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Author Topic: Brawlbox Resources & History  (Read 4504673 times)
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DSX8
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    « Reply #9945 on: April 28, 2012, 11:29:16 PM »




    Starting to look familiar? Smiley
    rock on! Awesome Face
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    Naruto200Man
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    « Reply #9946 on: April 29, 2012, 02:58:58 AM »


    Looks like you're almost finished, but then again I can never tell with you Im srs here

    Will it be able to display real time graphics and whatnot in the model previewer?
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    « Reply #9947 on: April 29, 2012, 03:07:10 AM »


    Looks like you're almost finished, but then again I can never tell with you Im srs here

    Will it be able to display real time graphics and whatnot in the model previewer?



    . . .



    Seriously man, give BlackJax his space and time. He'll be done when he's done. Im srs here


    thats all...
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    Naruto200Man
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    « Reply #9948 on: April 29, 2012, 03:13:21 AM »


    thats all...
    Your avatar suits you being a troll =_='

    I was in no way asking when it'd be done, stating that it looks like it's about finished is a personal opinion, not a fact. Pluss that other question was a legit one and nothing to do about weather or not it's finished...
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    « Reply #9949 on: April 29, 2012, 03:45:33 AM »


    Looks like you're almost finished, but then again I can never tell with you Im srs here

    Will it be able to display real time graphics and whatnot in the model previewer?

    its psa plus model viewer where do you take the ideas of the graphics ? to bv to show gfx from brawl it would need to be a able to load every standaerd and char gfx on the bb and i dont think thats possible i just want to see the hitboxs in real time thats a huge plus already
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    « Reply #9950 on: April 29, 2012, 04:21:14 AM »


    Your avatar suits you being a troll =_='

    I was in no way asking when it'd be done, stating that it looks like it's about finished is a personal opinion, not a fact. Pluss that other question was a legit one and nothing to do about weather or not it's finished...
    i dont really get how the hulk would be a troll... but anyway... let's leave it alone ^^
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    DarkPikachu
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    complexity == fun

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    « Reply #9951 on: April 29, 2012, 05:26:09 AM »


    character logic at it's best Awesome Face

    great job BJ
    I like the implementation as a script editor, but for future implementations (say, a year maybe),
    you think you could turn it into an actual logic editor using node bubbles?? Smiley
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    « Reply #9952 on: April 29, 2012, 11:41:43 AM »



    How does this look?
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    « Reply #9953 on: April 29, 2012, 11:42:19 AM »


    Im sorry, but BB.66b has so many errors I use .65c instead.
    « Last Edit: April 29, 2012, 11:50:44 AM by Manki » Logged


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    « Reply #9954 on: April 29, 2012, 11:43:11 AM »



    How does this look?

    I can't even tell what that is Im srs here
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    : SW-2632-7270-6724


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    « Reply #9955 on: April 29, 2012, 11:45:50 AM »


    Oh, bad picture, one sec, I'll get one from BrawlBox.
    Edit: Here it is!
    « Last Edit: April 29, 2012, 11:48:20 AM by Snivy » Logged

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    « Reply #9956 on: April 29, 2012, 11:51:14 AM »


    The problems I receive with BB.66b

    1. Unsolved unable to open file for write access

    2. Deleted imported models

    3. The horible "object reference" error strikes back again

    The solutions I get to fix these problems

    1. Save in a different location  (No, saving in a different location will NOT work)

    2. No one comments

    3. No one comments

    Is their a no error mode in BB no matter how much it messes up the model or brres?
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    « Reply #9957 on: April 29, 2012, 11:53:28 AM »


    The problems I receive with BB.66b

    1. Unsolved unable to open file for write access

    2. Deleted imported models

    3. The horible "object reference" error strikes back again

    The solutions I get to fix these problems

    1. Save in a different location  (No, saving in a different location will NOT work)

    2. No one comments

    3. No one comments

    Is their a no error mode in BB no matter how much it messes up the model or brres?
    I get alot of those too.
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    BlackJax96
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    « Reply #9958 on: April 29, 2012, 12:01:11 PM »


    The problems I receive with BB.66b

    1. Unsolved unable to open file for write access

    2. Deleted imported models

    3. The horible "object reference" error strikes back again

    The solutions I get to fix these problems

    1. Save in a different location  (No, saving in a different location will NOT work)

    2. No one comments

    3. No one comments

    Is their a no error mode in BB no matter how much it messes up the model or brres?

    1. Have you tried saving on a completely different computer.
    2. Ungroup all objects, fix the weights, export to DAE, reimport to 3DS, export to DAE again and then import
    3. Error report is too vague
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    « Reply #9959 on: April 29, 2012, 12:05:08 PM »


    Never mind, I fixed it myself, you log off, then open your file again, edit it again, and then you can save.
    « Last Edit: April 29, 2012, 12:41:48 PM by Snivy » Logged

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