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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 1005774 times)
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Lythro
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« Reply #525 on: April 20, 2011, 06:49:16 AM »


that counts me out. I'd use Riivolution, but I don't own the NTSC version of the game (just PAL). If there were sfx swaps for Sephiroth too then I'd consider buying Brawl again. I hear Riivolution makes most things easier though.
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    « Reply #526 on: April 20, 2011, 11:04:06 AM »


    Wait a second. Is it possible to update Gecko OS to detect SFX?
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    « Reply #527 on: April 22, 2011, 02:37:11 PM »


    ^i dont think so, unless you count beyond's riivolution
    so, got an idea for the next release time?
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    « Reply #528 on: April 22, 2011, 04:52:55 PM »


    ^i dont think so, unless you count beyond's riivolution
    so, got an idea for the next release time?

    i don't mean to be offensive but have you read his posts? HE'S not gonna update the moveset till July..so sorry to disappoint you. you don't believe me? ask him. or check the moveset's description  in the vault
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    Hollow
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    « Reply #529 on: April 22, 2011, 04:56:35 PM »


    Actually, I've decided to remake the wallrun, so I might update soon.

    Heh, 777 at the end of dl count.
    « Last Edit: April 22, 2011, 04:59:42 PM by Hollow » Logged

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    « Reply #530 on: April 22, 2011, 10:48:53 PM »


    yup, i agree. I won't allow his Octoslash to be changed since I did manage to balance seperioth out. I added an ending animation for his down B which is the same as KH2. I'll release this update on Friday.

    Changes made so far:
    -new wait animation
    -new dash animation
    -new run turn animation
    -new guard on, off, N animations
    -changed his side tilt
    -new side taunt
    -changed win animations
    -new end animation for Down B special
    -new entry animation
    -added end lags to his smash attacks and side tilt.
    -adjusted the side B hit box effect - I'm still not sure if I want it to work like zelda's, I like being able to move the dark orb around in circles and stuff lol. will go in to free fall when used in air.
    -Same two final smashes.

    and I can't remember what else I changed. I'll get back to this on friday.

    Today?
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    « Reply #531 on: April 22, 2011, 11:35:11 PM »


    ^ Hell NO. Omega Malkior just pissed me off. Grrr.
    I hate it when my work (considering the work Hollow and BigBadBooya put in our PSA) gets edited by other members without asking first. Even though, I would say "go for it" lol.
    « Last Edit: April 23, 2011, 01:44:10 PM by DivineOverlord » Logged

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    « Reply #532 on: April 22, 2011, 11:44:46 PM »


    ^ Hell NO. Omega Malkior just pissed me off. Grrr.
    I hate it when my work (considering some of the work Hollow and BigBadBooya put in) gets edited by other members without asking first. Even though, I would say "go for it" lol.
    He... Didn't even ask you?

    Damn... That sucks...
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    « Reply #533 on: April 22, 2011, 11:55:41 PM »


    by the way, anyone have any ideas for a new up smash? or do you guys like the current one?

    and how about a down taunt? I haven't changed that one yet. I have 2 hours of free time. Will be working on mew, yoshi/mario, and sephy.
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    « Reply #534 on: April 23, 2011, 12:04:25 AM »


    by the way, anyone have any ideas for a new up smash? or do you guys like the current one?

    and how about a down taunt? I haven't changed that one yet. I have 2 hours of free time. Will be working on mew, yoshi/mario, and sephy.
    Hm... Up smash... Not sure honestly, I was thinking the launcher he has in KH2, but I'm not sure if that would be broken or not... And yeah, he needs more taunts, and win poses. XD
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    « Reply #535 on: April 23, 2011, 04:39:04 AM »


    ^ That. It should be his weakest attack with the most knockback.
    (I think his up throw should act similarly since it was only used to throw cloud into the air. Actually his throw should be his weakest attack with the most knockback)
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    Albafika
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    « Reply #536 on: April 23, 2011, 05:36:02 AM »


    No more flashy Sephy. D:

    I actually like his actual Up Smash, it just needed some hitbox tweaking.
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    « Reply #537 on: April 23, 2011, 08:01:50 AM »


    It's just a animation switch at the moment.
    And we're not talking about some flashy move. Just something a little more Sephiroth like.
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    « Reply #538 on: April 23, 2011, 08:15:28 AM »


    I was kidding Tongue, I don't mind to change it, I'm just saying that the actual one fits, though.
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    « Reply #539 on: April 23, 2011, 10:12:34 AM »


    It's not bad I guess... but it could be a lot better.
    OH. Another animation that needs to be changed now that I think about it.
    ( I think I've brought this up before ) is the down throw! It's really unfitting.
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