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Author Topic: Brawlbox Resources & History  (Read 3861956 times)
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StarWaffle
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    « Reply #11880 on: July 24, 2012, 02:58:29 AM »


    lol I made it >.>

    « Last Edit: July 24, 2012, 03:03:10 AM by StarWaffle » Logged

    ItalianStallion
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    « Reply #11881 on: July 24, 2012, 03:11:05 AM »


    Sexy Mountain shall now happen!

    *Recruits the stage makers*
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    « Reply #11882 on: July 24, 2012, 03:27:54 AM »


    It's cool that this BrawlBox plays the sounds from BSRAR now. It's probably been there for a while, but I don't edit sounds much.
    Edit: Also, I opened a .Arc from SS, and I had to look at alot of "Unsupported Fur Data is Used!" errors, shall I send one to you?
    « Last Edit: July 24, 2012, 03:30:40 AM by Snivy » Logged

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    « Reply #11883 on: July 24, 2012, 03:57:15 AM »


    I'm reporting that editing Yoshi even slightly with BrawlBox crashes when you attempt to shield. Tested in game several times.
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    DSX8
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    « Reply #11884 on: July 24, 2012, 04:46:53 AM »


    It's cool that this BrawlBox plays the sounds from BSRAR now. It's probably been there for a while, but I don't edit sounds much.
    Edit: Also, I opened a .Arc from SS, and I had to look at alot of "Unsupported Fur Data is Used!" errors, shall I send one to you?
    hah i got that alot of TvC models that says the same thing.
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    « Reply #11885 on: July 24, 2012, 11:08:10 AM »


    It's cool that this BrawlBox plays the sounds from BSRAR now. It's probably been there for a while, but I don't edit sounds much.
    Edit: Also, I opened a .Arc from SS, and I had to look at alot of "Unsupported Fur Data is Used!" errors, shall I send one to you?

    hah i got that alot of TvC models that says the same thing.


    Did you guys redownload Brawlbox? There was a bug where that message would always pop up no matter what >.>

    If you did, then I'll take the models <.<

    lol I made it >.>



    lol I wub it AWESOME 2.0!

    I&#039;m reporting that editing Yoshi even slightly with BrawlBox crashes when you attempt to shield. Tested in game several times.


    k, so far the characters with weird action glitches are Falco, Bowser, Samus, and Yoshi. >_>
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    SomeKindOfMetroid
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    « Reply #11886 on: July 24, 2012, 11:18:10 AM »


    It's cool that this BrawlBox plays the sounds from BSRAR now.
    I think there's screwy playback on some sounds, though, which would obviously have to fixed before working on rebuilding. Or maybe the problem is with the sounds themselves...

    Also, this isn't really important at all, but some Banks folders in the RSAR (Files/snd_bank_SA_whatever/Banks) show the + icon for expanding, but don't expand into anything when you click it. The icon just disappears.

    Oh, and is audio for Snake's codec conversations is in those snd_bank_SA_Snake folders, or just references like the rest of that section? If it is the audio, will BrawlBox be able to play and replace it in the future?
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    BlackJax96
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    « Reply #11887 on: July 24, 2012, 11:19:39 AM »


    I think there's screwy playback on some sounds, though, which would obviously have to fixed before working on rebuilding. Or maybe the problem is with the sounds themselves...

    Also, this isn't really important at all, but some Banks folders in the RSAR (Files/snd_bank_SA_whatever/Banks) show the + icon for expanding, but don't expand into anything when you click it. The icon just disappears.

    Oh, and is audio for Snake's codec conversations is in those snd_bank_SA_Snake folders, or just references like the rest of that section? If it is the audio, will BrawlBox be able to play and replace it in the future?


    Everything related to BRSAR is WIP atm.
    And yes everything will be possible
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    Segtendo
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    « Reply #11888 on: July 24, 2012, 11:20:48 AM »


    Sexy Mountain shall now happen!

    *Recruits the stage makers*
    YES.
    This shall be the greatest stage ever!
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    « Reply #11889 on: July 24, 2012, 12:10:29 PM »


    Hey BJ, I used the Brawl Box 0.67b to edit three collisions in pac file I edited with Brawl Box 0.67, but when I save it I still get this message.  "the given key was not present in the dictionary"


    All three collisions that I edited does not have an ID, ArgumentOffset, IntOffset, or Size.
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    « Reply #11890 on: July 24, 2012, 12:14:31 PM »


    Hey BJ, I used the Brawl Box 0.67b to edit three collisions in pac file I edited with Brawl Box 0.67, but when I save it I still get this message.  "the given key was not present in the dictionary"

    The only reason that bug shows up is because one or more external references isn't used. So fix your references before saving. Im srs here v0.67 was buggy as hell anyway.

    All three collisions that I edited does not have an ID, ArgumentOffset, IntOffset, or Size.

    This doesn't even matter jsyk
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    « Reply #11891 on: July 24, 2012, 12:19:47 PM »


    Alright, so how do I fix the references.
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    It's impossible to rush perfection, but you can still pressure it.

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    « Reply #11892 on: July 24, 2012, 12:29:11 PM »


    Body collisions works 100%, Bone collisions are not shown yet.  Still, love the bug fixes!!!
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    « Reply #11893 on: July 24, 2012, 01:35:31 PM »


    What exactly are all you guys doing to get these bugs?

    I managed to release Ryu and Ken without so much as a hiccup using only BB.67

    Granted, Iron Man couldn't be done because its Samus, but Ryu and Ken came out fine. o.O
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    « Reply #11894 on: July 24, 2012, 01:58:51 PM »


    Hey BJ, huge jazz model packs approaching. They ALL say "Unsupported Fur Data is used!" Credit should go to RTB for ripping the TMNT models.

    *places crate on the ground*

    http://www.mediafire.com/file/zzffbl3mi44nn3v/CVJ_Character_models.rar
    http://www.mediafire.com/file/mu5ha2ug48frusj/TMNTSU_character_pack.rar

    Hope this is enough to help with that.
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