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« Reply #9915 on: April 23, 2012, 04:34:38 PM » |
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ugh... I feel stupid, how do you import .objs? there was a guide, but it required 3ds... any other way?
.obj importing isnt possible.. sorry pal! u can if u use MKW method tho
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« Reply #9916 on: April 23, 2012, 04:35:59 PM » |
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Well, you could import it into whatever you're using, then expot it as a DAE if the program allows it. Edit: Whoopsie! Ninja'd by DSX8. That's cool.
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« Reply #9917 on: April 23, 2012, 04:37:05 PM » |
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ugh... oh well... edit: i got ninja'd by you!
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« Last Edit: April 23, 2012, 04:38:09 PM by KnightMario »
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #9918 on: April 23, 2012, 04:38:02 PM » |
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What program do you have?
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« Reply #9919 on: April 24, 2012, 03:36:04 PM » |
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Does someone know why brawlbox don´t fix the normals of my model? I checked force float normals.
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« Reply #9920 on: April 24, 2012, 05:05:08 PM » |
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What program do you have?
blender, and brawlbox doesn't accept blender daes. I'm asking somebody to import it for me though.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #9921 on: April 24, 2012, 05:05:51 PM » |
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That's good.
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« Reply #9922 on: April 24, 2012, 06:41:28 PM » |
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Hey hows the Tristripper coming along? I need that for my Mario and Luigi over Ice Climbers, I know how to fix a few of the glitches with the models, but I used the glitches to my advantage: It allowed me to get rid some of the item related animations since their heads was the place any items they get go to.  Plus I got some good ideas for attacks and Final Smash, but the FitPopoMotionEct.pac is at its limit, pretty much giving it any more kb will crash the game. DX
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #9923 on: April 25, 2012, 03:45:11 PM » |
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the tristripper won't help the motion much...
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #9924 on: April 26, 2012, 08:51:21 PM » |
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 Any idea why the model is textureless? Since brawl box always deleted part of the model when I import it I used szs explorer.
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« Reply #9925 on: April 26, 2012, 08:56:12 PM » |
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 Any idea why the model is textureless? Since brawl box always deleted part of the model when I import it I used szs explorer. so thats what u had in mind... Outset Island in SKyward Sword... impressive o.o
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« Reply #9926 on: April 26, 2012, 10:46:48 PM » |
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Uses PSA's exact txt files 
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« Reply #9927 on: April 27, 2012, 03:41:22 PM » |
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Ah! Had to re-import it to get the textures to show up correctly! Results:
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« Reply #9928 on: April 27, 2012, 04:32:18 PM » |
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...
I think this is awesome and I want to see the final results.
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« Reply #9929 on: April 27, 2012, 08:19:42 PM » |
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So how close are you to being done with moveset editing BJ? =3 Looks pretty close, but I can never tell with you 
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