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« Reply #7320 on: December 11, 2011, 04:03:33 PM » |
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how do i use the smoothI got the tristripper to work!  But, the model only opens in v0.63d.  Don't even try to use Brawlbox's PMD importer, convert the PMD to DAE with 3ds Max first like DSX8 said. I think I'll just remove the built-in PMD importer completely in the next release, since it doesn't even work correctly yet.  Use the smooth modifier or vertex weld to fix the model. How DO I "Use the smooth modifier or vertex weld to fix the model."
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« Reply #7321 on: December 11, 2011, 04:07:39 PM » |
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how do i use the smooth How DO I "Use the smooth modifier or vertex weld to fix the model."
You use Google and/or a help thread.
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« Reply #7322 on: December 11, 2011, 04:23:20 PM » |
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Sorta, except the tristripped model has a larger filesize than the non-tristripped one. >_>
And I fixed the model resetting thing with the lighting, it's not released yet though. <_<
Interesting o.O
and ok =3 good to know.
how do i use the smooth How DO I "Use the smooth modifier or vertex weld to fix the model."

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« Last Edit: December 11, 2011, 04:28:57 PM by Ms. ForӃit »
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« Reply #7323 on: December 11, 2011, 04:29:49 PM » |
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BlackJax96 just notice a little thing in the new brawlbox
do you know the bone adder program to add extrabones to brawl characters? i was testing pikazz mewtwo and i added 7 extrabones and when i imported the model (with 7 extra bones) he didnt had any bones only top n,then i opened the 0.63d and did the same thing but now the bones appeared and everything worked out any idea why it happens when i use 0.65 to import?
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« Reply #7325 on: December 11, 2011, 04:38:48 PM » |
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BlackJax96 just notice a little thing in the new brawlbox
do you know the bone adder program to add extrabones to brawl characters? i was testing pikazz mewtwo and i added 7 extrabones and when i imported the model (with 7 extra bones) he didnt had any bones only top n,then i opened the 0.63d and did the same thing but now the bones appeared and everything worked out any idea why it happens when i use 0.65 to import?
If you add bones with FortWaffle's bone adder, only the first bone will show. I looked at the Waluigi over Pit and I noticed only his top bone showed up in .65.
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« Reply #7326 on: December 11, 2011, 04:40:37 PM » |
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On that note, you should use brawlbox to add bones now, they work, and you can see everybone
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« Reply #7327 on: December 11, 2011, 04:43:32 PM » |
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If you add bones with FortWaffle's bone adder, only the first bone will show.
I looked at the Waluigi over Pit and I noticed only his top bone showed up in .65.
thats what i did but i prefer to keep 0.63d since i dont know how to add bones manually,also so vertex get all messed up in 0.65 like starwafle spider man and even some like sonic emeral show alot of errors when trying to preview in 0.65
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« Reply #7328 on: December 11, 2011, 04:47:16 PM » |
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So with the Moveset editor coming, does this mean, PSA will become unessacerry?
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I'm back after a long while.
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« Reply #7329 on: December 11, 2011, 04:50:57 PM » |
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thats what i did but i prefer to keep 0.63d since i dont know how to add bones manually,also so vertex get all messed up in 0.65 like starwafle spider man and even some like sonic emeral show alot of errors when trying to preview in 0.65
Right Click -> New Bone
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 FC: 2191-7379-6272
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« Reply #7330 on: December 11, 2011, 04:51:26 PM » |
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So with the Moveset editor coming, does this mean, PSA will become unessacerry?
 PSAs are moveset edits. 
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« Last Edit: December 11, 2011, 04:55:20 PM by KingJigglypuff »
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« Reply #7332 on: December 11, 2011, 05:00:32 PM » |
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He's talking about the program PSA derp :V
 I see. :V
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« Reply #7333 on: December 11, 2011, 05:03:23 PM » |
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Right Click -> New Bone
Actually it's Right Click -> Add New Child
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« Reply #7334 on: December 11, 2011, 05:09:24 PM » |
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If you add bones with FortWaffle's bone adder, only the first bone will show.
I looked at the Waluigi over Pit and I noticed only his top bone showed up in .65.
I can also confirm this as Tifa can only be edited in 0.63d since she was ported using this method.
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