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Author Topic: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM  (Read 227536 times)
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Psycho Philia
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    « Reply #525 on: March 11, 2011, 04:40:18 PM »


    Divine Overlord: No, I didn't beginned the replacement as I said, the replacement implies hexing, so I didn't beginned it. All what I was doing was to collect datas on informations necessary for hacking sounds, but not only on Marth, on other characters as well like Ganondorf or Ike. I did this before so that I don't really need to collect other datas necessary to hacking sounds, as I already have all the datas necessary for the characters I wanted, and these datas are for the voices only, and for japanese brsar only. I will start soon the replacement of Marth's voice, so hexing if you prefer.
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    « Reply #526 on: March 11, 2011, 04:41:34 PM »


    Hey, did you know you made his run slower than the walkrun?

    slower? how come?

    off basis: I just noticed something, If I play as a different costume other than kratos, with the kratos psa on, the arms of other textures are a bit misplaced. I think the new kratos vertext changed the bones around a little.


    looks like I'll need to put up an alternate wait animation for costumes other than Kratos which can be activated by down taunt? lol
    « Last Edit: March 11, 2011, 04:44:37 PM by DivineOverlord » Logged

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    « Reply #527 on: March 11, 2011, 04:43:47 PM »


    About the run Divine Overlord, I said it to you, when you run, you're slower than when you walk. The run speed according to me is very close to the running speed he has in his game, so it shouldn't be changed, especially as he is heavier than before. Only the walking speed should be changed.

    I don't understand... Why do you need to put other animations for the other costumes? I thought they were the same but only recolored? Because if you're talking about Kratos with the costume of Marth, I think it's useless, you don't play as Kratos if you don't have the costume that is with him... Or it isn't Kratos anymore, especially now with the fire effects for some attacks...
    « Last Edit: March 11, 2011, 04:49:01 PM by Psycho Philia » Logged



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    « Reply #528 on: March 11, 2011, 04:48:52 PM »


    Hey, did you know you made his run slower than the walkrun?

    slower? how come?

    off basis: I just noticed something, If I play as a different costume other than kratos, with the kratos psa on, the arms of other textures are a bit misplaced. I think the new kratos vertext changed the bones around a little.


    looks like I'll need to put up an alternate wait animation for costumes other than Kratos which can be activated by down taunt? lol

    Ok, if there is:

    WalkSlowest, WalkMedium, WalkRun, and Run

    That 3rd walking speed is a notch faster than the run speed.
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    « Reply #529 on: March 11, 2011, 04:50:51 PM »


    About the run Divine Overlord, I said it to you, when you run, you're slower than when you walk. The run speed according to me is very close to the running speed he has in his game, so it shouldn't be changed, especially as he is heavier than before. Only the walking speed should be changed.

    I don't understand... Why do you need to put other animations for the other costumes? I thought they were the same but only recolored? Because if you're talking about Kratos with the costume of Marth, I think it's useless, you don't play as Kratos if you don't have the costume that is with him... Or it isn't Kratos anymore, especially now with the fire effects for some attacks...

    I mean, if I play as seperitoh with the kratos PSA on. the wait 1 animation is a bit off.

    I finished a wait animation for other costumes but I don't know what taunt to use to activate it.
    « Last Edit: March 11, 2011, 04:51:50 PM by DivineOverlord » Logged

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    « Reply #530 on: March 11, 2011, 04:54:46 PM »


    Hum, what is the interest to play as Sephiroth with the Kratos Psa on? I really don't understand this time, it's not an insult or something like that, but honestly I really really don't understand why there's a need for what you said...
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    « Reply #531 on: March 11, 2011, 04:59:31 PM »


    Hum, what is the interest to play as Sephiroth with the Kratos Psa on? I really don't understand this time, it's not an insult or something like that, but honestly I really really don't understand why there's a need for what you said...

    haha yeah, your right, it will just complicate things for me since it's gonna take more code and animations....I'll just leave this PSA strictly for Kratos costumes.

    I'll update the run, I just thought it looked cooler when he ran slower lol

    would you guys want the updated run now?  or when I apply the next update which will consist of other changes like his Side B.
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    « Reply #532 on: March 11, 2011, 05:01:36 PM »


    I would, since I suggested it. Awesome Face
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    « Reply #533 on: March 11, 2011, 05:03:39 PM »


    About the update of the run, you do what you want, release it when you want, but I think it would be better to change the speed of the walking, not the run... The run speed that he has now according to me is good for Kratos because he's not so fast. And besides, as he is heavier, it's better to reduce his global speed movement. It has already been done for the run, now it should be done for the walking.
    « Last Edit: March 11, 2011, 05:05:02 PM by Psycho Philia » Logged



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    « Reply #534 on: March 11, 2011, 05:18:05 PM »


    :/ I'll just make the run faster myself then. >.> It only takes 10 seconds.
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    « Reply #535 on: March 11, 2011, 05:22:51 PM »


    Why do you say that? Maybe Divine Overlord and other people will prefer the running speed being faster than what it is now, and not touch on the walking animation. I just stated my opinion, which is based on what is Kratos in the game, but maybe some won't agree, I and I don't think you too, don't know.
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    « Reply #536 on: March 11, 2011, 05:27:42 PM »


    The main problem with the run (animation wise) is that it still uses Marth's dashing and turn run animations.  The translation from the old dash to the new run is weird.  The run itself looks nice though.

    As far as speed goes, I thought it was fine.  Maybe it could be a tad faster but not too much I don't think.
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    « Reply #537 on: March 11, 2011, 06:07:26 PM »


    Update 3-11-11
    -@5:00PM: updated - fixed his running and added a new turn run animation. Wink

    main file replaced.....now that's all I can do for this week. I have to go study now since tomorrow I'll be chilling at the beach XD.

    expect mew to join brawl soon. I've been secretly working on him or her, what ever heshe is lol
    « Last Edit: March 11, 2011, 06:09:47 PM by DivineOverlord » Logged

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    « Reply #538 on: March 11, 2011, 06:10:05 PM »


    Ok no problem, I immediately download this to see what you've done with it. It's getting better and better, I can't wait to have voices for it!
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    « Reply #539 on: March 11, 2011, 06:15:13 PM »


    Ok no problem, I immediately download this to see what you've done with it. It's getting better and better, I can't wait to have voices for it!

    haha ok.....I'll apply this in the next update


     "So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

    Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

    Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

    Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

    Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

    Down Tilt: Nothing to say, it was already good, and there was no changes because of this.

    Same for Side tilt.

    Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

    Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

    The dash attack is good, but as it is a basic attack with the sword, add a fire effect. Same thing for neutral aerial, and the two hits of this attack.

    The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

    An other thing, why put an animation where he crosses his arms, to heal himself? Here I absolutely don't understand the logic. I understand you want the animation where he crosses his arms to be used, of course, but how does he heal himself in that case? He didn't even made the animation for casting a spell, because I recall you first aid is a spell.

    The red mark for attacks with the sword is really good, leave it like this.

    The wait animation is good and representative of Kratos.

    The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

    You changed the pose when he casts magic and followed what I said, which is really really good, and coherent. All that is left now is to apply this pose to the high spells like Judgment, explosion, and thunder blade.

    You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

    Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done. Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

    Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

    Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

    You didn't replaced yet Dark Serpent, I will wait for this.

    And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

    Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

    Here are the things I have to say about Kratos. It looks good now, but there is still work left! Good luck for the things that will follow."


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