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« Reply #7170 on: December 01, 2011, 08:57:44 PM » |
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Hey Tech!!
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Pichu still hasn't been imported yet... >_>
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« Reply #7171 on: December 01, 2011, 08:58:37 PM » |
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Hey Tech!!
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Pichu still hasn't been imported yet... >_>
*would do it if i had his melee obj file* >.> .......... dont ask for a request (is on a break)
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« Reply #7172 on: December 01, 2011, 09:05:00 PM » |
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*would do it if i had his melee obj file* >.> .......... dont ask for a request (is on a break)
I have a request! If you don't get the spoiler joke read the last few pages of the Skyward sword thread xD Sorry I just don't know what counts as a spoiler anymore....*shrug*
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« Reply #7173 on: December 01, 2011, 09:10:00 PM » |
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*would do it if i had his melee obj file* >.> .......... dont ask for a request (is on a break)
you wouldn't want it dude XDD you'd have to add weights to it and everything .-.
but still... UMC 3x will be able to convert melee bones. I promise that 
the only downside when converting melee files is the data names will have to be the offset itself >_> (since melee files don't contain strings other than the base-node names)
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« Reply #7175 on: December 01, 2011, 09:14:03 PM » |
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What I'm confused about is what do I need to do different when I import an obj files into 3DSMax as opposed to a 3DS file? What do I do about textures?
This is going to be a ripped model than I am going to T-pose myself, then rig.
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 3DS Friend Code: 2895-6640-9302
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« Reply #7177 on: December 01, 2011, 10:29:12 PM » |
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I can now confirm that the CHR0 merger and appender both work perfectly, at least from my own tests (I'm sure you guys will come up with a bunch of weird errors like usual  ).
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« Reply #7178 on: December 01, 2011, 10:51:28 PM » |
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nice 
btw, 1 more thing...
Pachi v11 original works with my HexEdit template... but Pachi v11 Brbx export returns errors (I cannot export a v9 mdl0) T.T
yea... I had to convert it by hand ;_;
btw, even FW's converter returns an error...
for v11 mdl0's, the P6 offset in the materials is the shader offset unlike v9's where the P5 offset is the shader offset >_>
and I couldn't help but laugh at the fact: Kryal put 'Display List' for the P5 offset XDD
if he knows his stuff correctly, the display list controlls the order of the objects drawn, aka the Z-order, which is also a job of the shader...
there was also another error returned from my template... v9 mdl0's have the "node table" set at offset 0x64 from the object header... a v11 mdl0 has it's "node table" set at offset 0x68, with 2 extra data inputs in the header
I'm wanting to find out what those data inputs are >_> and I know it has something to do with 2 of the 3 extra list values in the mdl0 header...
EDIT: I wonder... does anyone know anyone that might be able to tell me if Nitendo's SDK allows possible support for nurbs??
modelling would be much easier and less data would be taken if nurbs were used to build a model >_>
I ask this because OBJ actually supports nurbs >_> a nurbs model has it's verts automatically generated following the nurbs path...
IK it can be done with beizer curves as well >_> (which obj also supports)
so I'm thinking if the obj format supports it, why shouldn't Nintendo's...
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« Last Edit: December 02, 2011, 12:16:09 AM by Tcll »
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« Reply #7179 on: December 02, 2011, 12:31:54 AM » |
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I can now confirm that the CHR0 merger and appender both work perfectly, at least from my own tests (I'm sure you guys will come up with a bunch of weird errors like usual  ). awesome  a CHR0 merger is just what i needing soon
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #7181 on: December 02, 2011, 04:44:21 AM » |
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...... thats alota windows o.o im guessing external monitor? 
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« Reply #7182 on: December 02, 2011, 11:11:27 AM » |
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hey, ive seen that skyward sword uses chr0 animations, or at least thats the impression ive got... if its ture, how can i export them from where they are?? since brawlbox cant open the .arc file...
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« Reply #7183 on: December 02, 2011, 02:29:12 PM » |
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BJ96! may I ask you about one question? :3
in BB, how can I add more texture counts? I wanna know x3
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Stupid Tinypic :C
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« Reply #7184 on: December 02, 2011, 05:49:52 PM » |
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Queation: will you add a save as button for editing animations?
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