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Author Topic: Brawlbox Resources & History  (Read 4505511 times)
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DSX8
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    « Reply #9915 on: April 23, 2012, 04:34:38 PM »


    ugh...
    I feel stupid, how do you import .objs?
    there was a guide, but it required 3ds...
    any other way?
    .obj importing isnt possible.. sorry pal!

    u can if u use MKW method tho
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    « Reply #9916 on: April 23, 2012, 04:35:59 PM »


    Well, you could import it into whatever you're using, then expot it as a DAE if the program allows it.
    Edit: Whoopsie! Ninja'd by DSX8. That's cool.
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    « Reply #9917 on: April 23, 2012, 04:37:05 PM »


    ugh...
    oh well...
    edit: i got ninja'd by you!
    « Last Edit: April 23, 2012, 04:38:09 PM by KnightMario » Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #9918 on: April 23, 2012, 04:38:02 PM »


    What program do you have?
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    « Reply #9919 on: April 24, 2012, 03:36:04 PM »


    Does someone know why brawlbox don´t fix the normals of my model?
    I checked force float normals.
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    « Reply #9920 on: April 24, 2012, 05:05:08 PM »


    What program do you have?
    blender, and brawlbox doesn't accept blender daes.
    I'm asking somebody to import it for me though.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #9921 on: April 24, 2012, 05:05:51 PM »


    That's good.
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    « Reply #9922 on: April 24, 2012, 06:41:28 PM »


    Hey hows the Tristripper coming along? I need that for my Mario and Luigi over Ice Climbers, I know how to fix a few of the glitches with the models, but I used the glitches to my advantage: It allowed me to get rid some of the item related animations since their heads was the place any items they get go to. Tongue Plus I got some good ideas for attacks and Final Smash, but the FitPopoMotionEct.pac is at its limit, pretty much giving it any more kb will crash the game. DX
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    « Reply #9923 on: April 25, 2012, 03:45:11 PM »


    the tristripper won't help the motion much...
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #9924 on: April 26, 2012, 08:51:21 PM »




    Any idea why the model is textureless?

    Since brawl box always deleted part of the model when I import it I used szs explorer.
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    DSX8
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    « Reply #9925 on: April 26, 2012, 08:56:12 PM »




    Any idea why the model is textureless?

    Since brawl box always deleted part of the model when I import it I used szs explorer.
    so thats what u had in mind... Outset Island in SKyward Sword... impressive o.o
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    « Reply #9926 on: April 26, 2012, 10:46:48 PM »


    Uses PSA's exact txt files

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    « Reply #9927 on: April 27, 2012, 03:41:22 PM »


    Ah! Had to re-import it to get the textures to show up correctly!


    Results:
    Skyward Sword Outset Island import test
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    « Reply #9928 on: April 27, 2012, 04:32:18 PM »


    Ah! Had to re-import it to get the textures to show up correctly!


    Results:
    Skyward Sword Outset Island import test
    ...

    I think this is awesome and I want to see the final results.
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    « Reply #9929 on: April 27, 2012, 08:19:42 PM »


    So how close are you to being done with moveset editing BJ? =3
    Looks pretty close, but I can never tell with you Im srs here
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