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Author Topic: Brawlbox Resources & History  (Read 4097016 times)
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Manki
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« Reply #10440 on: May 24, 2012, 06:02:35 PM »


I tried it too with different pc´s.
And I tried it on different system.
Windows 7, Windows Vista and Windows xp doesn´t work...

I can export dae´s and if I reimport it into brawlbox there are no meshes and objects...
Do you know this problem?
Since no one else will answer, I will. I had this problem as well. Then I found a program that doesn't take hours in time to import something correctly. Use SZS explorer and import with a .obj. The model needs to use png textures in the mtl file. PM me if you need any other help.
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slayermarth101
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    « Reply #10441 on: May 24, 2012, 06:10:05 PM »


    *Waits  eagerly.*
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    BlackJax96
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    « Reply #10442 on: May 24, 2012, 06:12:48 PM »


    Ok, I've got the main amount of code done for the moveset rebuilder.
    Now I just need to go back and fill in all the offsets to other nodes in a second pass, create the lookup offsets table, and perfect everything.
    ...because it literally won't work if it's not perfect. Im srs here
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    slayermarth101
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    « Reply #10443 on: May 24, 2012, 06:18:24 PM »


    If this is how fast you work in school.....
    Then if you were out of school....... The speed would be *Insert adjective here*
    Your adjective better not be "OVER 9000"
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    Tabuu Forte Akugun
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    « Reply #10444 on: May 24, 2012, 06:25:31 PM »


    This guy can code anything, I tell you. :O
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    Snivy
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    H-hello.

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    « Reply #10445 on: May 24, 2012, 06:34:40 PM »


    He's nearly done!
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    BlackJax96
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    « Reply #10446 on: May 24, 2012, 06:36:24 PM »


    He's nearly done!

    It'll be when I can reopen the rebuilt file successfully when I'm nearly done.
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    SSJ Is Clueless!
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #10447 on: May 24, 2012, 06:39:49 PM »


    wow man u do work fast

    so pump 4 the new BB theres gonna be alot of new PSA's when it comes out
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    AnImAiNe
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    « Reply #10448 on: May 24, 2012, 06:47:08 PM »


    will this new brawl box be able to remove things that are hard coded like peaches floating?
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    « Reply #10449 on: May 24, 2012, 06:48:10 PM »


    will this new brawl box be able to remove things that are hard coded like peaches floating?

    Interesting question, I wonder if with this I'll be able to edit stuff like Yoshi's shield and specials.
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    KingJigglypuff
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    « Reply #10450 on: May 24, 2012, 06:56:08 PM »


    will this new brawl box be able to remove things that are hard coded like peaches floating?
    I think I remember asking a similar question. And I think BlackJax said yes to being able to edit hard coding.
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    Tabuu Forte Akugun
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    « Reply #10451 on: May 24, 2012, 06:59:07 PM »


    I think I remember asking a similar question. And I think BlackJax said yes to being able to edit hard coding.

    If what KJP says is true, I'm excited. I'll finally be able to complete True Killable Giga Bowser. Smiley
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    BlackJax96
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    « Reply #10452 on: May 24, 2012, 07:01:35 PM »


    It depends.

    I'm starting to question if articles can be added due to very unpredictable offsets and count values located after the main data node. I actually need to test the data at the offset to see if it's an article offset or a parameter offset or a count value for the last offset.

    I'm betting those offsets are most likely controlled by REL, and I'm not sure how adding a new offset or removing one will affect how the game reads it...
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    namq
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    « Reply #10453 on: May 24, 2012, 08:10:53 PM »


    True killable Giga Bowser + masquerade = New character slot wity Giga Bowser <3

    True killable Giga Bowser <3 yes please.
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    « Reply #10454 on: May 24, 2012, 08:13:10 PM »


    True killable Giga Bowser + masquerade = New character slot wity Giga Bowser <3

    True killable Giga Bowser <3 yes please.

    Well actually, he's a Giga port over Yoshi, no need for masquerade. He has recolors.
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