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« Reply #1621 on: June 19, 2011, 12:59:10 PM » |
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« Reply #1622 on: June 19, 2011, 04:23:50 PM » |
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double post XD
I just finished up more moves and now I'm starting to think Dante is too powerful/Skillful for brawl....I'm Overpowering characters easily lol. This will be epic for OP though...I'm gonna need help balancing him once I release him.
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« Reply #1623 on: June 19, 2011, 04:24:49 PM » |
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double post XD
I just finished up more moves and now I'm starting to think Dante is too powerful/Skillful for brawl....I'm Overpowering characters easily lol. This will be epic for OP though...I'm gonna need help balancing him once I release him.
Balance? That's where I come in! =P
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« Reply #1624 on: June 19, 2011, 04:27:28 PM » |
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double post XD
I just finished up more moves and now I'm starting to think Dante is too powerful/Skillful for brawl....I'm Overpowering characters easily lol. This will be epic for OP though...I'm gonna need help balancing him once I release him.
Looks like I'm your man here I'll help with balancing once you're done.
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« Reply #1625 on: June 19, 2011, 04:28:27 PM » |
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cool cool. Thanks !!!
Edit: I tried giving him the move called Crazy Dance But the only way I got it to work was by rotating the TOPN bone, works good in brawlbox but in game he doesnt spin :/
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« Last Edit: June 19, 2011, 04:29:24 PM by DivineOverlord »
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« Reply #1626 on: June 19, 2011, 04:31:00 PM » |
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Try XRotN or YRotN instead.
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« Reply #1627 on: June 19, 2011, 04:47:25 PM » |
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Try XRotN or YRotN instead.
hmm wont work....its a hard animation to pull off since I want his sword to stay in one place, but Ike's sword is controlled by his entire arm and two sword bones. As he spins on YRot, Trans, or XRot, his sword will move in a circle too lol I bet it can be done on marth though. XD
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« Reply #1628 on: June 19, 2011, 04:54:05 PM » |
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Then a possible solution would be to spin his sword in the opposite direction. For example, if you spin the YRotN by 1800, spin the HaveN or SwordN by -1800
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« Reply #1629 on: June 19, 2011, 04:59:06 PM » |
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so Hollow, progress on Sephiroth goin good? sorry if i sound rushing i just...love that psa :/. and...oh DO i'm SORRY but...yeah i don't know how to explain
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« Reply #1630 on: June 19, 2011, 05:03:59 PM » |
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I still can't get it to not bump the wall. The only permenant solution I can see is to make him wallrun if he goes into a wall when he's falling. Not sure if that will go over well with everyone, though.
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« Reply #1631 on: June 19, 2011, 05:40:36 PM » |
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I still can't get it to not bump the wall. The only permenant solution I can see is to make him wallrun if he goes into a wall when he's falling. Not sure if that will go over well with everyone, though.
I'd say save the wallrun for a future release. Don't let it stop you from releasing this one. It'd be bad if he could wallrun just by being next to the wall...
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« Reply #1632 on: June 19, 2011, 06:04:05 PM » |
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I'd say save the wallrun for a future release. Don't let it stop you from releasing this one. It'd be bad if he could wallrun just by being next to the wall...
i concur
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« Reply #1633 on: June 19, 2011, 06:24:01 PM » |
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I still can't get it to not bump the wall. The only permenant solution I can see is to make him wallrun if he goes into a wall when he's falling. Not sure if that will go over well with everyone, though. Try asking SDo0m for help or keep trying?
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« Reply #1634 on: June 19, 2011, 06:34:39 PM » |
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I'd say save the wallrun for a future release. Don't let it stop you from releasing this one. It'd be bad if he could wallrun just by being next to the wall... I suppose..... I promised wallrun for some time now. *sigh* Alright. I'll save it for a future release.
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