the one labeled "Autodesk Collada" in 2010 Causes errors and only the bone structure shows for Simon.

    Oddly, when I use 3DS Max 9 and the plugin labeled "COLLADA(.DAE .XML)", he shows up fine. No errors.

    Why?
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    « Reply #6652 on: November 10, 2011, 10:27:29 AM »


    I tried importing a DAE into BrawlBox, but no matter how I change things a tiny bit in 3ds Max, I still get the same error message. What does it means?
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4329.33209
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4329.33206
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
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    « Reply #6653 on: November 10, 2011, 11:48:49 AM »


    I tried importing a DAE into BrawlBox, but no matter how I change things a tiny bit in 3ds Max, I still get the same error message. What does it means?
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4329.33209
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4329.33206
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    you dont have weights on every object
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    tryingtoimport
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    « Reply #6654 on: November 10, 2011, 01:39:54 PM »


    Thanks for the advice! BTW, is there a video guide for how to do this anywhere? I'm new to rigging, so seeing it done would make it a lot easier for me to not miss any small things.
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    « Reply #6655 on: November 10, 2011, 01:41:20 PM »


    you dont have weights on every object
    Thank you for the answer!
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    « Reply #6656 on: November 10, 2011, 07:54:51 PM »


    BTW, is there a video guide for how to do this anywhere?

    Soon, very soon. Really. Im srs here

    A video guide? Sweet! I look forward to seeing that. Smiley

    Yeah, it's sorta meshing into the rigging tutorial. I want it to be a "from 3ds max to Brawl" video instead, covering the basics of rigging at the same time.
    « Last Edit: November 10, 2011, 08:14:35 PM by Justin712 » Logged

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    « Reply #6657 on: November 10, 2011, 08:08:33 PM »


    A cideo guide? Sweet! I look forward to seeing that. Smiley
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    « Reply #6658 on: November 10, 2011, 08:18:01 PM »


    Soon, very soon. Really. Im srs here

    Yeah, it's sorta meshing into the rigging tutorial. I want it to be a "from 3ds max to Brawl" video instead, covering the basics of rigging at the same time.

    I can't wait. It'll be nice to see that tutorial that will clearly guide people into modeling for Brawl.
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    « Reply #6659 on: November 10, 2011, 08:18:44 PM »


    I understand the rigging and all, but it's very tedious >_<
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