Ok no problem, I immediately download this to see what you've done with it. It's getting better and better, I can't wait to have voices for it!
haha ok.....I'll apply this in the next update
"So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.
Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.
Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.
Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.
Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.
Down Tilt: Nothing to say, it was already good, and there was no changes because of this.
Same for Side tilt.
Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.
Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.
The dash attack is good, but as it is a basic attack with the sword, add a fire effect. Same thing for neutral aerial, and the two hits of this attack.
The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.
An other thing, why put an animation where he crosses his arms, to heal himself? Here I absolutely don't understand the logic. I understand you want the animation where he crosses his arms to be used, of course, but how does he heal himself in that case? He didn't even made the animation for casting a spell, because I recall you first aid is a spell.
The red mark for attacks with the sword is really good, leave it like this.
The wait animation is good and representative of Kratos.
The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.
You changed the pose when he casts magic and followed what I said, which is really really good, and coherent. All that is left now is to apply this pose to the high spells like Judgment, explosion, and thunder blade.
You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.
Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done. Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...
Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?
Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.
You didn't replaced yet Dark Serpent, I will wait for this.
And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.
Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...
Here are the things I have to say about Kratos. It looks good now, but there is still work left! Good luck for the things that will follow."