|
 |
« Reply #6945 on: November 20, 2011, 02:31:49 PM » |
|
Can somebody link me to the latest update to PSA that that one guy made? The one with updated requirements n variables n stuffz. I can't find it >_>
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6946 on: November 20, 2011, 02:40:12 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6947 on: November 20, 2011, 02:40:50 PM » |
|
Can somebody link me to the latest update to PSA that that one guy made? The one with updated requirements n variables n stuffz. I can't find it >_>
This is what I have. I don't use it, but it has two version of the program. The later version might be what you need. http://www.mediafire.com/?5yv787y59s541baCrap. Ninja'd with a better version.
|
|
« Last Edit: November 20, 2011, 02:41:49 PM by Segtendo Wright »
|
Logged
|
|
|
|
|
|
 |
« Reply #6948 on: November 20, 2011, 02:43:49 PM » |
|
¡Gracias Señores! 
|
|
« Last Edit: November 20, 2011, 02:45:35 PM by BlackJax96 »
|
Logged
|
|
|
|
|
|
 |
« Reply #6949 on: November 20, 2011, 02:46:36 PM » |
|
¡Gracias Señores!  His is better though. Mine has 2.65, while NZM linked to 2.7.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6950 on: November 20, 2011, 02:51:32 PM » |
|
His is better though. Mine has 2.65, while NZM linked to 2.7.
I know, so do you want a thank you or not lol 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6951 on: November 20, 2011, 02:51:42 PM » |
|
*Sees title*
Mind = blown O_O I'd still like to see a new version of PSA though. We haven't had an update for it in forever. And I'm not just talking about updated .txt files for PSA 2.7. I mean a proper system revamp that makes it more accessible and better to use.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6952 on: November 20, 2011, 02:54:52 PM » |
|
I know, so do you want a thank you or not lol  Why not  Glad I could at least be of service.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6953 on: November 20, 2011, 03:01:54 PM » |
|
*Sees title*
Mind = blown O_O I'd still like to see a new version of PSA though. We haven't had an update for it in forever. And I'm not just talking about updated .txt files for PSA 2.7. I mean a proper system revamp that makes it more accessible and better to use.
Eh, it would take me a while to get used to PW's way of coding. (If I were the one to be updating it, I mean) Looking at Dant's OpenSA3 code, it's definitely the sloppiest and the hardest to understand lol and while PW's is clean and organized, he uses a lot of things that I'm not really used to. Kryal's code is nice, clean and easy to understand.  (at least for me) I'm just gonna stick with coding a moveset editor into Brawlbox so I can incorporate it into the model previewer. I'm trying to make Brawlbox's version easier to use than PSA, while still keeping the same syle PSA uses (I'm using the some functions straight out of PSA's code).
|
|
« Last Edit: November 20, 2011, 03:08:57 PM by BlackJax96 »
|
Logged
|
|
|
|
|
|
 |
« Reply #6954 on: November 20, 2011, 03:12:55 PM » |
|
Eh, it would take me a while to get used to PW's way of coding. (If I were the one to be updating it, I mean) Looking at Dant's OpenSA3 code, it's definitely the sloppiest and the hardest to understand lol and while PW's is clean and organized, he uses a lot of things that I'm not really used to. Kryal's code is nice, clean and easy to understand.  (at least for me) I'm just gonna stick with coding a moveset editor into Brawlbox so I can incorporate it into the model previewer. I'm trying to make Brawlbox's version easier to use than PSA, while still keeping the same syle PSA uses (I'm using the some functions straight out of PSA's code). it would be epic if we could execute a subaction and see the animation and coding runing in brawlbox xD
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6955 on: November 20, 2011, 03:32:18 PM » |
|
Eh, it would take me a while to get used to PW's way of coding. (If I were the one to be updating it, I mean) Looking at Dant's OpenSA3 code, it's definitely the sloppiest and the hardest to understand lol and while PW's is clean and organized, he uses a lot of things that I'm not really used to. Kryal's code is nice, clean and easy to understand.  (at least for me) I'm just gonna stick with coding a moveset editor into Brawlbox so I can incorporate it into the model previewer. I'm trying to make Brawlbox's version easier to use than PSA, while still keeping the same syle PSA uses (I'm using the some functions straight out of PSA's code). Cool bro. Whatever works best for you. I'll let your work your magic coding powers in peace 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6956 on: November 20, 2011, 03:39:21 PM » |
|
*Sees title* Mind = blown O_O I'd still like to see a new version of PSA though. We haven't had an update for it in forever. And I'm not just talking about updated .txt files for PSA 2.7. I mean a proper system revamp that makes it more accessible and better to use. Took the words right out of my mouth. Great progress BlackJax.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6957 on: November 20, 2011, 03:43:38 PM » |
|
it would be epic if we could execute a subaction and see the animation and coding runing in brawlbox xD
>_> That's what he's doing...... XD Duh.. lol
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6958 on: November 20, 2011, 04:10:59 PM » |
|
Would anyone like to help me code something? Basically, I'll pm you a huge list of Events and all you need to do is change them around to display in a specific format like from this: 00010100 Synchronous Timer Pause the current flow of events until the set time is reached. Synchronous timers count down when they are reached in the code. 1 to this (in this exact format, all one line): Synchronous_Timer = 0x00010100, //Pause the current flow of events until the set time is reached. Synchronous timers count down when they are reached in the code. It's not hard, it'll just take a long time... if somebody helps me with this, then I can focus on coding other stuff until you finish. You'll get credit in the source and all that kewl beanz.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6959 on: November 20, 2011, 04:24:50 PM » |
|
It'll be interesting at the least. It might be an excuse for me to share some PSA lines if they haven't already made it to the parameter list yet. I could code that for you, but I wouldn't rely on me alone in the event that I epically fail. Lemme at it! Good thing I've already been looking into Brawlbox's source code 
|
|
|
Logged
|
|
|
|
|
|