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Author Topic: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :)  (Read 73626 times)
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DivineOverlord
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    « on: January 28, 2011, 08:13:23 AM »





     Awesome Face

    After watching videos of Sephiroth, I was thinking, Hey!! I can make this!!!....and here it is.
    I tried  to  make his animations to be more Sephiroth-like. Yet, I still need time to create his appropriate Smash attack animations and his Air attack animations, It took me 4 days to make v.1.0, since I had to focus on school work. Moreover, I can greatly improve version 1.0 with constructive feed back. So, if you desire a perfect Sephiroth PSA, please give only constructive feedback. Irrelevant feedback will be disregarded.


    I have referenced this video for his moveset.
      I also referenced Aafyre post located here
    :http://forums.kc-mm.com/index.php?topic=15343.0


    <a href="http://www.youtube.com/watch?v=FeKY1lM56zE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FeKY1lM56zE</a>



    His fall speed should be somewhat slow and floaty, like Melee Mewtwo's.

    Weak Attacks:

    A Combo
    Sephiroth performs a series of attacks with his sword combo. The last strike of this will be the only one with significant knockback.



    Up Tilt
    Sephiroth swings his sword to shoot out some rather weak air blades diagonally up. This will play very similarly to the CoN Naruto PSA's Kunai attack. Marth's Up Tilt animation would work well for this.


    Down Tilt
    Ike's Down Tilt would probably be fine, as long as the range in increased.

    Running A
    Maybe kind of like Marth's.


    Smash Attacks:

    Forward Smash
    Sephiroth performs a slash similar to Link's Forward Smash animation.


    Up Smash
    Pretty much the same as Ike's, just faster and weaker. Fast enough so that his Up Tilt can sometimes set the opponent up for it. with a new charge animation


    Down Smash
    Sephiroth holds his sword up and stabs it into the ground. Very similar to Ike's Neutral B, even the animation can be the same. But instead of fire, there can be that green lifestream stuff, with bits of earth/rocks cracking up, kind of like this:



    Specials:

    Neutral B
    Sephiroth summons a meteor that shoots diagonally down. The longer you charge, the greater distance the meteor travels.



    Forward B: Shadow Flare

    Maybe something like Zelda's Forward B. You will control a little shiny thing, but when you let go, it will explode into shadowy spheres. You have full control over the Dark Orb, works exactly like zelda's side B special. It took me forever to get it to work (4 hours and over 1000 lines of code)  Undecided




    Down B
    Sephiroth summons a giant pillar of fire around him. The longer you charge, the more pillars there will be, with a maximum of three (the second pillar will be in front of him, the third will be in back). These pillars pull the opponent toward them and keep the opponent trapped for a second or two while burning him (like Ness' PK Fire).


    Down B in Air: Shoots Meteors downwards from the sky.



    UP B: Same

    Final Smash: Summons a giant meteor by BigBadBooya




    Download link: In my vault as usual.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16127





    « Last Edit: January 29, 2011, 02:02:26 AM by DivineOverlord » Logged

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    « Reply #1 on: January 28, 2011, 08:26:15 AM »


    I'm not a specialist about Sephiroth, so I won't probably spend so much time on this topic. But I have one great question, why didn't you put Super Nova attack? It is a Sephiroth attack if I recall correctly, and this is an attack that is very famous for him I think, so why didn't you put it? You can put it for example as a final smash!
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    « Reply #2 on: January 28, 2011, 08:29:55 AM »


    I'm not a specialist about Sephiroth, so I won't probably spend so much time on this topic. But I have one great question, why didn't you put Super Nova attack? It is a Sephiroth attack if I recall correctly, and this is an attack that is very famous for him I think, so why didn't you put it? You can put it for example as a final smash!

    Simply because I didn't want to copy Hollow's Sephiroth PSA. He already used Super Nova as a final smash. :/   but the meteor works well. Smiley
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    « Reply #3 on: January 28, 2011, 08:32:53 AM »


    does the sword hitbox go all the way to the tip like Hollow's? just wondering.
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    « Reply #4 on: January 28, 2011, 08:34:07 AM »


    does the sword hitbox go all the way to the tip like Hollow's? just wondering.

    Yup. All I had to do was set x offset on bone 41 = 20.



    lemme know if you guys find any bugs in the psa that I haven't found lol
    « Last Edit: January 28, 2011, 08:36:20 AM by DivineOverlord » Logged

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    « Reply #5 on: January 28, 2011, 08:36:02 AM »


    Oh yeah, in that case for Super Nova I can understand why you didn't put it. You want to be original, so I understand your point really well.
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    « Reply #6 on: January 28, 2011, 08:37:15 AM »


    Oh yeah, in that case for Super Nova I can understand why you didn't put it. You want to be original, so I understand your point really well.

    Yup. Grin....whew I'm so tired. I'll be back on later =]
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    « Reply #7 on: January 28, 2011, 08:41:44 AM »


    Ok see you later, if I have time I will try to test your Psa and see if there is any bug. I say you now, this Psa doesn't really interest me, but I know some people will probably be interested with it, close to me or not close so maybe I can help!
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    « Reply #8 on: January 28, 2011, 10:41:52 AM »


    I have some feedback... I feel he runs too fast, his air mobility is far too good, and having 6 jumps is over kill...

    Moving on to attacks, most of the moves are still Marth's, same range, same sweet spot, like forward tilt, dash attack, and all aerials except for forward air... And, even the new moves have that sweet spot... Making them too powerful, like forward air... Also, that move is too fast, you can gimp characters without much problem.

    Okay, on to the other new moves.

    Jab attack... Seems a little choppy, plus... Sephiroth shouldn't punch you... I would change this, it feels wonky anyway... If you keep it however, it should have end lag.

    Up tilt... Hm... It doesn't seem to kill with the projectile part... But it is a little spammy... Maybe make the damage a little less, and give it a little end lag.

    Down tilt... Could use end lag.

    Up smash... Hm... Does too much damage, I can do 21 damage sometimes with it... This needs to be down toned.

    Forward smash... The first hit is a spike... So, use it on a foe trying to recover, and they can kiss themselves goodbye.

    Down smash... Has too much range, plus the graphics stay for too long, it could have some start up, and end lag honestly...

    Up special... Not any different except for the graphics...

    Side B... I really like the idea with this move, but it has a lot of problems... The hit box could be smaller... And the worst part about it, you can mash Side B, and basically... Spam a lagless attack, and if you do this in the air, he rises upward, and if you stop, he freezes in place... You need to fix this somehow... On the ground, it's broken, in the air, it's glitchy.

    Neutral B... Hm... On the ground, it seems alright, in the air... It's kinda odd... It makes his already insane recovery even better... Maybe he shouldn't be able to use it in the air?

    Down B... Broken, it comes out too quick, has no start up, or end lag on the ground, plus the flames should be around him, not in front of him, and in the air, you can stay there for as long as you want, and spam it as your foe tries to recover, or worse... In a battle with a time limit, you can make one kill, jump up to a place where your foe can't reach you, and spam that move... You win.

    Final smash... I like Hollow's a lot better...

    Why can he hit you sometimes while walking? It just seems odd...

    Over all, it needs a lot of work, animations are kinda choppy, and the balance is not great...

    Sorry if I sound harsh, but I just think he needs work, heck, maybe work with Hollow and make a perfect Sephiroth? I don't know.
    XD

    One last thing, he froze randomly when I taunted one time... It hasn't happened again, but I thought I should tell you anyway.
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    « Reply #9 on: January 28, 2011, 12:28:08 PM »


    nice job but it need a lot more work on it 
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    « Reply #10 on: January 28, 2011, 01:46:51 PM »


    i did the side b move in the air a couple of times and when i touched the ground i was frozen in place. and then once i got hit the game froze.
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    « Reply #11 on: January 28, 2011, 01:55:37 PM »


    i did the side b move in the air a couple of times and when i touched the ground i was frozen in place. and then once i got hit the game froze.
    Yup... Both of those happened...

    Yeah, Sephiroth freezes in more then his taunts, he just randomly freezes out of nowhere...
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    « Reply #12 on: January 28, 2011, 03:21:04 PM »


    How did I not see this? O_o
    Anyway, testing. Smiley
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    « Reply #13 on: January 28, 2011, 03:23:29 PM »


    How many jumps?
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    « Reply #14 on: January 28, 2011, 04:02:48 PM »


    How many jumps?
    He has 6 jumps... Too many if you ask me...
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