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« Reply #11220 on: July 05, 2012, 04:06:58 PM » |
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Yes, I mean a function that makes a low-res version of the imported model and replaces the model of the character in modeldata[10](In fit character XX.pac) with said low-res model.
Okay MAYBE it wouldn't be possible in brawlbox (Because that would take forever and a half to program and get working right) Perhaps with a script for 3DS Max?
3DS max already has functions for removing faces/polygons in it, it also already has cloning options, so making a low-res copy with a 3DS max script would be easy, or at least easier than doing it in brawlbox.
Of course you'd have to actually rig the low-res clone, but it would still be a nice finishing touch, and maybe solve some lighting issues on some textures on the model in-game.
Why would you write a script for that, If you still would have to rigg it yourself to the weird bone structure those use? If you do want to create a low poly version of a model, just use the proptimizer that 3DS max already has.
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« Reply #11221 on: July 05, 2012, 04:16:56 PM » |
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All the character specific nodes left to code now are all Kirby's. I hate Kirby now. 
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« Reply #11222 on: July 05, 2012, 04:18:00 PM » |
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I wish you the best of luck. 
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« Reply #11223 on: July 05, 2012, 04:26:47 PM » |
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Good luck with that. But hey, kirby is awesome 
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« Reply #11224 on: July 05, 2012, 04:42:32 PM » |
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good luck on that blow.. sucking... gumball no pun intended.. 
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« Reply #11225 on: July 05, 2012, 05:22:06 PM » |
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #11226 on: July 05, 2012, 05:23:43 PM » |
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I think my verbal irony might have gone over a few heads.
tl;dr people need to stop requesting ridiculous things
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« Reply #11227 on: July 05, 2012, 05:24:58 PM » |
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I've hated Kirby forever....you can only get trapped in a corner during stamina brawl so many times before you hate the character. 
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« Reply #11228 on: July 05, 2012, 05:36:26 PM » |
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I think my verbal irony might have gone over a few heads.
tl;dr people need to stop requesting ridiculous things
Remember. Sarcasm doesn't work over the internet.
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« Reply #11229 on: July 05, 2012, 07:11:57 PM » |
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Remember. Sarcasm doesn't work over the internet. True to that!
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11230 on: July 05, 2012, 07:14:21 PM » |
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BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.
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« Reply #11231 on: July 05, 2012, 07:21:17 PM » |
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BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.
He's already doing that.
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« Reply #11232 on: July 05, 2012, 07:22:09 PM » |
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He's already doing that.
I am? BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.
maybe
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« Reply #11233 on: July 05, 2012, 07:25:59 PM » |
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I am?
I thought you said you were back a few pages. You said something along the lines of "Remember when you couldn't import animations from 3DS Max? Fixed." I'm very sorry if I'm wrong...
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« Reply #11234 on: July 05, 2012, 07:28:14 PM » |
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I thought you said you were back a few pages. You said something along the lines of "Remember when you couldn't import animations from 3DS Max? Fixed." I'm very sorry if I'm wrong...
No it's the other way around BB -> 3ds: Not done 3ds -> BB: Done
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