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« Reply #6660 on: November 10, 2011, 08:36:18 PM » |
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I understand the rigging and all, but it's very tedious >_<
Not once you get used to it. 
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« Reply #6661 on: November 10, 2011, 08:36:50 PM » |
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Not once you get used to it.  Says the professional.
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« Reply #6662 on: November 10, 2011, 08:38:31 PM » |
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BJ, I added a texture matrix to my model and in game it looks like a polygon explosion similar to what Mewtwo2000 posted a while back. Same happened when I did any material changes too.
<_<
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« Reply #6663 on: November 10, 2011, 08:43:38 PM » |
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BJ, I added a texture matrix to my model and in game it looks like a polygon explosion similar to what Mewtwo2000 posted a while back. Same happened when I did any material changes too.
<_<
I added the ability to add them, but it doesn't work. I mean, it writes them correctly, but it just doesn't work in game.  Can you change the materials without polygon explosions without a the object having a texture matrix?
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« Reply #6664 on: November 10, 2011, 08:57:07 PM » |
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I added the ability to add them, but it doesn't work. I mean, it writes them correctly, but it just doesn't work in game.  Can you change the materials without polygon explosions without a the object having a texture matrix?
Yea. It works fine without me adding a texture matrix.
I forgive you, BJ. 
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« Reply #6665 on: November 10, 2011, 09:00:53 PM » |
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Yea. It works fine without me adding a texture matrix.
I forgive you, BJ. 
awww brotherly love x3
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« Reply #6667 on: November 11, 2011, 10:35:21 AM » |
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6666 replies. help me boost it up to 6670! Anyways, I just installed 3ds Max. Will start importing once I can find a good tutorial.
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #6668 on: November 11, 2011, 10:48:59 AM » |
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6666 replies. help me boost it up to 6670! Anyways, I just installed 3ds Max. Will start importing once I can find a good tutorial.
Tutorial on the OP
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #6669 on: November 11, 2011, 10:59:27 AM » |
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I fixed the last known bug!  It had to do with enabling/disabling "XLUMaterial" in all the materials to on or off, and would corrupt the model. (Enabling blend would also enable XLUMaterial) I'll update it in a few minutes. You guys should've expected all these updates, especially since Brawlbox is currently the only non-Nintendo program that can create weighted MDL0s. 
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« Reply #6670 on: November 11, 2011, 11:04:17 AM » |
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Good to hear that, dude. We gotsta be up to date.
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« Reply #6671 on: November 11, 2011, 11:08:27 AM » |
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BlackJax96, I have a quesion for you. Since you now fixed the last glitch, I'd like to know why I always get an error message for a model of my own. Is it because it was detached? Something about vertices? Well, here's the error message, though I doubt it's about vertices, I spent an additional 1 hours on finding those which I couldn't find, though it might be possible that the error is due to vertices:
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« Last Edit: November 11, 2011, 11:09:58 AM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #6672 on: November 11, 2011, 11:13:27 AM » |
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Tokoyami, you know he made a thread for posting BrawlBox errors, right?
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« Reply #6673 on: November 11, 2011, 11:16:50 AM » |
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BlackJax96, I have a quesion for you. Since you now fixed the last glitch, I'd like to know why I always get an error message for a model of my own. Is it because it was detached? Something about vertices? Well, here's the error message, though I doubt it's about vertices, I spent an additional 1 hours on finding those which I couldn't find, though it might be possible that the error is due to vertices: You can have objects that are detached from each other, but they all need to be rigged to one single bone tree. If the bone tree is detached from other bones, that's probably your problem. Tokoyami, you know he made a thread for posting BrawlBox errors, right?
He posted there too.
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« Reply #6674 on: November 11, 2011, 11:18:39 AM » |
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Tokoyami, you know he made a thread for posting BrawlBox errors, right? Yes, but I thought that my model was glitched up, since the model's pieces are moving on their own rather than following the bones, which MIGHT be the problem. (I had no answers in the Help thread, so...)
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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