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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821886 times)
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DivineOverlord
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    « Reply #870 on: May 01, 2011, 02:35:38 PM »


    This is too freakin true.  I always felt that PSAs should be judged by quality rather than character.  I'd download a good PSA of a character I don't know from you, rather than a PSA of a popular character made by some noob.  Why?  Because I know I'll enjoy playing as your PSA Wink

    haha yeah that's true.

    Thanks Grin

    Take out as much endlag as you can. Oh and edit the Dodge to be like the previous version because there is something off about the dodge (I think it is that its to slow or something, i really don't know)

    The previous version allowed you to interupt when dodging which gave him a "sliding" effect when he dodged.
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    « Reply #871 on: May 01, 2011, 02:37:11 PM »


    I liked that interrupt, you think you can restore it to the OG version?
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    « Reply #872 on: May 01, 2011, 02:42:51 PM »


    The previous version allowed you to interupt when dodging which gave him a "sliding" effect when he dodged.
    Quite indeed... Although, I say this is a good trait for the overpowered versions, since it opened a lot of possibilities to be cheap. Tongue

    But yeah, with the balanced version... I had an odd idea... I notice you can shield and punish Sephiroth when he hits you with forward smash, even if the first hit hits you, you can hold shield, and shield grab him... What if, in exchange for more start up lag, if the hits were faster? No more end lag to it though, just a bit of start up, and maybe even give the sour spot more knock back...

    Maybe up smash could have less end lag, since it's kinda risky... Or, less start up time, and all the end lag... I don't know, whatever you think would be best, I do notice if you hit with the very top of the move, it does have high kill power.

    And... His aerials moves need more end lag, except up air, that move is great the way it is... I think Wolfric or someone said, just enough end lag to not be able to do two forward airs after a short hop.

    ...Sorry for rambling.
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    « Reply #873 on: May 01, 2011, 02:46:37 PM »


    Quite indeed... Although, I say this is a good trait for the overpowered versions, since it opened a lot of possibilities to be cheap. Tongue

    But yeah, with the balanced version... I had an odd idea... I notice you can shield and punish Sephiroth when he hits you with forward smash, even if the first hit hits you, you can hold shield, and shield grab him... What if, in exchange for more start up lag, if the hits were faster? No more end lag to it though, just a bit of start up, and maybe even give the sour spot more knock back...

    Maybe up smash could have less end lag, since it's kinda risky... Or, less start up time, and all the end lag... I don't know, whatever you think would be best, I do notice if you hit with the very top of the move, it does have high kill power.

    And... His aerials moves need more end lag, except up air, that move is great the way it is... I think Wolfric or someone said, just enough end lag to not be able to do two forward airs after a short hop.

    ...Sorry for rambling.
    ._.

    for his forward smash, I can make the first 3 hits stun you. good or no?


    yeahh end lags on air lol
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    « Reply #874 on: May 01, 2011, 02:51:30 PM »


    yeahh end lags on air lol
    add more endlag on the Balanced version, but don't add more endlag on the OG/OP versions.
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    « Reply #875 on: May 01, 2011, 02:54:55 PM »


    for his forward smash, I can make the first 3 hits stun you. good or no?
    Hm... But an important part about side smash is, the way you have to tip it, otherwise it has no kill power... When you tip it though, it can kill in the 80s.

    And if they're stunned, it might mess up that tipping, and make it always hit with the sour spot...

    I think a tiny bit more start up, and the slashes being overall a good bit faster might do the trick, since the first hit has a good bit of time between the second hit, enough for your foe to shield the rest of the hits, thus being able to punish it...


    add more endlag on the Balanced version, but don't add more endlag on the OG/OP versions.
    Duh. Tongue

    The broken versions don't need lag at all.
    XD
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    « Reply #876 on: May 01, 2011, 03:07:43 PM »


    Data I'd agree... but Octoslash was always sort of... a sudden attack. I know in KH2 once it hit you it was practically inescapable. Speeding it up or adding stun, either would work but I have no ideas on how to make it balanced. Perhaps lots of end lag, I mean as long as you dodge that first hit, then you have tons of time to set up your attack, what with the next few sword slashes plus the additional end lag (if he misses).
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    « Reply #877 on: May 01, 2011, 03:15:03 PM »


    Data I'd agree... but Octoslash was always sort of... a sudden attack. I know in KH2 once it hit you it was practically inescapable. Speeding it up or adding stun, either would work but I have no ideas on how to make it balanced. Perhaps lots of end lag, I mean as long as you dodge that first hit, then you have tons of time to set up your attack, what with the next few sword slashes plus the additional end lag (if he misses).
    Well, but in Dissidia, it has start up time, I'd say a cross between KH2, and Dissidia is the right way to go, some start up lag, fast slashes, and... Honestly, the end lag it has right now.

    Also... Now that I think about it... Up smash might not need that much lag reduction... Or if there is lag cut, it shouldn't be too much, it's a pretty fast kill move... And makes a good punishing kill move, plus it has less sweet spot dependency then down smash, or forward smash.
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    « Reply #878 on: May 01, 2011, 03:17:24 PM »


    I THINK we're lagging Sephiroth up quite a lot, he actually needs a few fast attacks.

    I want AAA with more knockback and less end lag, same with FTilt, I want more knockback on it, and less end lag.

    Concerning Fair, don't over do it, just enough as to not be able to do 2 Fairs in a shorthop, but no more than that.

    Up Smash should have as much end lag as Ike's Up Smash.

    On another hand: Back Throw looks a bit... odd, that animation needs a bit more polishing, he looks like he's turning backwards in a T-Pose like, kinda unatural. =P

    This is my personal opinion, though.
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    « Reply #879 on: May 01, 2011, 03:22:34 PM »


    can i replace the rob ported psa with this one? D:
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    « Reply #880 on: May 01, 2011, 03:23:03 PM »


    I THINK we're lagging Sephiroth up quite a lot, he actually needs a few fast attacks.

    I want AAA with more knockback and less end lag, same with FTilt, I want more knockback on it, and less end lag.

    Concerning Fair, don't over do it, just enough as to not be able to do 2 Fairs in a shorthop, but no more than that.

    Up Smash should have as much end lag as Ike's Up Smash.

    This is my personal opinion, though.
    Honestly... I think forward tilt is fine as it is now, the only thing I would change maybe, is the second hit going faster, so it can be used as a spacing move better, but even as it is, it gets foes off of you.

    I agree on AAA, it needs more knock back on the last hit, and just a bit less end lag, but, you have to remember, he's a character who relies on spacing, and punishing, he has hardly any start up lag on most moves, so there has to be a con to his moves, end lag is that con.
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    « Reply #881 on: May 01, 2011, 03:25:11 PM »


    Turn the OG version into an onslaught like DivineOverlord V1 Grin

    lol if you want
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    « Reply #882 on: May 01, 2011, 03:48:13 PM »


    I'm gonna record a video, as to why I think Hell's Gate, and forward air might need a nerf... Poor Luigi. XD
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    « Reply #883 on: May 01, 2011, 04:00:59 PM »


    I agree with Wolfric on the back throw, I'm gonna try to change that...
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    « Reply #884 on: May 01, 2011, 04:56:32 PM »


    Hey Divine, I made a new entry & wait animation for Sephiroth, I can't send any files at the moment because I am using my ds to send this...

    Also I made a very interesting discovery, psa can't controll the eyes...but I can... More on that later when I get to my computer!
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