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« Reply #1365 on: September 15, 2011, 04:29:15 PM » |
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That will be amazing once it is done!
Any other ideas of OBJ. imports you got?
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« Reply #1366 on: September 15, 2011, 04:35:51 PM » |
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Make that 3 stages im waiting on.
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« Reply #1367 on: September 15, 2011, 04:46:14 PM » |
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Vary Smexy, DSX8. :3
thxs its like almost done o.o just need to fix the textures.. then add a background.... WHAT BACKGROUND SHOULD I USE!!! -Brawls BF Background -Brawls FD Background -Other (post in a comment)
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« Reply #1368 on: September 15, 2011, 04:48:52 PM » |
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thxs its like almost done o.o just need to fix the textures.. then add a background.... WHAT BACKGROUND SHOULD I USE!!! -Brawls BF Background -Brawls FD Background -Other (post in a comment) It would not be the same without the Melee BF background. :<
Maybe work with Mewtwo2000 on some of the imports?
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« Reply #1369 on: September 15, 2011, 05:21:40 PM » |
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I would use Brawl's FD background in the meantime. Also, if you need an indicator for the stage size, try looking at (the collision of)the Battlefield from the P:M demo.
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« Reply #1370 on: September 15, 2011, 05:34:18 PM » |
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I would use Brawl's FD background in the meantime. Also, if you need an indicator for the stage size, try looking at (the collision of)the Battlefield from the P:M demo.
ya i thought bout using that also. and hmmm the stage size... i could use that data
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« Reply #1371 on: September 15, 2011, 06:04:14 PM » |
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Since it matches Melee BF, it would be the best thing to just use the collision as well.
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« Reply #1372 on: September 15, 2011, 06:51:11 PM » |
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« Last Edit: September 15, 2011, 06:57:13 PM by DSX8 »
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« Reply #1373 on: September 15, 2011, 06:56:35 PM » |
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Very nice But it's tiny D:
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« Reply #1374 on: September 15, 2011, 06:58:42 PM » |
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Very nice But it's tiny D: thats cause mah good sir... is melee sized
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« Reply #1376 on: September 16, 2011, 04:57:46 AM » |
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Melee BF is looking great so far DSX8. And I hope you get Mute City to work as well.
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« Reply #1377 on: September 16, 2011, 05:26:23 AM » |
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Melee BF is looking great so far DSX8. And I hope you get Mute City to work as well.
i might not release melee battlefield to the public due to the texture problems and shading issue's with the stage (since .obj files cant use shaders or good materials) as for mute city, that stage works flawlessly!
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« Reply #1378 on: September 16, 2011, 06:29:17 AM » |
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i might not release melee battlefield to the public due to the texture problems and shading issue's with the stage (since .obj files cant use shaders or good materials)
Your previous imports had texture and shading issues aswell, and you posted them anyway. The stage looks fine enough, be coherent and release it even with those problems O.o
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« Reply #1379 on: September 16, 2011, 06:41:36 AM » |
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Your previous imports had texture and shading issues aswell, and you posted them anyway.
The stage looks fine enough, be coherent and release it even with those problems O.o
I agree with the experimental super Pokemon.
It seems fine to me, characters have been released without normals... So... On the bright side, characters like Zero would blend in alright. XD
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