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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 970314 times)
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Albafika
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    « Reply #1230 on: May 24, 2011, 11:16:43 AM »


    ...Soooooooo

    Just use/make a completely different move XD

    I'd like to know what you think. I mean, you wanted to make the Fair and Bair before, if I recall correctly. I wonder, what did you have in mind for these? 'Cause we're out of clue for Fair/Bair and Nair. XD
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    « Reply #1231 on: May 24, 2011, 12:38:10 PM »


    I'd like to know what you think. I mean, you wanted to make the Fair and Bair before, if I recall correctly. I wonder, what did you have in mind for these? 'Cause we're out of clue for Fair/Bair and Nair. XD


    Not too sure.  I was simply thinking something from Dissidia.  Not entire moves, but sections of moves.  I was having a look moves like Scintilla, Reaper, Godspeed and Oblivion but it was hard to get aspects from those that would suit simple aerials.  For the F Air, maybe something like Sudden Cruelty could work (except just two slashes rather than all the multi-hits):

    <a href="http://www.youtube.com/watch?v=YuHs9kNedkw&t=50s" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=YuHs9kNedkw&t=50s</a>
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    « Reply #1232 on: May 24, 2011, 01:14:49 PM »


    Not too sure.  I was simply thinking something from Dissidia.  Not entire moves, but sections of moves.  I was having a look moves like Scintilla, Reaper, Godspeed and Oblivion but it was hard to get aspects from those that would suit simple aerials.  For the F Air, maybe something like Sudden Cruelty could work (except just two slashes rather than all the multi-hits):

    http://www.youtube.com/watch?v=YuHs9kNedkw&t=50s


    Thanks for replying!

    I was thinking Oblivion would work perfectly as his Side B, kinda like Falco's, but it'd grab whoever touches and multi hit him not doing more than 6%, but looking really nice.

    Scintilla would work somehow, adapting it a bit, as well as Sudden Cruelty.
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    « Reply #1233 on: May 24, 2011, 01:47:13 PM »


    Pffffffffffffffft.
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    « Reply #1234 on: May 24, 2011, 02:00:50 PM »


    Pffffffffffffffft.

    Dear Hollow,

    I thought you'd know by know that one word comments that contribute nothing to anything are really not particularly accepted here Wink
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    « Reply #1235 on: May 24, 2011, 02:03:51 PM »




    F*cking computer. Running slow again.
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    « Reply #1236 on: May 24, 2011, 03:45:46 PM »




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    « Reply #1237 on: May 24, 2011, 05:21:35 PM »


    Not too sure.  I was simply thinking something from Dissidia.  Not entire moves, but sections of moves.  I was having a look moves like Scintilla, Reaper, Godspeed and Oblivion but it was hard to get aspects from those that would suit simple aerials.  For the F Air, maybe something like Sudden Cruelty could work (except just two slashes rather than all the multi-hits):

    http://www.youtube.com/watch?v=YuHs9kNedkw&t=50s

    Hm... While not a bad idea, the only problem is, it would be a bit odd for Sudden Cruelty to not have at least three hits... Although, two slashes would be more balanced I suppose...

    And it is one of his best moves in Dissidia, a staple to his air game, since it combos so well...

    It could be three or so, little knock back hits, with a good bit of start up, end, and landing lag, so it's not easy to use...

    I do guess if it can be done, it would be nice to have that move, if it's still balanced.
    « Last Edit: May 24, 2011, 05:22:46 PM by _Data_Drain_ » Logged


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    « Reply #1238 on: May 24, 2011, 06:10:22 PM »


    Anyways, what's the current status of this project Hollow?...(I haven't been reading the preceding posts because it went off in a tangent line since my last post)

    I finally got the animations going smoothly from wait to attack and vice versa. XD
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    « Reply #1239 on: May 24, 2011, 06:19:19 PM »


    I finally got the animations going smoothly from wait to attack and vice versa. XD
    This, my good man, has improved it ten fold and killed my ability to wait for version 3.
    Sir, you are epic.

    On another hand, I still think Scintilla would make for a great Side B even if it's just in the air.
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    « Reply #1240 on: May 24, 2011, 06:25:27 PM »


    This, my good man, has improved it ten fold and killed my ability to wait for version 3.
    Sir, you are epic.

    On another hand, I still think Scintilla would make for a great Side B even if it's just in the air.

    I'd go with Oblivion for Side B Air.
    « Last Edit: May 24, 2011, 06:26:25 PM by Wulfy » Logged


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    « Reply #1241 on: May 24, 2011, 06:25:41 PM »


    This, my good man, has improved it ten fold and killed my ability to wait for version 3.
    Sir, you are epic.

    On another hand, I still think Scintilla would make for a great Side B even if it's just in the air.


    Scintilla  would work more better as a side B in air, rather than as a down B in air.


    I forgot what moves Oblivion and scintilla are I'll go check lol
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    « Reply #1242 on: May 24, 2011, 06:27:55 PM »


    dammit. this probably won't mean much but. here
    (i can't believe im doing this but its for the best) i have a better idea. how about side b (ground): shadow flare becomes scintilla. and side b (air): oblivion. just my ideas here. nothing more.
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    « Reply #1243 on: May 24, 2011, 06:29:18 PM »


    dammit. this probably won't mean much but. here
    (i can't believe im doing this but its for the best) i have a better idea. how about side b (ground): shadow flare becomes scintilla. and side b (air): oblivion. just my ideas here. nothing more.

    whoa, but sacrificing shadow flare is dangerous.
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    « Reply #1244 on: May 24, 2011, 06:31:03 PM »


    whoa, but sacrificing shadow flare is dangerous.
    (this won't mean much either i guess) then just make a seperate version of the psa. one with shadow flare. and one with scintilla. then everyones happy...i think..sorta..*sigh* im bad at ideas Sad
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