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Author Topic: Demonslayerx8 Stages! Crystal World's newest improvements - 10/22  (Read 496441 times)
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DSX8
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    « Reply #2040 on: October 02, 2011, 06:19:52 PM »


    Jeez no one has a sense of humor. Why do u think I used those wink and smile smiley's. It's called a joke. Im srs here
    I swear its like mods lose all humor when they get their power.

    Anyway, what type of sky are you thinking of? Daylight, night, storm, etc?
    what kind of sky? hmm.... something similar to the 1 used in Twilight Princess when ur inside the castle talking to ganondorf... i already got the lightning flashes done
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    « Reply #2041 on: October 02, 2011, 06:21:31 PM »


    You want rain with it? I can help with that. Well I have a model for it
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    DSX8
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    « Reply #2042 on: October 02, 2011, 06:25:35 PM »


    You want rain with it? I can help with that. Well I have a model for it
    already have a rain model Tongue

    besicly i just need the perfect sky... and fog rolling into the stage (and a far much better lighting i need)
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    slayermarth101
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    « Reply #2043 on: October 02, 2011, 06:49:43 PM »


    I had a fog model. I deleted it bcuz I didn't use it. ~_~
    « Last Edit: October 02, 2011, 06:50:39 PM by slayermarth101 » Logged


    DSX8
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    « Reply #2044 on: October 02, 2011, 06:55:16 PM »


    ah i see... lol


    Video Tutorial!!! In 2 parts... sorry but part 1 got cut off due to youtube webcam recording >.>
    <a href="http://www.youtube.com/watch?v=pgyJ7XCemlU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=pgyJ7XCemlU</a>

    <a href="http://www.youtube.com/watch?v=7a0rU_lNfpA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7a0rU_lNfpA</a>


    edit:
    ok i had time to check out Ultrawingx model.. and it came out very... very small (and with the textures missing in his files) O_o

    i had to scale it by 2000 in the x,y,z... and it MIGHT have to become bigger o.o

    « Last Edit: October 02, 2011, 10:54:50 PM by DSX8 » Logged

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    « Reply #2045 on: October 03, 2011, 04:19:33 AM »


    I was playing Great Bay, the melée version that was just released, and realized there are no ledges. Does the original have ledges to grab on or did I do something wrong?
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    « Reply #2046 on: October 03, 2011, 04:37:15 AM »


    I was playing Great Bay, the melée version that was just released, and realized there are no ledges. Does the original have ledges to grab on or did I do something wrong?


    Thats true. It has no ledges because it works as a swimmable version as well, if you use it over Jungle Japes.
    So ledges would be kinda glitchy in the water.

    Well, if you need to have ledges anyway, try this V1 which was originally released by DSX8:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22706
    It works just as a non-swimmable one and goes over Skyworld only. But is has ledges and CPU player will act normal because there is no swimmable water anymore.

    You could also try the latest version and put it over Jungle Japes to get it swimmable and there is no longer a need to have ledges. In this case CPU player will act a little strange because they seem to got a phobia of swimming in the water. Tongue  But thats no matter if youre usally play with human players.
    « Last Edit: October 03, 2011, 05:29:59 AM by Ryan » Logged


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    « Reply #2047 on: October 03, 2011, 01:28:57 PM »


    How would I do that. I use the stage expansion pack, and the really old Great Bay was what I replaced.
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    « Reply #2048 on: October 03, 2011, 01:39:56 PM »


    DSX8, I made Sky Fortress look even sexier, by doing something very simple.
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    « Reply #2049 on: October 03, 2011, 01:40:19 PM »


    How would I do that. I use the stage expansion pack, and the really old Great Bay was what I replaced.

    Yeah, so you are using the costum .rel modules, just take the costum skyworld .rel or the one from jungle japes. Its your choice. For the V1 of Great Bay use the costum skyworld module only.
    « Last Edit: October 03, 2011, 01:41:21 PM by Ryan » Logged


    DSX8
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    « Reply #2050 on: October 03, 2011, 01:42:02 PM »


    DSX8, I made Sky Fortress look even sexier, by doing something very simple.
    Orly? do tell in a PM xD



    How would I do that. I use the stage expansion pack, and the really old Great Bay was what I replaced.
    let ryan help u on that cause im sorta busy with some RL stuff atm
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    « Reply #2051 on: October 03, 2011, 02:03:55 PM »


    How would I do that. I use the stage expansion pack, and the really old Great Bay was what I replaced.
    get a jungle japes .rel and use that to place it on a custom stage Like I did. I still have the swimmable water
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    « Reply #2052 on: October 03, 2011, 02:07:21 PM »


    get a jungle japes .rel and use that to place it on a custom stage Like I did. I still have the swimmable water
    Thanks man, I'll try that out later.
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    « Reply #2053 on: October 03, 2011, 02:23:47 PM »


    just want to update any1 who's still wondering about City Escape...

    me and br3 r STILL working on it... but it seems like brawl is having a hard time READING the textures for which material they go to, and its causing the game to lag.


    edit:
    ok.... we might have figured out the issue.... but here's the issue.... we're only using 3 models for city escape, and it makes it lag alot in game... but if we take out 1 building, there's no lag at all... so we hit a dead end...

    so we're asking any1 here... if they know how to remove some faces from these models. if so, either PM me or br3!

    « Last Edit: October 03, 2011, 04:31:50 PM by DSX8 » Logged

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    « Reply #2054 on: October 03, 2011, 04:50:17 PM »


    I can almost guarantee that that's not your problem.

    1. It worked on the Dreamcast/Gamecube, both of which have LESS graphical capability than the Wii

    2. From your other post, the left building looks like it's causing all the lag

    Also, is the model so large that it lags Brawlbox? Well, brawl has stages that do (the battle part of the starfox stage). If yours doesn't, it should most definitely work, in terms of faces.
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