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« Reply #10440 on: May 24, 2012, 06:02:35 PM » |
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I tried it too with different pc´s. And I tried it on different system. Windows 7, Windows Vista and Windows xp doesn´t work...
I can export dae´s and if I reimport it into brawlbox there are no meshes and objects... Do you know this problem?
Since no one else will answer, I will. I had this problem as well. Then I found a program that doesn't take hours in time to import something correctly. Use SZS explorer and import with a .obj. The model needs to use png textures in the mtl file. PM me if you need any other help.
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« Reply #10441 on: May 24, 2012, 06:10:05 PM » |
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*Waits eagerly.*
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« Reply #10442 on: May 24, 2012, 06:12:48 PM » |
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Ok, I've got the main amount of code done for the moveset rebuilder. Now I just need to go back and fill in all the offsets to other nodes in a second pass, create the lookup offsets table, and perfect everything. ...because it literally won't work if it's not perfect.
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« Reply #10443 on: May 24, 2012, 06:18:24 PM » |
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If this is how fast you work in school..... Then if you were out of school....... The speed would be *Insert adjective here* Your adjective better not be "OVER 9000"
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« Reply #10444 on: May 24, 2012, 06:25:31 PM » |
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This guy can code anything, I tell you. :O
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« Reply #10445 on: May 24, 2012, 06:34:40 PM » |
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He's nearly done!
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« Reply #10446 on: May 24, 2012, 06:36:24 PM » |
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He's nearly done!
It'll be when I can reopen the rebuilt file successfully when I'm nearly done.
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« Reply #10447 on: May 24, 2012, 06:39:49 PM » |
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wow man u do work fast
so pump 4 the new BB theres gonna be alot of new PSA's when it comes out
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SSJ - The guy that can, but won't.
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« Reply #10448 on: May 24, 2012, 06:47:08 PM » |
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will this new brawl box be able to remove things that are hard coded like peaches floating?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
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« Reply #10449 on: May 24, 2012, 06:48:10 PM » |
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will this new brawl box be able to remove things that are hard coded like peaches floating?
Interesting question, I wonder if with this I'll be able to edit stuff like Yoshi's shield and specials.
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« Reply #10450 on: May 24, 2012, 06:56:08 PM » |
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will this new brawl box be able to remove things that are hard coded like peaches floating?
I think I remember asking a similar question. And I think BlackJax said yes to being able to edit hard coding.
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« Reply #10451 on: May 24, 2012, 06:59:07 PM » |
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I think I remember asking a similar question. And I think BlackJax said yes to being able to edit hard coding.
If what KJP says is true, I'm excited. I'll finally be able to complete True Killable Giga Bowser.
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« Reply #10452 on: May 24, 2012, 07:01:35 PM » |
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It depends.
I'm starting to question if articles can be added due to very unpredictable offsets and count values located after the main data node. I actually need to test the data at the offset to see if it's an article offset or a parameter offset or a count value for the last offset.
I'm betting those offsets are most likely controlled by REL, and I'm not sure how adding a new offset or removing one will affect how the game reads it...
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« Reply #10453 on: May 24, 2012, 08:10:53 PM » |
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True killable Giga Bowser + masquerade = New character slot wity Giga Bowser <3
True killable Giga Bowser <3 yes please.
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« Reply #10454 on: May 24, 2012, 08:13:10 PM » |
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True killable Giga Bowser + masquerade = New character slot wity Giga Bowser <3
True killable Giga Bowser <3 yes please.
Well actually, he's a Giga port over Yoshi, no need for masquerade. He has recolors.
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