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« Reply #6645 on: November 09, 2011, 10:21:21 PM » |
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O.o
how many updates r u gonna be doing every single day pal? xD
I dunno. >_> I just realized that the rotation fixing doesn't even work, so I think I'm gonna update it again and remove the rotation stuff. 
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« Reply #6646 on: November 09, 2011, 10:23:08 PM » |
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I dunno. >_> I just realized that the rotation fixing doesn't even work, so I think I'm gonna update it again and remove the rotation stuff.  lol good thing i didnt download the update then 
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« Reply #6647 on: November 09, 2011, 10:25:49 PM » |
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lol good thing i didnt download the update then  Ok now you can. I'm gonna take a break from coding Brawlbox for a while. >_> <_<
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« Reply #6648 on: November 09, 2011, 10:37:17 PM » |
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BJ, you deserve it. You've created a new world of Brawl hacks.
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« Reply #6649 on: November 09, 2011, 10:49:58 PM » |
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Ok now you can.
I'm gonna take a break from coding Brawlbox for a while. >_> <_<
u deserve it... now work on ur mods! 
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« Reply #6650 on: November 09, 2011, 10:51:20 PM » |
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Ok now you can.
I'm gonna take a break from coding Brawlbox for a while. >_> <_<
Kick back, relax, and enjoy the hacks that other people create thanks to you! It ought to put you in good spirits in no time.
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« Reply #6651 on: November 09, 2011, 11:11:17 PM » |
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That's fine.
Just one last question that I feel embarassed to ask but I have to.
Which plugin or type of .dae do you use to import .dae models made from BB?
An Explanation, using the one labeled "Autodesk Collada" in 2010 Causes errors and only the bone structure shows for Simon.
Oddly, when I use 3DS Max 9 and the plugin labeled "COLLADA(.DAE .XML)", he shows up fine. No errors.
Why?
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« Reply #6652 on: November 10, 2011, 10:27:29 AM » |
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I tried importing a DAE into BrawlBox, but no matter how I change things a tiny bit in 3ds Max, I still get the same error message. What does it means? ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BrawlBox.GenericWrapper.Replace() at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.65.4329.33209 Win32 Version: 0.65.0.0 CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.11.4329.33206 Win32 Version: 0.11.3.0 CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #6653 on: November 10, 2011, 11:48:49 AM » |
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I tried importing a DAE into BrawlBox, but no matter how I change things a tiny bit in 3ds Max, I still get the same error message. What does it means? ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BrawlBox.GenericWrapper.Replace() at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.65.4329.33209 Win32 Version: 0.65.0.0 CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.11.4329.33206 Win32 Version: 0.11.3.0 CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
you dont have weights on every object
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« Reply #6654 on: November 10, 2011, 01:39:54 PM » |
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Thanks for the advice! BTW, is there a video guide for how to do this anywhere? I'm new to rigging, so seeing it done would make it a lot easier for me to not miss any small things.
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« Reply #6655 on: November 10, 2011, 01:41:20 PM » |
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you dont have weights on every object Thank you for the answer!
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #6656 on: November 10, 2011, 07:54:51 PM » |
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BTW, is there a video guide for how to do this anywhere?
Soon, very soon. Really.  A video guide? Sweet! I look forward to seeing that.  Yeah, it's sorta meshing into the rigging tutorial. I want it to be a "from 3ds max to Brawl" video instead, covering the basics of rigging at the same time.
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« Last Edit: November 10, 2011, 08:14:35 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #6657 on: November 10, 2011, 08:08:33 PM » |
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A cideo guide? Sweet! I look forward to seeing that. 
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« Reply #6658 on: November 10, 2011, 08:18:01 PM » |
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Soon, very soon. Really.  Yeah, it's sorta meshing into the rigging tutorial. I want it to be a "from 3ds max to Brawl" video instead, covering the basics of rigging at the same time. I can't wait. It'll be nice to see that tutorial that will clearly guide people into modeling for Brawl.
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« Reply #6659 on: November 10, 2011, 08:18:44 PM » |
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I understand the rigging and all, but it's very tedious >_<
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