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Author Topic: Brawlbox Resources & History  (Read 3860658 times)
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    « Reply #10650 on: June 07, 2012, 06:16:29 PM »


    Hey blackjax, do you think you can add an add animation function in the animation preview/editing screen so we don't have to open the motion.pac by itself to do so?
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    « Reply #10651 on: June 07, 2012, 06:19:12 PM »


    Hey blackjax, do you think you can add an add animation function in the animation preview/editing screen so we don't have to open the motion.pac by itself to do so?
    Hm, thats actually a good idea.
    I was gonna ask that before, and forgot my question.
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    BlackJax96
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    « Reply #10652 on: June 07, 2012, 06:21:42 PM »


    Hey blackjax, do you think you can add an add animation function in the animation preview/editing screen so we don't have to open the motion.pac by itself to do so?

    I guess
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    « Reply #10653 on: June 07, 2012, 06:26:28 PM »


    No streams?
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    BlackJax96
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    « Reply #10654 on: June 07, 2012, 06:30:04 PM »


    No streams?

    not atm

    is there a way to copy/paste frames and /or mirror frames? idk if u sadi there was

    yes, no, no but Kryal did for the first one >.>

    now here, have a stream.
    https://join.me/122-422-657

    I'm working on coding and a model import at the same time so yeah, it might be more or less entertaining than usual.
    « Last Edit: June 07, 2012, 08:35:24 PM by BlackJax96 » Logged

    SonicBrawler
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    « Reply #10655 on: June 07, 2012, 06:31:50 PM »


    is there a way to copy/paste frames and /or mirror frames? idk if u sadi there was
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    « Reply #10656 on: June 08, 2012, 03:19:08 AM »


    lol at moderated user odds, BJ responded before the post appeared xD
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    « Reply #10657 on: June 08, 2012, 03:45:45 AM »


    this may be a bit off, but is there a way to import animations from a dae into brawl?
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    « Reply #10658 on: June 08, 2012, 03:47:53 AM »


    i hope you dont lose interest in the pac rebuilder since i wanted to turn all my ntsc psas sounds into pal sounds Tongue
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    DoctorFlux(Mariodk)
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    « Reply #10659 on: June 08, 2012, 07:55:31 AM »


    i hope you dont lose interest in the pac rebuilder since i wanted to turn all my ntsc psas sounds into pal sounds Tongue
    is that possible with this brawlbox
    if so i think i will use my wii again instead of emulator xd (and make pal versions of my PSAs)
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    « Reply #10660 on: June 08, 2012, 10:54:45 AM »


    is that possible with this brawlbox
    if so i think i will use my wii again instead of emulator xd (and make pal versions of my PSAs)
    you know you can run a ntsc game on a pal system, right? thats what im doing, although im passing on to the jap version
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    « Reply #10661 on: June 08, 2012, 01:26:34 PM »


    Here's a program using BrawlLib's BRSTM builder that lets you specify input, output, and loop points on the command line:
    http://lakora.us/brawl/standalonebrstm/
    This could be useful for scripting or batch files. Not sure if it takes MP3s, but it works with WAV.
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    « Reply #10662 on: June 08, 2012, 05:17:04 PM »


    Hey all, just thought I'd stop in. Once again, great work BlackJax, you make a fine apprentice indeed Wink. Keep up the good work!
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    « Reply #10663 on: June 08, 2012, 05:21:06 PM »


    Hey all, just thought I'd stop in. Once again, great work BlackJax, you make a fine apprentice indeed Wink. Keep up the good work!

    Thanks, I will Wink
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    « Reply #10664 on: June 08, 2012, 08:58:01 PM »


    Yoshi's article floating points

    I know you said something about being able to edit these floating point like we do with attributes, but will it be available to us in the next version of brawlbox?

    I so need to do this, and I can't seem to make yoshi not get momentum while he is doing the up b, and HxD isn't helping, now yoshi cannot fall when he jumps and floats 4ever.

    Kryal, long time since I see you around the modding community, how has it been?
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