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« Reply #10650 on: June 07, 2012, 06:16:29 PM » |
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Hey blackjax, do you think you can add an add animation function in the animation preview/editing screen so we don't have to open the motion.pac by itself to do so?
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« Reply #10651 on: June 07, 2012, 06:19:12 PM » |
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Hey blackjax, do you think you can add an add animation function in the animation preview/editing screen so we don't have to open the motion.pac by itself to do so?
Hm, thats actually a good idea. I was gonna ask that before, and forgot my question.
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« Reply #10652 on: June 07, 2012, 06:21:42 PM » |
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Hey blackjax, do you think you can add an add animation function in the animation preview/editing screen so we don't have to open the motion.pac by itself to do so?
I guess
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« Reply #10653 on: June 07, 2012, 06:26:28 PM » |
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No streams?
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« Reply #10654 on: June 07, 2012, 06:30:04 PM » |
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No streams?
not atm is there a way to copy/paste frames and /or mirror frames? idk if u sadi there was
yes, no, no but Kryal did for the first one >.> now here, have a stream. https://join.me/122-422-657I'm working on coding and a model import at the same time so yeah, it might be more or less entertaining than usual.
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« Last Edit: June 07, 2012, 08:35:24 PM by BlackJax96 »
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« Reply #10655 on: June 07, 2012, 06:31:50 PM » |
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is there a way to copy/paste frames and /or mirror frames? idk if u sadi there was
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #10656 on: June 08, 2012, 03:19:08 AM » |
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lol at moderated user odds, BJ responded before the post appeared xD
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« Reply #10657 on: June 08, 2012, 03:45:45 AM » |
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this may be a bit off, but is there a way to import animations from a dae into brawl?
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« Reply #10658 on: June 08, 2012, 03:47:53 AM » |
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i hope you dont lose interest in the pac rebuilder since i wanted to turn all my ntsc psas sounds into pal sounds
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« Reply #10659 on: June 08, 2012, 07:55:31 AM » |
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i hope you dont lose interest in the pac rebuilder since i wanted to turn all my ntsc psas sounds into pal sounds is that possible with this brawlbox if so i think i will use my wii again instead of emulator xd (and make pal versions of my PSAs)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #10660 on: June 08, 2012, 10:54:45 AM » |
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is that possible with this brawlbox if so i think i will use my wii again instead of emulator xd (and make pal versions of my PSAs)
you know you can run a ntsc game on a pal system, right? thats what im doing, although im passing on to the jap version
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« Reply #10661 on: June 08, 2012, 01:26:34 PM » |
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Here's a program using BrawlLib's BRSTM builder that lets you specify input, output, and loop points on the command line: http://lakora.us/brawl/standalonebrstm/This could be useful for scripting or batch files. Not sure if it takes MP3s, but it works with WAV.
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« Reply #10662 on: June 08, 2012, 05:17:04 PM » |
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Hey all, just thought I'd stop in. Once again, great work BlackJax, you make a fine apprentice indeed . Keep up the good work!
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What you desire to see, learn. When you can learn no more, create. When you can create no more, perfection.
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« Reply #10663 on: June 08, 2012, 05:21:06 PM » |
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Hey all, just thought I'd stop in. Once again, great work BlackJax, you make a fine apprentice indeed . Keep up the good work! Thanks, I will
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« Reply #10664 on: June 08, 2012, 08:58:01 PM » |
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Yoshi's article floating pointsI know you said something about being able to edit these floating point like we do with attributes, but will it be available to us in the next version of brawlbox? I so need to do this, and I can't seem to make yoshi not get momentum while he is doing the up b, and HxD isn't helping, now yoshi cannot fall when he jumps and floats 4ever. Kryal, long time since I see you around the modding community, how has it been?
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