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« Reply #60 on: January 10, 2011, 11:38:38 AM » |
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Oh, nice. Spawn's Material Definition file is empty though, and he seems to be missing two or so textures (Namely, his skull pendant/belt buckle and thigh ring.) But this quite good already. Thanks.
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« Last Edit: January 10, 2011, 11:59:46 AM by Friedslick6 »
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #61 on: January 10, 2011, 11:39:33 AM » |
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Thanx SO much, BY, just a question, are the mdx ones the other format thtz compatible with brawlbox? i heard somewhere tht Brawl/BrawlBox could use another model format as well as mdl0
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #62 on: January 10, 2011, 12:03:15 PM » |
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Thanx SO much, BY, just a question, are the mdx ones the other format thtz compatible with brawlbox? i heard somewhere tht Brawl/BrawlBox could use another model format as well as mdl0 >_>
No, it's not compatible. lol. The only format Brawlboz can open at the moment is .mdl0.
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« Reply #63 on: January 10, 2011, 12:44:44 PM » |
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Thanx SO much, BY, just a question, are the mdx ones the other format thtz compatible with brawlbox? i heard somewhere tht Brawl/BrawlBox could use another model format as well as mdl0 >_>
No, it's not compatible. lol. The only format Brawlboz can open at the moment is .mdl0.
So....they can't be used? or in other words, is there any way for me to use them for a brawl project?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #64 on: January 10, 2011, 12:52:03 PM » |
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if u vertex...
these models aren't only for importers...
mdl0's can be used by importers, other files can be used by vertex hackers ^^
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« Reply #65 on: January 10, 2011, 12:57:56 PM » |
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if u vertex...
these models aren't only for importers...
mdl0's can be used by importers, other files can be used by vertex hackers ^^
OH! so its like....an importex!!!! XD! lol srry, but all i do is vertex the model then put it over a character? im confused.....
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #66 on: January 10, 2011, 01:00:42 PM » |
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its just a lot easier to vertex hack if u have an original model...
what i mean is that these models are to guide u in a vertex hack...
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« Reply #67 on: January 10, 2011, 01:08:11 PM » |
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its just a lot easier to vertex hack if u have an original model...
what i mean is that these models are to guide u in a vertex hack...
OH! ok i think i get it lol
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #68 on: January 11, 2011, 06:48:49 PM » |
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I have MGS2 models and files on my PC. They are in a odd format(.kmy), but I can export them as high Quality .3DS files with the UV's in tact. Basically, I can get stages, objects, and characters from MGS2 including. Solid Snake Solidus Snake Raiden Fatman Fortune Iroquois Plisken Emma Vamp The Big Shell Bridges For example, I have ripped/extracted all of Raiden's Body Parts/Shadow/Sunglasses here. http://www.mediafire.com/?pjcwc71u0ptru4sEdit:. the models are in .kmy AND .3ds format. I will slowly upload the rest. Solidus is the next one I will compile....
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« Last Edit: January 12, 2011, 08:18:26 AM by EternalYoshi »
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« Reply #69 on: January 12, 2011, 02:30:27 AM » |
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^format plz^
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« Reply #70 on: January 12, 2011, 08:17:48 AM » |
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Eep. the models are in .kmy AND .3ds format.
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« Reply #71 on: January 12, 2011, 09:04:46 AM » |
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I'm now working on a little side project to convert a higher quality render of Spawn from SC2, if anyone's interested. I'm also working (very slowly) on extracting Crash's model data from Crash Bandicoot 3 with some help. Both of these will probably be of no use to anyone, but meh. I don't see requests flowing in.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #72 on: January 12, 2011, 12:37:23 PM » |
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Eternal, I need to test somthing. Can I have Solid Snake's textures, please?
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« Reply #74 on: January 12, 2011, 02:26:21 PM » |
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Thank You. I just needed to test somthing... I know it sounds dumb, I'll tell you afterwards.
Link is broken.
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« Last Edit: January 12, 2011, 04:16:19 PM by xxTerminatorxx »
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